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Old 04-25-2005, 03:57 PM   #1 (permalink)
Kashmiir Battlekat
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PvP Flag - Optional Level Limitations

I posted this under WoW Suggestions, but thought it might warrent some review by our more outspoken members who simply dont read or post to the WoW Forums.

Read and Flame away!

=============================

It would be nice to be able to set your PvP flag to limit yourself and others in terms of levels that you can attack as well as who can attack you.

Example:

COMMAND: /pvp all

This would allow you to have open PvP. You can attack anyone else who also has "/pvp all" enabled. Level 1-60 would be open season as long as there flag is also set to "/pvp all"

COMMAND: /pvp 10

This would allow to have limited PvP. This would allow only those 10 levels above or below you from attacking you. In turn you could not attack anyone that is not 10 levels above or 10 level below you.

I used 10 levels as purely an example. This number would have to be set by Blizzard as having an option to choose anything you want would be far too limiting.

NOTE: If you use "/pvp 10" this will also limit your interaction with others of your faction.

Example: If you turn on "/pvp 10" then only those factions which are also "/pvp 10" can heal, buff or offer you any beneficial spells or skills.

=================================================

This could also apply to PvP Servers to limit SOME of the 'ganking' that I hear about. It certainly will not stop it altogether, but it may limit it.

This was just a thought discussed among some friends.

What do you think?
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Old 04-25-2005, 03:59 PM   #2 (permalink)
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It ruins the point of a PvP server.

Would be interesting on a PvE server.
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Old 04-25-2005, 04:02 PM   #3 (permalink)
Kashmiir Battlekat
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Quote:
Originally posted by Elgonn
It ruins the point of a PvP server.
I was actually trying to look at it from a lower levels point of view. There is really nothing fun about getting ganked by a level 60 when you are say.. level 25.
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Old 04-25-2005, 04:04 PM   #4 (permalink)
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It isn't supposed to be fun. But that is why your on a PvP server.
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Old 04-25-2005, 04:07 PM   #5 (permalink)
Kashmiir Battlekat
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Quote:
Originally posted by Elgonn
It isn't supposed to be fun. But that is why your on a PvP server.
So the point of a PvP Server is to kill anthing that moves as much as you want irregardless of the fact the person on the otherside of the keyboard may be 35 levels lower then you and stand no chance at all to defeat you or get away?

PvP Servers in general, over time, begin to build an unwritten code of Honor/Conduct, but this is something that builds up over literally 'years' of play. In the meantime you have level 20's getting slaughtered because WoW Servers are still immature and communities are still building. I figured this 'might' be a step in the direction of forced honorable actions rather then waiting for people to get frustrated and quit...

Again, it was just a thought I had and I appreciate your response even though i dont agree with it.
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Old 04-25-2005, 04:09 PM   #6 (permalink)
Witoubo
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Seems like it would get too complicated real fast. How do you handle support classes who are engaged by a myriad number of people with various /pvp flags?

Who can you heal? Buff?

The devs have already owned up to the fact that pvp is messed up right now because battlegrounds aren't in and areas that aren't designed for it have become honor farms.
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Old 04-25-2005, 04:11 PM   #7 (permalink)
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Anything that prevents "hardcore PvPers" from being able to gank people 30 levels below them won't be met with much support, unfortunately.

It's the new form of playground bullying that you can do from your armchair while being a 120 pound weakling IRL.
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Old 04-25-2005, 04:11 PM   #8 (permalink)
Kashmiir Battlekat
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If you cant aid them or attack them then there name would be "Blue".

Those who you can attack and kill would be "red"

Those you can assist would be "Green"
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Old 04-25-2005, 04:12 PM   #9 (permalink)
Elgonn
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Quote:
Originally posted by Kashmiir Battlekat
So the point of a PvP Server is to kill anthing that moves as much as you want irregardless of the fact the person on the otherside of the keyboard may be 35 levels lower then you and stand no chance at all to defeat you or get away?
The point of PvP isn't to slaughter everything in sight. It is that you can be either killed or be killed and you most likely won't like the later.

Enabling that on a pvp server removes the "fear".
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Old 04-25-2005, 04:14 PM   #10 (permalink)
Itzena
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Level caps = Immy healing = Bad.
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Old 04-25-2005, 04:17 PM   #11 (permalink)
Kashmiir Battlekat
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Quote:
Originally posted by Elgonn
The point of PvP isn't to slaughter everything in sight. It is that you can be either killed or be killed and you most likely won't like the later.

Enabling that on a pvp server removes the "fear".
Elgon,
Fear is one thing, but being a complete cockblocker to some newbie is another thing.

As a level 60 I fear no one.

As a level 1-45 you fear everyone and everyone 46+ looks down at you as fodder better looking dead then alive. Evening up the playing field a little bit might help these folks hold there own and perhaps PvP against people they at least have a chance in hell of defeating or getting away from.
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Old 04-25-2005, 04:19 PM   #12 (permalink)
Kashmiir Battlekat
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Quote:
Originally posted by Itzena
Level caps = Immy healing = Bad.
Quoted from my original post:

"NOTE: If you use "/pvp 10" this will also limit your interaction with others of your faction.

Example: If you turn on "/pvp 10" then only those factions which are also "/pvp 10" can heal, buff or offer you any beneficial spells or skills."
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Old 04-25-2005, 04:19 PM   #13 (permalink)
Elgonn
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Quote:
Originally posted by Kashmiir Battlekat
Elgon,
Fear is one thing, but being a complete cockblocker to some newbie is another thing.
Then add dishonor. A logical consequence of being a dick. Something that also doesn't break immersion.
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Old 04-25-2005, 04:19 PM   #14 (permalink)
Jait
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Quote:
Originally posted by Duppin
Anything that prevents "hardcore PvPers" from being able to gank people 30 levels below them won't be met with much support, unfortunately.

It's the new form of playground bullying that you can do from your armchair while being a 120 pound weakling IRL.
Most bitter post of the day.


As for the idea, it's generic and worthy of B.net where you posted it in the first place. No real specifics just: "Hey I got an idea, wouldn't it be great if we weren't ganked?!" Sure everyone agrees, but you have no idea how to implement it so you make up something like a text line command that allows you to pussify a game for the kids like Duppin at the expense of Risk vs Reward.

There's gotta be some risk, it can't simply be player defined as you're suggesting it should be. Nobody is forced into PvP. When they choose to play on a PvP server or choose to be tagged, they should know the risks. Too many games recently have turned wannabe hard-core players into the biggest whiners about fair play.


edit: Fucking Elgonn, he beat me to it, and much more succinctly I might add.
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Old 04-25-2005, 04:24 PM   #15 (permalink)
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I am gunna have to agree with Elgonn on this. The point of a pvp server is there is persistent danger in contested areas.

Dishonor should be enough to discourage low level ganking. Give greys a different colored name tag, a dark blue or something. If they heal or buff someone within your level range that gets stripped.
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