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| | #17 (permalink) | |
| Bigger, better, blacker. Join Date: Sep 2002
Posts: 364
| Quote:
Unfortunately, I imagine XB Vanguard being a PC control scheme shoehorned onto a console pad with all the elegance of the PS2 UI for FFXI that was slapped onto a PC. Text is a big problem on a TV set. On the average TV it needs to be the equivalent of about 24pt in a wide block text to be readable. Even a pretty decent HDTV starts to look like shit when throw typical small fonts onto it. I'd like to see games get away from the text scroll personally. Stuff like... "Soandso hits a slime for 14 points of damage!" ...is starting to look very cheesy to me. Everything you need to know to play the game intelligently should be communicated visually, aurally without having to speed read a slew of scrolling text. | |
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| | #18 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,215
| cough cough what about the xbox 360 live "exchange" that is supposed to be live as well you know the cash for items in game setup that microsoft is supporting in their xbox 360 games. i know brad is against it, but their publisher is for it... that said- ever since they went with XNA i have suspected(as have ALOT of you here) strongly that vanguard would be xbox 360 as well as PC. course being able to play on a widescreen HD monitor(my TV)....ooooOOOoOoo Last edited by Lenardo : 05-11-2005 at 07:44 AM. |
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| | #19 (permalink) | |
| Not So Hopey Changey Join Date: Feb 2002 Location: Axis of Evil
Posts: 2,426
| Quote:
Hopefully some of the people who attend E3 next week will be able to give more concrete info on the Xbox portion of the game, if it is available to view.
__________________ Nobama. Thanks. | |
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| | #20 (permalink) | ||
| Not So Hopey Changey Join Date: Feb 2002 Location: Axis of Evil
Posts: 2,426
| Quote:
Quote:
__________________ Nobama. Thanks. | ||
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| | #21 (permalink) | |
| Bigger, better, blacker. Join Date: Sep 2002
Posts: 364
| Quote:
Comparing a PC with $400-1000 in graphic cards alone to a $200-300 console is just plain dumb and always has been. You can buy current (and very likely next) generation console for less than the cost of an adequate power supply for the kind of systems you're talking about. The "bang for the buck" factor is so far off it's absurd. And please, anyone who wants to point out that a PD2365-7AGY-XQ Rev. B with 1GB Intellicache option, unlocked, overclocked and bought with 3 $50 rebates and promotional code LKJKDJKLS2898293-2908023 is actually cheaper than PS2 can preemptively shut the fuck up. This doesn't just apply to kids limited by what their parents are willing to spend either. I could spend 4K on a tricked out gaming machine any time I felt like it but I won't. It just isn't worth it to me and the vast majority out there seem to agree. | |
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| | #22 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| I just find actual voice chat creepy. I prefer good ol' texty boxes. Plus, I notice a lot of my Euro or Japanese guildmates knew english, apparently far better than me since I take the way the goddamn thing works for granted. But are they so fluent in oral communication? I can(or could, haven't had much practice lately) write tolerably well in italian and french and japanese, but hell if I can speak it half as well. shit. Even english. I can't understand half the things you damn Yankees say. TAKE THAT, NEW JOIWSY! Last edited by Iannis : 05-11-2005 at 08:06 AM. |
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| | #24 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,445
+28 Internets | heh, I kind of agree, there's a crew of people I've been playing with on and off for 5 years now, and it will be wierd hearing their voices for the first time. Quote:
But that useless computer plays Doom3 at virtually the same visual quality as a high end PC does, albeit with chopped up levels and a lower resolution. HL2 I heard was actually scaling up the detail in some respects cause they have some performance headroom. So in short, it doesn't matter if a PC will have better specs than the console. Because of the set architecture, developers can squeeze a shitload more performance out of the hardware, not to mention having way less application and OS overhead to deal with. Xbox 360 graphics will most likely blow away PC graphics for at least the next year or two. In otherwords, don't be concerned about Vanguard scaling back the graphics for the console. If anything, it's the exact opposite. Oh, and the GPU going into the 360 isn't a current generation ATI chipset (someone said the 850XT). It's supposedly based on their next next generation chip, as in it's going to be more capable than ATI's next PC chipset release. | |
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| | #25 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 509
| Quote:
It's no secret that Vanguard was being designed for the xbox in addition to PC ... they've had a job opening for Console Programmer up for months now. Anyone who bothered to do any research has known this for a long time.(http://www.sigilgames.com/displayope...p?openingid=12) | |
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| | #26 (permalink) | |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,511
+5 Internets | Quote:
It's based on current technology but it isn't current and when it is current it will be at similiar value to what a PC capable of running the same applications to the same graphical quality is.So the huge savings in a console over a PC are not really there,let alone the fact that you can do a ton of other things with said PC that you can't with a console.It was different when PS/2 was the new thing,you couldn't buy a PC for the same price capable of the same things.But Technology now advances as such a faster degree that youcould probably get somethign cheaper even than the new X-box oncei t comes out. Last edited by Surlok TP : 05-11-2005 at 08:23 AM. | |
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| | #27 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| The only real problem: the seamless world. It might be a bit too much for the xbox to chew, I dunno. Morrowind took like...5 minutes to load, a small skip of lag when hitting a new area...whenever I played it on my xbox. Unless xbox 2 has some hella improvements I could see bad things happening to those poor saps... |
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| | #28 (permalink) |
| Paisa y bien picado pa que vea! Join Date: Feb 2002 Location: West New York, NJ
Posts: 774
| the "leaked" XBOX 360 specs 2 types of Xbox Live: Xbox Live Silver (no subscription required) Xbox Live Gold (subscription benefits) Features for Gold service * Also for Silver # Also for Offline - Seamless transition to Xbox Live account from Xbox to Xbox 360 - Access to MMOs (additional fees may apply) * - Free Xbox Live weekends * - Multiplayer online gameplay - Avatar for gamer profile * # - Motto for gamer profile * # - Personalized look for Xbox System Guide * # - Offline achievments * # - Online achievements * - Access to other players' Gamer cards via Live * - Cumulative gamer score * # - Location/language profile * # - Reputation * - Enahnced matchmaking using above - Skill level matchmaking - Gameplay style profile (casual, competitive, etc.) - Recent players list * - Free and premium download game content * - Free and premium downloadable movies, music, tv * - Downloadable demos/trailers * - Microtransactions * - Custom playlist in every game * # - Play music from portable devices * # - View images from digital camera * # - Strem media from Windows XP * # - Interactive screen savers * # - Track info for CDs * # - Communication with voice, video or text * 360 HW: 1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD 2. All games supported at 16:9, 720p and 1080i, anti-aliasing 3. Customizable face plates to change appearance 4. 3 USB 2.0 ports 5. Support for 4 wireless controllers 6. Detachable 20GB drive 7. Wi-Fi ready Custom IBM PowerPC-based CPU - 3 symmetrical cores at 3.2 GHz each - 2 hardware threads per core - 1 VMX-128 vector unit per core - 1 MB L2 cache CPU Game Math Performance - 9 billion dots per second Custom ATI Graphics Processor - 500 MNz - 10 MB embedded DRAM - 48-way parallel floating-point shader pipelines - unified shader architecture Memory -512 MB GDDR3 RAM - 700 MNz DDR Memory Bandwidth - 22.4 GB/s memory interface bus bandwidth - 256 GB/s memory bandwidth to EDRAM - 21.6 GB/s frontside bus Audio - Mulitchannel surround sond output - Supports 48khz 16-bit audio - 320 independent decompression channels - 32 bit processing - 256+ audio channels And yeah that says "MegaNertz", either a typo or bad font recognition, probably from a scanned PDF file... And yeah it says 9 billion "dots" whatever that means
__________________ Last edited by Lord Thanos : 05-11-2005 at 08:34 AM. |
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| | #29 (permalink) | |
| Bigger, better, blacker. Join Date: Sep 2002
Posts: 364
| Quote:
Of course, XBOX Live! is a cesspool. Voice chat is the future though. Nearly any organized guild runs a Ventrilo channel or equivalent and a lot of people host public ones for whoever. | |
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| | #30 (permalink) | |
| Bigger, better, blacker. Join Date: Sep 2002
Posts: 364
| Quote:
Like Eomer said above, pure specs just don't tranlslate into sensible comparisons. | |
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