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| | #1 (permalink) |
| My command is absolute! Join Date: Sep 2003 Location: A place inbetween today and yesterday
Posts: 195
| Any other rogue notice.. The hunter pet DASH ability will knock you right out of vanish if you try to vanish after the hunter has had pet go after you?..its happened 4 times in 2 days. I'd be runing for dear life from the Swarm(alliance) and see pet runing me down..vanish....look back...pet still chasing...eventually his mach 5 speed catches me and breaks my vanish. Im not 100% to familar with how its supposed to work, but it seems buggy.
__________________ Lord Xexx Star'Chyld 80 Assassin Ixtlan - Antonia Bayle Every day around me, is like Episode 12 of School Days. |
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| | #2 (permalink) |
| Token Gnome Join Date: Jan 2002 Location: Chapel Hill, NC
Posts: 1,786
+8 Internets | Just a general bug with vanish - anything that's triggered just as you're vanishing/etc that doesn't eat the "invulnerable" band-aid they put on the skill will break your stealth right after. They claim they fixed it again on test, but I haven't messed with it enough to see if they're full of it or not. More apt thing to complain about would be Hammer of Justice being totally imbalanced compared to the risk any given alliance rogue faces against Horde (especially since shaman totem doesn't break stealth anymore). |
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| | #4 (permalink) |
| Unlicensed Vaginoplasty Surgeon Join Date: Jan 2002
Posts: 3,467
+12 Internets | Warrior Charge had the same effect. I haven't tested it on test yet but hopefully will be fixed. I'll see if my GL is willing to give it a whirl and test it.
__________________ "The eyes are the groin of the face" |
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| | #5 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 966
| Quote:
Anyway, back to vanish. Vanish's bandaid immunity is also making rogues immune to AoE sometimes. This is seriously bullshit. There needs to be at least SOME risk for a rogue ganking a caster in the middle of 30 horde. I also recall hunter pets bringing me out of stealth a long time ago. Don't think this is new with the new pet changes. Just another reason to hate those bow plucking faggots. | |
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| | #6 (permalink) |
| -internets = instant victory Join Date: Jun 2003 Location: Tempe, AZ
Posts: 400
| wait. what is this immunity youre talking about? does this mean rogues are going to be immune to my Rend when they vanish, thus leaving me no way of saying "Hold on there, motherfucker, lets finishg what you started." I hope I am reading this wrong, because the last thing this game needs is MORE paladin-style nancy boy "teehee" /prance bullshit.
__________________ I know, I'm probably wrong. You're probably right. Please explain your position in detail so that I may understand how to be right. |
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| | #7 (permalink) | |
| Token Gnome Join Date: Jan 2002 Location: Chapel Hill, NC
Posts: 1,786
+8 Internets | Quote:
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| | #9 (permalink) | |
| -internets = instant victory Join Date: Jun 2003 Location: Tempe, AZ
Posts: 400
| Quote:
__________________ I know, I'm probably wrong. You're probably right. Please explain your position in detail so that I may understand how to be right. | |
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| | #10 (permalink) |
| My command is absolute! Join Date: Sep 2003 Location: A place inbetween today and yesterday
Posts: 195
| On numerous occassions me vanishing has nullified all dots on me, im 100% thats a bug if it wasnt every caster and their mom would toss a fit The dot icons would be on me, but id lose no health and is still be in stealth/vanish.
__________________ Lord Xexx Star'Chyld 80 Assassin Ixtlan - Antonia Bayle Every day around me, is like Episode 12 of School Days. |
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| | #13 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,442
+61 Internets | No. When a rogue vanihes, all root/snare type effects are supposed to be removed. Regular DoT's without snare/root componants stay active. Also, all spells being currently cast against the rogue (like a fireball spell, etc...) are supposed to stop. What's happening is certain effects like warrior charge don't get broken. So Warrior hits charge, while he's running at the rogue at hyperspeed the rogue hits vanish. What should happen is the warrior is stopped cold in his tracks without a target. What's happening is he hits the rogue anyways. Last edited by Zehn - Vhex : 05-15-2005 at 11:49 PM. |
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| | #14 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,442
+61 Internets | Personally, I think rogues should be able to spot other rogues. Wandering off alone and getting ganked by a rogue is your own fault. However, there being almost absolutely no counter to rogues aside from having a hunter spam flare every 5 seconds is equally retarded. Should be a "detect stealthed beings" for rogues. You keep one or two moving with your casters with a "FAGGOT INCOMING" hotkey so they at least stand a chance. |
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