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Old 04-26-2005, 12:42 PM   #31 (permalink)
Slick Willey
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One main city where players group up . . .

Everything (except the city) is instanced . .

Instantaneous travel . . .

Just doesn't sound like a game "core" gamers (i.e., EQ raiders) that you find on these boards would like.

Maybe its just me, but it sounds an awful lot like Guild Wars.
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Old 04-26-2005, 12:44 PM   #32 (permalink)
Braen
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Quote:
Originally posted by Slick Willey
Maybe its just me, but it sounds an awful lot like crap.
Fixed
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Old 04-26-2005, 12:51 PM   #33 (permalink)
Coryl
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Quote:
Originally posted by Elgonn
Wouldn't this still allow grinding? Just keep traveling back and forth?
[/b]
It would if we gave full XP for every repetition. Welcome to a diminishing returns equation on repeated quests.

Some repetition for a fun experience, okay. Lots of repetition = grind = bad.

Last edited by Coryl : 04-26-2005 at 12:56 PM.
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Old 04-26-2005, 12:55 PM   #34 (permalink)
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Quote:
Originally posted by Coryl
It would if we gave full XP for every repetition. Welcome to a diminishing returns equation on repeated quests.
So you can redo quests? I've already vanquished the vampire lord but nice I can do it again?
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Old 04-26-2005, 12:57 PM   #35 (permalink)
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Quote:
Originally posted by Elgonn
So you can redo quests? I've already vanquished the vampire lord but nice I can do it again?
Of course. No MMP has enough content to support zero replayability.

Besides which, you'll may want to be able to play with friends, regardless of whether they have completed a quest or not. We're not going to prevent that.
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Old 04-26-2005, 12:59 PM   #36 (permalink)
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Earlier someone posted that everyone but the main city is instanced... How does this make a true world? How does the promote the feeling of being in said world?

it sounds like the Plane of Knowledge meets World of Warcraft.
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Old 04-26-2005, 01:02 PM   #37 (permalink)
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Quote:
Originally posted by Coryl
Of course. No MMP has enough content to support zero replayability.
Will I be able to level from level 1 to 20 over approximately 235 equal CR encounters?

Without repeating content? Or will you be forced to redo quests?
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Old 04-26-2005, 01:03 PM   #38 (permalink)
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Quote:
Originally posted by Slick Willey
One main city where players group up . . .

Everything (except the city) is instanced . .

Instantaneous travel . . .

Just doesn't sound like a game "core" gamers (i.e., EQ raiders) that you find on these boards would like.

Maybe its just me, but it sounds an awful lot like Guild Wars.

This is something that I was wondering about as well. There is little info about the "high end" of the game. Something like finding a dungeon that has a dragon (white, blue, red etc) lair could be challenging if done right. If done like eq2 (zone into a random reused zone, small, with practically just the raid mob sitting there) it would be a shame. Making it difficult to get to the raid mob with traps, trash to clear, and areas to navigate around (ie death pits, cliffs, lava, etc) could make it a challenging journey.

I dont have much info about AC/AC2 raids that Turbine developed but at the same time Im not sure if this is even close to the same crew that created those games/encounters.
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Old 04-26-2005, 01:11 PM   #39 (permalink)
Coryl
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Quote:
Originally posted by Elgonn
Will I be able to level from level 1 to 20 over approximately 235 equal CR encounters?
No. In pen-and-paper terms, around a table, that might take months, especially when you only play once or twice a week. In a video game that's "always up" 235 encounters is dramatically not enough.

Quote:
[i]Or will you be forced to redo quests? [/b]
Though I'd love for us to have the HUGE content team you'd need to make it not so, you'll have to do re-enter some dungeons you've been to. Our job is to make that palatable--part of that is just to make them fun experiences such that a modest amount of repetitition is actually fun too. Another part of that is making them rewarding in terms of rewards: treasure, XP, etc. Finally another part is to vary the experiences in small ways.
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Old 04-26-2005, 01:20 PM   #40 (permalink)
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Quote:
Originally posted by Coryl
No. In pen-and-paper terms, around a table, that might take months, especially when you only play once or twice a week. In a video game that's "always up" 235 encounters is dramatically not enough.
That is a huge assumption that each of your quests is really short. Hell can you promise 235 non-repeated quests to cap? You actually can almost do this in WoW with a little help from Rest XP.

Quote:
Originally posted by Coryl
Another part of that is making them rewarding in terms of rewards: treasure, XP, etc. Finally another part is to vary the experiences in small ways.
Since it seems that you can repeat things whenever you feel like and only get less XP. How are you going to manage maintaining a gold limit? The DMG tables aren't meaningless. Above or below average personal worth meaningfully effects the CR.
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Old 04-26-2005, 01:22 PM   #41 (permalink)
Noah EQ2
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Quote:
Originally posted by Coryl
Though I'd love for us to have the HUGE content team you'd need to make it not so, you'll have to do re-enter some dungeons you've been to. Our job is to make that palatable--part of that is just to make them fun experiences such that a modest amount of repetitition is actually fun too. Another part of that is making them rewarding in terms of rewards: treasure, XP, etc. Finally another part is to vary the experiences in small ways.

Coryl - do you work for DDO/Turbine? Perhaps I am missing the connection between you here and the DDO forums (handle name).
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Old 04-26-2005, 01:28 PM   #42 (permalink)
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Anyway, I think it has huge potential. I found it really fun playing through NWN and Diablo2 with a few friends. This seems like a similar experience but with a lot more players and cooler graphics. With heavy instancing they can do a lot of cool stuff like intricate traps, complex scripted events, and destroyable stuff.
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Old 04-26-2005, 01:37 PM   #43 (permalink)
Slick Willey
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Some repetition for a fun experience, okay. Lots of repetition = grind = bad.
Quoted for truth.
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Old 04-26-2005, 01:39 PM   #44 (permalink)
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Quote:
Originally posted by Froofy-D
With heavy instancing they can do a lot of cool stuff like intricate traps, complex scripted events, and destroyable stuff.
We'll see. A huge amount of the PnP game has to do with using terrain/mobility to your advantage. Even creating new terrain on the fly. Anyone ever see an MMORPG where you could actually summon something solid as a form of CC?

So are the Wall spells in game?

This also makes me wonder if anything similar to Spring Attack gets in game.
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Old 04-26-2005, 01:42 PM   #45 (permalink)
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Quote:
Originally posted by Elgonn

This also makes me wonder if anything similar to Spring Attack gets in game.
No Cleave, please.

Uggh, I hate that ability.
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