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| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,763
| Vanguard - Nino posts about how they are designing music for areas http://www.vanguardsagaofheroes.com/...792#post232792 "Someone posted an idea about having different music based on moods and Nino (Vanguard's Audio Designer) popped on to say: It is VERY doable and it is used heavily in our game. Without giving too much away, the music for every area is composed in layers. Six layers per ambient/adventuring track and five layers per combat track. Layers are added and subtracted dynamically based on several factors. Each area has a day track, night track, and two combat tracks for a total of 22 layers. So hopefully, there is enough variety within a given area to keep things interesting. The exact playback combination of layers has levels of randomization and interactivity, so in theory the score is different, yet familiar, everytime you go through. The entire system is built in a modular fashion so as time progresses it will be possible to easily add or change music to the game. Maybe Northern Plains in the Winter will sound different than it did in the summer. I can't guarantee right now that this will happen, but the functionalty will certainly exist. One thing that I wish we could do is change tempo and pitch of WAV files on the fly. The technology exists, (MPEX algorithms, ACiD), but in a graphic intensive game, the hit on the CPU is too great for realtime adjustments. Yes, you can do these things with the general MIDI spec, but you lose far too much sound quality. When the technology advances in audio gaming tools to offer us tempo and pitch control of 24bit WAV files in realtime, the sky will be the limit with interactivity and dynamic control. I know it's coming, it is just a matter of time. A great deal of thought went into the music system design in an attempt to do something different. Hopefully it will all be worth it." Sounds very cool |
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| | #3 (permalink) | |
| Registered User Join Date: Feb 2002
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+28 Internets | Quote:
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| | #4 (permalink) |
| Registered User Join Date: Nov 2003
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| I would imagine 2 things would prevent them from adding based on the idea of dual core systems. 1) It is still new enough you cannot call it mainstream, or the majority, and *most* developers don't make games where you have to buy the absolute bleeding edge machine to use their game. A toggle turning this off and on could get around that, but who knows. 2) There are enough other bottlenecks in the machine you cannot consider a dual core to be the same as two completely independant systems (aside from software programming issues). Further, it was never stated how much of a hit this would take, so dual cores might not be enough even if the above was not a factor. |
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| | #5 (permalink) | ||
| Registered User Join Date: Feb 2002
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+28 Internets | First off: Quote:
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| | #6 (permalink) | |
| Registered User Join Date: Jul 2002
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| | #7 (permalink) |
| Registered User Join Date: Feb 2002
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| There have been a few games that have done this. I think Zelda64 was one of them...the music was layered so it would transition seemlessly into a new piece depending on what was going on (You enter a room...you see an enemy...etc).
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #8 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| As long as I can turn off the combat layer. I learned to dislike that little EQ combat sound with a passion rivalled only by my dislike for this newfangled tiny violin that makes downright obnoxious sounds. |
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| Man of Steel Join Date: Jun 2003
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| | #12 (permalink) | |
| Fires of Heaven Member Join Date: Jan 2002
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+2 Internets | Oh, Hey Quote:
Just a bit of advice. | |
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| | #13 (permalink) | |
| open up my eyes... flooded with daylight. Join Date: Jul 2002 Location: Tampa, FL
Posts: 1,283
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__________________ Vever - Eonar What were they psychos? They look like psychos? Is that what they look like... they were vampires. Psychos do not explode when sunlight his them, I don't give a fuck how crazy they are! | |
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| | #14 (permalink) | |
| Registered User Join Date: Jul 2003 Location: Fairfax, VA
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| Re: Oh, Hey Quote:
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| | #15 (permalink) | |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
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I do not believe there is "anti-camp code", though a bonus system like DAoC might be interesting. | |
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