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| | #31 (permalink) |
| Registered User Join Date: Sep 2003
Posts: 761
+1 Internets | One main city where players group up . . . Everything (except the city) is instanced . . Instantaneous travel . . . Just doesn't sound like a game "core" gamers (i.e., EQ raiders) that you find on these boards would like. Maybe its just me, but it sounds an awful lot like Guild Wars. |
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| | #33 (permalink) | |
| Fires of Heaven WoW Member Join Date: Jan 2005
Posts: 62
| Quote:
Some repetition for a fun experience, okay. Lots of repetition = grind = bad. Last edited by Coryl : 04-26-2005 at 12:56 PM. | |
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| | #34 (permalink) | |
| Registered User Join Date: Jan 2004
Posts: 819
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| | #35 (permalink) | |
| Fires of Heaven WoW Member Join Date: Jan 2005
Posts: 62
| Quote:
Besides which, you'll may want to be able to play with friends, regardless of whether they have completed a quest or not. We're not going to prevent that. | |
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| | #36 (permalink) |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,934
+2 Internets | Earlier someone posted that everyone but the main city is instanced... How does this make a true world? How does the promote the feeling of being in said world? it sounds like the Plane of Knowledge meets World of Warcraft. |
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| | #37 (permalink) | |
| Registered User Join Date: Jan 2004
Posts: 819
| Quote:
Without repeating content? Or will you be forced to redo quests? | |
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| | #38 (permalink) | |
| Fun is not annoying. Join Date: Nov 2004 Location: Pluto
Posts: 223
+2 Internets | Quote:
This is something that I was wondering about as well. There is little info about the "high end" of the game. Something like finding a dungeon that has a dragon (white, blue, red etc) lair could be challenging if done right. If done like eq2 (zone into a random reused zone, small, with practically just the raid mob sitting there) it would be a shame. Making it difficult to get to the raid mob with traps, trash to clear, and areas to navigate around (ie death pits, cliffs, lava, etc) could make it a challenging journey. I dont have much info about AC/AC2 raids that Turbine developed but at the same time Im not sure if this is even close to the same crew that created those games/encounters.
__________________ Noah D&D Tiny Adventures! | |
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| | #39 (permalink) | ||
| Fires of Heaven WoW Member Join Date: Jan 2005
Posts: 62
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| | #40 (permalink) | ||
| Registered User Join Date: Jan 2004
Posts: 819
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| | #41 (permalink) | |
| Fun is not annoying. Join Date: Nov 2004 Location: Pluto
Posts: 223
+2 Internets | Quote:
Coryl - do you work for DDO/Turbine? Perhaps I am missing the connection between you here and the DDO forums (handle name).
__________________ Noah D&D Tiny Adventures! | |
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| | #42 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 1,993
+7 Internets | Anyway, I think it has huge potential. I found it really fun playing through NWN and Diablo2 with a few friends. This seems like a similar experience but with a lot more players and cooler graphics. With heavy instancing they can do a lot of cool stuff like intricate traps, complex scripted events, and destroyable stuff. |
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| | #44 (permalink) | |
| Registered User Join Date: Jan 2004
Posts: 819
| Quote:
So are the Wall spells in game? This also makes me wonder if anything similar to Spring Attack gets in game. | |
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