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| | #1 (permalink) |
| Registered User Join Date: Apr 2002 Location: Bothell, WA
Posts: 680
| Fury/Protection Revamps? Has anyone messed around with the revamps to warrior talents yet? I'm most interested too see how well the new Fury talent and talent revamps to Fury go. Anyone have any experience with these yet on the test realm? I want to know if it will be worth it to switch out of my MS build to grind/quest my last 7 levels in a fury build.
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| | #3 (permalink) | ||
| snape kills razorgore Join Date: Jun 2002
Posts: 2,702
| Until they fix Bloodthirst, the tree will remain gimped. The DW upgrade + enrage change are a great start. Nothing has really changed tho in terms of a Fury build approaching ye old MS build.
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| | #4 (permalink) |
| Hot blooded, check it and see Join Date: Aug 2002
Posts: 78
| from the the notes, the protection improvements . . . are about worthless. Protection needs more umpf to its namesake, i.e. helping you Tank and survive longer. I dont care about concussion blow being an instant. maybe if it was on the same timer as mortal strike it would be good. it should also have weapon damage with it as an instant. with diminishing returns for war stuns, you charge (stun) then your concussion blow is worth about 2 seconds. if anyone else dropped a stun in there, its no good at all. add in the fact that there are trinkets to get out of stuns and its not going to imbalance pvp. Stun is worth nothing in MC and any other boss. the additional rage gen on block is great and all, but if they want it to be useful in pvp (assumming that is what its for, as in core you never have a rage problem), it needs to block more damage. you give up a ton of dps for that shield, so it should help your survivability considerably. with all the defense being added to might/wrath, i start to wonder what level defense you want to get to before you focus on other stats. +100 defense already gets you to ~1% crit rate from mobs. suppose you want over that for higher level mobs/bosses.
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| | #5 (permalink) |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
| the changes are ok but still not enough to make up for mortal strike/2h build the problem is that dual wield for a warrior has the offhand miss rate hardcapped at 27% until this miss rate is somewhow lowered, 2h will always be better and more reliable damage. and shield block still sucks. wtf, block 50 or 60 damage off a rogue's 1300+ point ambush? the damage reduction of block is even less useful in PvE, where the small reduction in damage will hardly be felt in your healer's mana pool. flurry is still broken, only gives 2 extra attacks vs. 3 edit: and i believe dual wield specialization is at the 25- point level Last edited by Metranon : 05-12-2005 at 09:04 AM. |
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| | #7 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,591
| Instant concussion blow is ok, still no reason to go prot again. The bonus to shield specialization...can't complain since its not a nerf. Too bad anticipation doesn't add more defense, 5 for 10 defense is a pretty weak return. Protection needed extra ranks of Improved Shield Block to add more blocks and Shield Discipline to be passive with maybe a slight decrease in its efficacy for being passive. Oh well guess I have no reason to respec. The blood craze change is laughable. So when I get crit on with my 5200 hp, I will restore 156 hp over 6 seconds? Jesus guys. Enrage change is ok. Last edited by Nakilos : 05-12-2005 at 09:26 AM. |
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| | #8 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 1,591
| Quote:
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| | #10 (permalink) |
| Registered User Join Date: Apr 2002 Location: Bothell, WA
Posts: 680
| Actually, I've heard that the new DW talent is right below Improved Cleave, making it a 20 point required ability, so you could still spend 30-31 points and pick up Enrage, DW, Flurry and Battle shout, Cruelty and Bloodthirst. You'd be missing on things like imp execute and imp cleave unless you spent more points.
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| | #11 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 1,992
+7 Internets | Quote:
Anyway, yeah the DW Spec totally depends on how far down the tree it is. From my experience DW sub-60 is better for leveling up since you seem to beat down mobs a lot faster. 2 blue weapons of about your level seems > a blue 2hander of about your level in PVE at least. | |
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| | #12 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 63
| DW spec is on the same tier as Enrage (15 points), which is still required for flurry. Basically you can't get both Bloodthrist and DW without going over 31. Fury is still pretty underwhelming in PVP. PVE I suspect DW became viable finally, but my ability to kill other players went way down dual-wielding Dal'Rends versus the standard Reaper MS+Enrage setup. New Bloodcraze is actaully a whole lot better, but still insignificant in PVP. Fury is definitely the way to go for early leveling now. Given the cooldown, there is absolutely no reason for Concussion Blow to not do damage. Last edited by Malse : 05-12-2005 at 04:02 PM. |
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| | #15 (permalink) |
| Internets are for kids Join Date: Apr 2002
Posts: 1,013
+1 Internets | Full protection is still largely a garbage use of talent points. Imp disarm is useless Imp shield block rank 2/3, useless Imp shield bash is still garbage Imp shield wall, haha... Shield discipline, le garbage for end tree ability. For all these talents, especially those that revolve around a shield use why do they all have to suck? That's a massive black hole for points to drift on into for minimal returns in the best case scenarios. Conc blow needs rage adjusted down to 10 due to losing it's damage or give it a somewhat static number like revenge. Imp shield bash needs to allow for a faster (2s per rank) recycle cooldown and spike damage augmentation per hit. Imp taunt needs to function in pvp, period. Imp disarm needs to bypass disarm immunity and be moved to a 1pt 6th rank ability. This is purely a pvp ability in all aspects of gameplay that are meaningful. Shield discipline either needs to go full time passive or augment it with a total incoming damage reduction modifier percentage on successful block (15-20%). Charge needs to have it's 1.0 second stun removed and either replaced with a knockdown effect or a disorientation type effect ala gouge. Currently it sucks ass as it ruins any of the other stuns used. |
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