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Old 05-14-2005, 10:20 AM   #1 (permalink)
Soldaris
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Any other rogue notice..

The hunter pet DASH ability will knock you right out of vanish if you try to vanish after the hunter has had pet go after you?..its happened 4 times in 2 days. I'd be runing for dear life from the Swarm(alliance) and see pet runing me down..vanish....look back...pet still chasing...eventually his mach 5 speed catches me and breaks my vanish. Im not 100% to familar with how its supposed to work, but it seems buggy.
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Old 05-14-2005, 11:34 AM   #2 (permalink)
Murr
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Just a general bug with vanish - anything that's triggered just as you're vanishing/etc that doesn't eat the "invulnerable" band-aid they put on the skill will break your stealth right after. They claim they fixed it again on test, but I haven't messed with it enough to see if they're full of it or not.

More apt thing to complain about would be Hammer of Justice being totally imbalanced compared to the risk any given alliance rogue faces against Horde (especially since shaman totem doesn't break stealth anymore).
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Old 05-14-2005, 06:45 PM   #3 (permalink)
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it's still a problem for me on test...Had my stealth break numerous times after vanishing = /
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Old 05-14-2005, 09:39 PM   #4 (permalink)
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Warrior Charge had the same effect. I haven't tested it on test yet but hopefully will be fixed. I'll see if my GL is willing to give it a whirl and test it.
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Old 05-15-2005, 08:20 AM   #5 (permalink)
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Quote:
Originally posted by Murr
Just a general bug with vanish - anything that's triggered just as you're vanishing/etc that doesn't eat the "invulnerable" band-aid they put on the skill will break your stealth right after. They claim they fixed it again on test, but I haven't messed with it enough to see if they're full of it or not.

More apt thing to complain about would be Hammer of Justice being totally imbalanced compared to the risk any given alliance rogue faces against Horde (especially since shaman totem doesn't break stealth anymore).
No kidding. I was complaining about tab + stun button = death sentence when I was playing my rogue too. Paladins are also fantastic at keeping the victims of a rogue attack alive, what with AC aura and castable melee immunity. Meanwhile alliance rogues are sitting back, waiting for a random multi shot to take me to 75% hp, then insta-killing me with nearly zero risk. I'd really like to see some sort of AC aura/buff equivilant for the horde.

Anyway, back to vanish. Vanish's bandaid immunity is also making rogues immune to AoE sometimes. This is seriously bullshit. There needs to be at least SOME risk for a rogue ganking a caster in the middle of 30 horde.

I also recall hunter pets bringing me out of stealth a long time ago. Don't think this is new with the new pet changes. Just another reason to hate those bow plucking faggots.
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Old 05-15-2005, 11:27 AM   #6 (permalink)
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wait. what is this immunity youre talking about? does this mean rogues are going to be immune to my Rend when they vanish, thus leaving me no way of saying "Hold on there, motherfucker, lets finishg what you started."

I hope I am reading this wrong, because the last thing this game needs is MORE paladin-style nancy boy "teehee" /prance bullshit.
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Old 05-15-2005, 01:39 PM   #7 (permalink)
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Quote:
Originally posted by emoo
wait. what is this immunity youre talking about? does this mean rogues are going to be immune to my Rend when they vanish, thus leaving me no way of saying "Hold on there, motherfucker, lets finishg what you started."

I hope I am reading this wrong, because the last thing this game needs is MORE paladin-style nancy boy "teehee" /prance bullshit.
No. The invuln exists as a band-aid to live up to the fact that vanish is supposed to "break spells being cast upon the rogue" when vanish is used. So to protect the rogue from incoming spells breaking stealth immediately after vanish, there's a short period of invuln when vanish is cast. Nothing fades, rend isn't removed, etc., and it really doesn't work that well on the whole.
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Old 05-15-2005, 02:41 PM   #8 (permalink)
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bow plucking faggots
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Old 05-15-2005, 09:20 PM   #9 (permalink)
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Quote:
Originally posted by Murr
No. The invuln exists as a band-aid to live up to the fact that vanish is supposed to "break spells being cast upon the rogue" when vanish is used. So to protect the rogue from incoming spells breaking stealth immediately after vanish, there's a short period of invuln when vanish is cast. Nothing fades, rend isn't removed, etc., and it really doesn't work that well on the whole.
Ok. I'll hold my opinions until I see it in action.
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Old 05-15-2005, 09:30 PM   #10 (permalink)
Soldaris
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On numerous occassions me vanishing has nullified all dots on me, im 100% thats a bug if it wasnt every caster and their mom would toss a fit The dot icons would be on me, but id lose no health and is still be in stealth/vanish.
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Old 05-15-2005, 11:08 PM   #11 (permalink)
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dots that have movement impairing effects are removed.
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Old 05-15-2005, 11:31 PM   #12 (permalink)
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So basically once it's working right, even dots won't break stealth until "vanish" fades? Am I understanding that right?
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Old 05-15-2005, 11:46 PM   #13 (permalink)
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No.

When a rogue vanihes, all root/snare type effects are supposed to be removed. Regular DoT's without snare/root componants stay active.

Also, all spells being currently cast against the rogue (like a fireball spell, etc...) are supposed to stop.

What's happening is certain effects like warrior charge don't get broken. So Warrior hits charge, while he's running at the rogue at hyperspeed the rogue hits vanish. What should happen is the warrior is stopped cold in his tracks without a target. What's happening is he hits the rogue anyways.

Last edited by Zehn - Vhex : 05-15-2005 at 11:49 PM.
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Old 05-15-2005, 11:54 PM   #14 (permalink)
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Personally, I think rogues should be able to spot other rogues.

Wandering off alone and getting ganked by a rogue is your own fault.

However, there being almost absolutely no counter to rogues aside from having a hunter spam flare every 5 seconds is equally retarded.

Should be a "detect stealthed beings" for rogues. You keep one or two moving with your casters with a "FAGGOT INCOMING" hotkey so they at least stand a chance.
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Old 05-16-2005, 12:48 AM   #15 (permalink)
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I don't agree with that at all. Let's not turn this into daoc, ok?
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