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Old 05-16-2005, 03:57 AM   #121 (permalink)
Ashes Emberblade
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Quote:
Originally posted by beepbeepbeep
Yes, then melee will never get to loot because ranged attackers, or gasp, blizzarding mages will get all the taps. Melee are stun and nuke sponges right now, mostly, so I will continue to whore blood for faction.
Make looting player bodies much like looting npcs. Then, raid leader can put it on group, or ffa, or round robin. Also, sparklies on player corpses would kick ass.
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Old 05-16-2005, 09:04 AM   #122 (permalink)
Piriwi
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I like how on the euro test server, where you could select 2 lvl 60 characters to play (with all spells, valor/dreadmist/devout etc. set and other gear lvl 60s would have) they gave warriors 4 different 1-handed weapons, which were all mainhand only. I guess we were just not meant to test the 'improved' dual wield build or something. I think I'm the only warrior running around whose not wielding the arcanite reaper.
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Old 05-16-2005, 09:54 AM   #123 (permalink)
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Quote:
Originally posted by Obtenor
Where is Furor and what did you do to him ?


I spanked some sense into him over the weekend!

(Well, that what I told myself after his "cheating-getting-healed-and-killing-me-repeatedly" left the bg to go raid and left the horde side without a soul to be pushed back beyond the middle from certain victory had the servers not restarted.)
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Old 05-17-2005, 07:21 AM   #124 (permalink)
Surlok TP
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Quote:
Originally posted by Remfin
Ivus eat a dick? His AE is vastly more powerful, it takes champion mobs to 5% in one cast, I don't think Horde guy's blizzard takes NPCs below half and they move out of it a lot. He also does Evade all the damn time, the Horde is just smart about not getting him in those situations. If anything the Horde guy is worse because it is literally impossible to rely on him, he will 100% bug when he gets to the enemy base - IIRC you only have to deal with 1 tower at a time with Ivus, and entrance into that tower is easier than Alliance base. The Horde towers are just FUBAR period, no sense of balance all between them and alliance ones
Ivus the 5 or 6 times I have seen him spawned just walks arond the field doing nothing,he kills whoever is dumb enough to walk up to him but thats it.WE got him up to the garrison once but he bugged out and straight up poofed...

The Ice lord on the other hand moves quite nicely all the way to Dun Baldar.He only has one tower to take over en route as well,once that tower is taken he can walk un-interupted all the way to DB.He hits for 1500-2k which basically annhilates any cavalvry which try and engage him and destroys tower guards.In any case of the 3 BG's I have done this weekend the alliance side would dominate Horde early on until Ice lord is summoned at which point Horde push all the way to DB where the lord ends up getting killed then you spend the next hour working them all the way back to strife again.I shit you not they summon that thing and walk it all the way to DB and when it dies they all run and everytime we take everything back all the way to thier garrison tower and beyond with almost no resistance,and the thing about that is usually the horde players seem to be playing alot better to it's like they go auto when that thing is summoned and are like oh shit when it dies.Like killing it means this particular Alliance spawn has their shit together or something.They just give up even though they probablycould have won if they hadn't started running.

They need to shrink those raid bosses to half their size and stop the ice lord from growing or leash them or something I dunno...



Quote:
There needs to be a change to the looting of players. This FFA thing won't work. I spent about 5 hours in a BG last night and looted maybe 10 players. As a mage, or any ranged caster, there's just no way to compete with the melee. They're there on the front lines, they get to loot way before you do. I'm not sure how you'd solve that without fucking over healers, maybe a tapping system similar to mobs, putting players on the same loot system as npcs.
You have a raid leader have them do round robin.I for one am tired of doing a realyl good push and working opposition back and then losing said push because instead of continuing to push half the fucking raid takes a moment to loot all the corpses for the precious faction that no one is going to have once test is over and of course giving the other side enough time to start aeing and push back again.It's gay.

Last edited by Surlok TP : 05-17-2005 at 07:23 AM.
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Old 05-17-2005, 07:42 AM   #125 (permalink)
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Re: Battlegrounds look awesome !

Quote:
Originally posted by Arbuste
At least if you can get in. I logged on test 30 minutes ago. 20 minutes ago, I signed up for the Alterac BG queue and was pissed to see that I had to wait 46 minutes. 20 minutes later, the queue time = 54 minutes estimated. (I'm Alliance.)

Not very fun.

Blizzard can deny the side imbalance, but the Battlegrounds will unfortunately prove it.
Bots would suck, but I can see no real way to fix that.
Battlegrounds "should" help the imbalance.
no wait times should help bump some people to the horde (or alliance) so they can take advantage of the instant access they have to battlegrounds.
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Old 05-17-2005, 08:45 AM   #126 (permalink)
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Now that's comedy
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Old 05-17-2005, 09:03 AM   #127 (permalink)
Braen
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A Furor post?! Is this a sign of things to come?!

Maybe we can see a Furor/Aradune face off!
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Old 05-17-2005, 09:03 AM   #128 (permalink)
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pathing is one thing i never see discussed in this game, but there are some cases were pathing + z-axis + size of npcs cause some issues(wyrmthalak, MC overhangs, etc etc).

just from accounts of people playing with the emulated servers its understandible how this could be a problem in battlegrounds too.
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Old 05-17-2005, 09:41 AM   #129 (permalink)
Surlok TP
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Quote:
Both Ivus and Lokholar (Ice Lord) wander the Field of Strife for 30 minutes before making their strike against the enemy base. This is done out of fairness. That is to say, make your strike on them before they get on the move or you're pretty much doomed
If alliance has a griffon up as well as calvary out he will aggro on the griffon and then if the calvary happens to be making it's circle on the garrison at that point he will chain onto them,once he's around the garrison there is enough NPC's between there and DB to chain him all the way there without help,and right as soon as he is summoned.This occured yesterday when the horde summoned him while we were all battling at Alliance base.

He started moving the moment he was summoned.Having an airstrike out at that particular time with no one in the field isn't terribly intelligent to be sure but he is pathing far before 30 min is up and without the help of the raid kiting him there either on purpose or in fear.

If it was 30 min that they were leashed that would work,but then it pretty much eliminates thier effectivness.Point is Guards can aggro and move them without any player interaction what so ever.

I am not concerned about his difficulty,whenever we have managed to actually engage him without him evade bugging constantly we have enjoyed a fun fight.

It's just annoying to beat him to 10% or whatever and have him just turn around and attack a tower or some guard in a building complety ignoring all the players attacking him and evade bugging out to full health again.

Last edited by Surlok TP : 05-17-2005 at 09:45 AM.
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Old 05-17-2005, 11:21 AM   #130 (permalink)
Ashes Emberblade
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Ivus is a joke, btw. He's extremely easy to train to the Horde entrance tunnel, where all the guards aggro him. He also tends to get stuck there. Due to all the guards and the GY in the tunnel, he dies extremely fast. There needs to be some code to prevent him from pathing into that tunnel.
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Old 05-18-2005, 12:49 AM   #131 (permalink)
Ukerric
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Quote:
Originally posted by Surlok TP
...and evade bugging out to full health again.
Time to resurrect "You will not evade me, Alliance Guard!"?
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Old 05-18-2005, 07:23 AM   #132 (permalink)
chimbumban
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Quote:
Originally posted by Elgonn
2 Druids can sneak behind enemy lines and take towers even easier.
Eh, 1 Rogue alone can capture any tower...

Btw, both raid bosses are weak, my only concern is that Ivus' AE Root affects anyone, and by anyone I mean Alliance as well... Whiskey Tango Foxtrot, over?
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Old 05-18-2005, 11:46 AM   #133 (permalink)
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Get friendly faction and your faction boss will no longer hurt you.
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