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| | #151 (permalink) | ||
| Remember what the doorknob said. Join Date: Jan 2002 Location: Houston, TX
Posts: 6,811
+34 Internets | Quote:
So what makes a bad game? Any number of things, really. I think a 'bad game' is one that is the same rehashed bullshit that we've seen in other games, except stale and badly implemented. Games that I just CANNOT stand playing long enough to beat are 'bad games.' You can come up with your own definition of a 'bad game', but judging from your thoughts on what a good game is, I could probably wrap up my morning shit and sell it to you if it had a Mario or a Kirby logo on the front of it.
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| | #152 (permalink) | |
| Registered User Join Date: Jan 2002 Location: Atlanta GA
Posts: 2,118
| Quote:
Again, efficency. ATI, Nvidia, intel, amd, etc will still have avenues to sell their products. Programming a game for a specific hardware architecture is much easier then programming for ungodly numbers of hardware configurations. But like I said, if there is a profit to be made someone will be there providing something. Thats really what it comes down to. Also, once again. I'm talking out of my ass while trying to make some semi-intelligent guesses at possiblities. I do think the game market will be different then it is now. How much that affects hardware - I really don't have the expertise. Last edited by Bralkan : 05-14-2005 at 08:08 PM. | |
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| | #153 (permalink) | |
| Registered User Join Date: May 2002
Posts: 885
+1 Internets | Quote:
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| | #154 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 2,183
| Quote:
you're using the same argument I've heard approximately 600 billion times before (not lying). so, instead of the teen game journalist's problem of nintendo games being simplistic bullshit, james's issue is the fact that every nintendo game is the same rehashed bullshit! every mario game should be completely new and fresh, right? every mario game should revolutionize the entire gaming industry (nevermind doing it twice before), right? or, maybe to be new and fresh to James, mario should cross into other genres (which has already happened). or, maybe stay in the same genre, but make the game markedly different than its predecessors (which they did with mario sunshine). what else did you say in your post? stale and badly implemented? yeah, nintendo is known for their stale gameplay and bad implementations in code. yes, you are most certainly correct.. i'm tired of the same rehashed bullshit, too. please never post again. | |
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| | #155 (permalink) | |
| Remember what the doorknob said. Join Date: Jan 2002 Location: Houston, TX
Posts: 6,811
+34 Internets | I'd respond, but I have no idea how much of that you're trying to be sarcastic with.
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| | #156 (permalink) |
| The troll who sold the world Join Date: Jan 2003 Location: State College, PA
Posts: 2,699
| I'm the same. It's like he just argued with himself mid-paragraph. How old are you, Dumar. Out with it. Make with the age. You're ignoring select parts - if not most - of what I said. Oh well.
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| | #157 (permalink) | |
| Ultima Ratio Regum Join Date: Feb 2003 Location: California
Posts: 1,581
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The first console to be sold at a loss was the Saturn by Sega, and they did so to pricematch the PS which was, as mentioned, being sold at a cheerful profit. That little conflict is what started this whole myth of selling at a loss, as the president of Sega accused Sony of "dumping" by selling their consoles at a loss when the announced the price they would be selling the PS for, $299.00. This wasn't, and never has been, true. Sony has always made money on console sales.
__________________ "Someday, after mastering the winds, the waves, the tides and gravity, we shall harness for God the energies of love, and then, for a second time in the history of the world, man will have discovered fire." ~Pierre Teilhard de Chardin | |
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| | #160 (permalink) | |
| WoW hater Join Date: Feb 2003 Location: Houston
Posts: 201
| Quote:
Last edited by Smithiy : 05-15-2005 at 11:09 PM. | |
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