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| | #121 (permalink) | |
| Better than You Join Date: Nov 2002 Location: NOLA
Posts: 1,435
| Quote:
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| | #122 (permalink) |
| meh Join Date: Jun 2002 Location: Amsterdam, NL
Posts: 116
| I like how on the euro test server, where you could select 2 lvl 60 characters to play (with all spells, valor/dreadmist/devout etc. set and other gear lvl 60s would have) they gave warriors 4 different 1-handed weapons, which were all mainhand only. I guess we were just not meant to test the 'improved' dual wield build or something. I think I'm the only warrior running around whose not wielding the arcanite reaper. |
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| | #123 (permalink) | |
| Mangina Huntress Join Date: Apr 2002
Posts: 114
| Quote:
I spanked some sense into him over the weekend! (Well, that what I told myself after his "cheating-getting-healed-and-killing-me-repeatedly" left the bg to go raid and left the horde side without a soul to be pushed back beyond the middle from certain victory had the servers not restarted.) | |
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| | #124 (permalink) | ||
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,593
+14 Internets | Quote:
The Ice lord on the other hand moves quite nicely all the way to Dun Baldar.He only has one tower to take over en route as well,once that tower is taken he can walk un-interupted all the way to DB.He hits for 1500-2k which basically annhilates any cavalvry which try and engage him and destroys tower guards.In any case of the 3 BG's I have done this weekend the alliance side would dominate Horde early on until Ice lord is summoned at which point Horde push all the way to DB where the lord ends up getting killed then you spend the next hour working them all the way back to strife again.I shit you not they summon that thing and walk it all the way to DB and when it dies they all run and everytime we take everything back all the way to thier garrison tower and beyond with almost no resistance,and the thing about that is usually the horde players seem to be playing alot better to it's like they go auto when that thing is summoned and are like oh shit when it dies.Like killing it means this particular Alliance spawn has their shit together or something.They just give up even though they probablycould have won if they hadn't started running. They need to shrink those raid bosses to half their size and stop the ice lord from growing or leash them or something I dunno... Quote:
Last edited by Surlok TP : 05-17-2005 at 07:23 AM. | ||
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| | #125 (permalink) | |
| Registered User Join Date: Aug 2003
Posts: 161
| Re: Battlegrounds look awesome ! Quote:
no wait times should help bump some people to the horde (or alliance) so they can take advantage of the instant access they have to battlegrounds. | |
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| | #128 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 3,301
| pathing is one thing i never see discussed in this game, but there are some cases were pathing + z-axis + size of npcs cause some issues(wyrmthalak, MC overhangs, etc etc). just from accounts of people playing with the emulated servers its understandible how this could be a problem in battlegrounds too.
__________________ -its clobbering time |
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| | #129 (permalink) | |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,593
+14 Internets | Quote:
He started moving the moment he was summoned.Having an airstrike out at that particular time with no one in the field isn't terribly intelligent to be sure but he is pathing far before 30 min is up and without the help of the raid kiting him there either on purpose or in fear. If it was 30 min that they were leashed that would work,but then it pretty much eliminates thier effectivness.Point is Guards can aggro and move them without any player interaction what so ever. I am not concerned about his difficulty,whenever we have managed to actually engage him without him evade bugging constantly we have enjoyed a fun fight. It's just annoying to beat him to 10% or whatever and have him just turn around and attack a tower or some guard in a building complety ignoring all the players attacking him and evade bugging out to full health again. Last edited by Surlok TP : 05-17-2005 at 09:45 AM. | |
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| | #130 (permalink) |
| Better than You Join Date: Nov 2002 Location: NOLA
Posts: 1,435
| Ivus is a joke, btw. He's extremely easy to train to the Horde entrance tunnel, where all the guards aggro him. He also tends to get stuck there. Due to all the guards and the GY in the tunnel, he dies extremely fast. There needs to be some code to prevent him from pathing into that tunnel. |
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| | #132 (permalink) | |
| Registered User Join Date: Dec 2003
Posts: 30
| Quote:
Btw, both raid bosses are weak, my only concern is that Ivus' AE Root affects anyone, and by anyone I mean Alliance as well... Whiskey Tango Foxtrot, over? | |
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