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| | #31 (permalink) | ||
| LOADING, PLEASE WAIT... Join Date: Sep 2002 Location: Arrowhead, Anfield, and The Swamp
Posts: 2,277
+16 Internets | Quote:
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www.wakeofdawn.com- FV -Everquest Regime 70 rogue | ||
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| | #32 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,740
+45 Internets | Here's two ways to fix it: http://forums.worldofwarcraft.com/th...ThreadID=28756 Post there, since it isn't getting shit for attention from the mouth breathers. Short version for those too lazy to click: Don't allow joining a BG if your side has more than the other. TRUE balance, not this 40 of one 20 of the other bullshit. Second, better version that would require programmers to stop eating donuts and work: If your side has more than the other, you are put in a res queue when you die, so that there are equal number of ACTIVE players on the field at all times. So if it is 40vs20, 20 out of those 40 have to wait until people die before they can res. These are the ONLY ways to actually make BG even teams. One or both needs to be done. This helps prevent another issue, where once one team begins to win, the other side starts losing players. And once you start losing players, it snowballs - you just start getting crushed, and everyone winds up quitting and the winning team is robbed of victory. The way the shit works right now, Alliance always had hundreds waiting in line, so they NEVER drop below 40 people. I've already been in a few 40 vs 20's. Shit we owned every alliance landmark except their final graveyard and still dropped down to 28 fucking people before we started losing again. |
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| | #34 (permalink) |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 849
| A thought occured to me, Why not give the teams a resistance based on numbers? Like if there are 40 alliance and 20 horde those 20 horde only take 50% damage from any attack or spell. If theres 40 alliance and 30 horde the horde take 75% damage from any source. Would make you work twice as hard if you have twice the numbers. Could you imagine how hard a horde warrior in full MC+ gear would be to kill if the numbers were really slewed?
__________________ Murder! meyhem! kitties! |
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| | #35 (permalink) |
| This calls for the league of Evil! Join Date: May 2002
Posts: 751
| The single and best way to fix the Alliance / Horde population imbalance server by server is a dynamical XP bonus for the losing side (considering the number of level 55-60 players online at a time.) If there are 50% more Alliance players, give the Horde a 100% XP bonus. The XP bonus would be calculated again every week. Horde (or on some rare servers, Alliance) characters would get to level 60 faster, making more level 60 to fight in BGs and PvP. People would re-roll more easily with a +100% XP bonus. People would make alts on those servers and those factions because of the XP bonus. Wouldn't be an insta-fix, but it can only help reduce the problems. Except if I'm missing something. |
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| | #36 (permalink) | |
| Man of Steel Join Date: Jun 2003
Posts: 375
| Quote:
Only problem would be the massive outlash. Sounds like a good idea though. | |
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| | #37 (permalink) |
| Banned Join Date: Feb 2003 Location: PA
Posts: 1,523
| yer all missing the one glaring problem: alliance make up the large majority of blizzard's customers and must therefore be catered to, NOT horde. They should make a battleground thats considered practice or something. Alliance vs alliance or horde vs horde. It could be worth less points, hell next to nothing or nothing at all, but at least itd provide an outlet for the majority side without forcing xteaming or rerolls. |
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| | #38 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,027
| Quote:
Maybe have the underdogs be more 'lucky' as well - slightly more coin drops, slightly better chances for getting items, etc, etc. Emphasis on 'slightly', natch. | |
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| | #39 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 963
| Personly I'd like to see the system outright BOOT the surplus alliance from the zone when sides start to become uneven. Whatever the case, 28v40 scenarios are completely unacceptable. I put up with the zerg shit since PvP was implemented in beta. End it now damn it. |
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| | #40 (permalink) | |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
| kil'jaeden has the most balanced population of any server i've played on, i think Quote:
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| | #42 (permalink) |
| Rocket Powered Robocop Jesus Join Date: Nov 2002
Posts: 556
| It's fair to say that balance is not what they intended with battlegrounds. It's just a way to keep people occupied while the glacial pace of Blizzard content creation tries to catch up. The fucking map isn't even balanced evenly, how the hell are they supposed to make the populations not favor the alliance? Alliance can go around our npc zerg, we get to go straight through and deal with backspawning npcs that durability death half the casters. If it were a live server I would have switched to shitty AH greens so I didn't end up paying out the asshole for repairs. Test only proved that we can look forward to hunters hiding behind shitloads of mines and the patented Hillsbrad Staredown to continue in Alterac. 45 instances a couple days ago, of which half had under 30 horde. It doesn't take a rocket scientist to figure out that it's only going to be easier for the overpopulated side to win since they'll be filling the instances and going up against fewer opponents no matter which they pick. |
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| | #43 (permalink) | |
| Registered User Join Date: Feb 2002 Location: Georgia
Posts: 333
| Quote:
yes which is why shamans are still the most powerful class in the game... If I had my way totems would cost alot more mana and have a recast timer and your shocks would be hella expensive if they were kept on their insta cast timers. Blizzard has no sense of balance in this game and its getting quite old =\
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