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Old 05-17-2005, 11:42 PM   #1 (permalink)
Cadrid
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Guild VS. Guild Battlegrounds? Yep!

I apologize if this was posted elsewhere, but the guild vs. guild Battlegrounds feature so many people have been crying for is going to be available.

Quote:
Quote:
Bnet d00d's question
5) group/raid/guild insertion into a battleground. Allowing a guild to do a guild-only team for battlegrounds is incredibly important and adds even more reason for guilds to have a larger purpose than "chat with your friends" This would also facilitate guild versus guild combat, or like we used to do on the schoolyard, "me and good player x versus all" Groups also need to be able to join battlegrounds as friends that are not in the same guild should be able to experience battleground content together easily.


so there you have it, what do you think?
Kalgan's answer
We're actively working on a feature that allows groups (of whatever size) to enter a battle together. It should be available on the test server very soon. This effectively allows you to "fill a battleground with your guild" if you have enough players to fill that battleground (easier for some battlegrounds than others), or simply ensure that as many of your guild (or friends) as possible can play together at once.
Snagged from here.
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Old 05-18-2005, 12:09 AM   #2 (permalink)
Phoenix
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People will still find a way to bitch about this feature. Even though Blizzard has to accomadate thousands of others.
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Old 05-18-2005, 12:14 AM   #3 (permalink)
Algol Devilstar
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What?! You mean I can't bring my level 40 alt in to leach HKs?! I HATE YOU BLIZZARD!
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Old 05-18-2005, 01:34 AM   #4 (permalink)
Clericnon2boxed
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I hope they add some additional battleground themes, like hum

- caravan protection

- prison break /shrug

- landing on normandy err azshara shore

bleh there must be more
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Old 05-18-2005, 02:41 AM   #5 (permalink)
Jait
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Quote:
Originally posted by Clericnon2boxed
I hope they add some additional battleground themes, like hum

- caravan protection

- prison break /shrug

- landing on normandy err azshara shore

bleh there must be more

Guantlet
Imagine a snake like, narrow path with towers on each side (kinda like the WC3 expansion) firing at your guild/party while mobs spawn from the objective up on top the map, and run down to engage. If you wipe you respawn at the bottom, first team to have half their players at the top wins.


Football.

Gain an extra ability "Throw" 5 second cast time, interruptable. Can even use the same map as above. Player with the ball is the only killable player on the map. Reach your oppenents base and get 1 point, 5 points wins the match. Snare ftw.



Dragons Bane

Horde and Alliance start with a base on opposite ends of the map. Each base has a Dragon and a Dragons Bane sword. The Sword does massive damage to the other teams dragon. Dragons (and dead team) respawns 2 minutes (or whatever) after death at their base. First team that brings their Dragon and the sword to the other base wins.


Poison Valley

Annihilation type, last team standing. Map passively causes a universal slight negative health regen. Whenever a teammate dies everyone on their team suffers 200(?) damage.



Dreadlords Arena

Mortal Kombat type of arena with a Dreadlord as overseer, randomly spawning mobs ala ring type event. Tailored in difficulty for solo up to guilds.



Ok I'm getting far fetched now..

Last edited by Jait : 05-18-2005 at 02:43 AM.
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Old 05-18-2005, 04:26 AM   #6 (permalink)
Templor
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Quote:
Originally posted by Algol Devilstar
What?! You mean I can't bring my level 40 alt in to leach HKs?! I HATE YOU BLIZZARD!
You still can as long as you get invited to the group!
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Old 05-18-2005, 05:00 AM   #7 (permalink)
Itzena
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It'd make more sense to change raid functionality rather than bodge in a BG fix, IMO - something like being able to set empty slots in a raid to 'Reserved' status which would count as a player for BG lockout/limit purposes, but the raid leaders could remove it and invite people in as and when they log in.

Hell, tie it in with guild/friend lists and have a 'Reserved for JoeBloggs' ability as well that auto-invites JoeBloggs to the raid when he logs on.
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Old 05-18-2005, 09:26 AM   #8 (permalink)
Mano
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this will only assure you that your 40 man raid of guildies goes in together. you still cant select what guild of the other faction you go against.

i guess this could be done with twinks on pve servers to coordinate, but still way clunky.

they need to add same faction battles. Red vs Blue or whatever. I give a shit about the Roleplay implications. alliance spawning infernals has to be better then sitting for hours a time to get into an instance.

the pop imbalance is an issue. if you let alliance fight alliance you can solve it.

wow history supports same faction infighting. lets see it.
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Old 05-18-2005, 10:00 AM   #9 (permalink)
Chaid
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Anyone else hoping Blizzard changes CTF to be more Onslaught based? (Or at least implements a separate Onslaught type scenerio.) I think it's retarded you can capture a GY deep in enemy territory when the otherside still controls outposts "connected" to it.
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Old 05-18-2005, 10:13 AM   #10 (permalink)
Froofy-D
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Last Man Standing would be cool. 20v20 or 30v30 brawl. No rez, no GY, when you die you get ejected from the battleground. Last team with someone alive gets honor bonus including those who died.
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Old 05-18-2005, 10:59 AM   #11 (permalink)
Luthair
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A lot of these ideas sound like Quake: Team Fortress maps.
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Old 05-18-2005, 02:18 PM   #12 (permalink)
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those were some fun maps too.
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Old 05-18-2005, 02:32 PM   #13 (permalink)
ChewieTobbacca
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When siege weapons are implemented... castle sieges!
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Old 05-18-2005, 04:03 PM   #14 (permalink)
Jait
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Quote:
Originally posted by Luthair
A lot of these ideas sound like Quake: Team Fortress maps.
Yeah I took a few (Football) from old Paintball games and modified them a bit.
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Old 05-18-2005, 05:18 PM   #15 (permalink)
Dyscord
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A BG with moving platforms like Deeprun might be a lot of fun, like an UT map. Maybe a dwarven steam tank brigade rolling next to a group of horde battle wagons pulled by kodos. Have gaps jumpable and falling off = death. Horde and alliance spawn in the back of the map and have to fight to the front of the map to disable the head of the caravan. I'd have to be a small pop map so that lag wouldn't hit you in such a 'sensitive' area.
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