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| | #1 (permalink) | |
| computerless Join Date: Dec 2003 Location: Moscow, Russia
Posts: 1,014
+2 Internets | "The devs don't play the same game as us!" A pretty humorous situation is going down over on the CoH forums. The test server has currently been testing some rough nerfs for the /regeneration powerset. There's been lots of back-and-forth about it between players and devs in this thread. Statesman and Positron even did several specific internal tests which they said proved that regen was SO overpowered and needed these nerfs. Unfortunatly for the devs, some players pointed out (after finally seeing the demo footage of these internal tests) that their internal test server was fucked up. It seems the level-based to-hit percentages are out of whack, cause the test character was killing +7 mobs in 3 or 4 hits, whereas in the real game (i.e not Cryptic's internal testing server) you can BARELY hit a +5 or more mob, while it can hit you very reliably. Statesman was forced to take his foot out of his mouth and post an apology: Quote:
I just think it's funny that for once the saying, "the devs must not play the same game as us!" is actually true. It's worth glancing over the thread to see the dev posts, Statesman and Positron really make themselves look rediculous. (If you want the relevant dev posts without the 150 page thread, just go to the Dev Digest and check out the posts titled "Official Regen Nerf Thread." | |
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| | #2 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| EVERYTHING IS WORKING AS INTENDED! Some people use the test server to test things, instead of releasing a clusterfuck patch too fast due to being so fucking slow with the first one. Although they had a history of not taking into account some factors (power pools, wtg.), I doubt it's something that slack they disregarded. Who knows how they fucked things up, they tweak around so much shit at once in those updates. Smaller fixes in between content patches would be so much smarter, but Cryptic has to have its weird way of doing things... I resubscribed to CoH because it's damn fun in short stints, so watching this /Regen bitching is interesting to me as well to a certain extent I think it's just a bunch of flavor of the month tools complaining so much...with great power, comes great numbers of poseurs. The good ones look at their build, figure out how to adapt, and then are as uber as ever they were.har, someone even recognized Sedna from my old FoH screenshots. I should've asked Equinox to dump all spare HO's onto me back then :PLast edited by Iannis : 04-22-2005 at 08:30 PM. |
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| | #7 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 324
| So, for once you have a dev team that seems to be open about mistakes and who actually listens to their player base just like what everyones been wanting for years, and what does everyone do? They bitch about it, because they now show that they are infact humans too and can make mistakes. |
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| | #9 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| That's the good thing. They are pretty noobish, but they do apologize their fuckups are proved beyond a reasonable doubt. I think you basically just have to keep testing and flooding Statesman's PM box with loads of tests until he realizes... So basically it's up to the players to tell them to stfu. Which we do to all devs! |
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| | #10 (permalink) | |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,605
+14 Internets | Quote:
It's a team that feeds players bullshit about how they read everything and create the illusion of such by randomly picking threads to comment on. While it's interesting to see the above post ,if you have been following the game and the errors by the Devs over the last year you would see that while it seems like this team communicates with their players they simply do not. Every Issue some sweeping change has been made to the game that the players recognize as a problem and the Devs told them they were wrong.Every Issue the players get an apology. Smoke grenade,posted about for months,almost 6 months on a Daily basis before a dev finally comes in and says yeah its a bug.The I2 Status changes that turned into a Clusterfuck for a ton of classes that had no Status Protection because it wasn't previously required.The 90% Damage resistance cap that Scrappers couldn't possibly obtain(This one was an awesome fuck up; Hi Tough!)The unstoppable Changes. Not to Mention Statesman coming to the boards time and time again with an explanation of why a Mission was nerfed. "I encourage Fun Gameplay,Killing 100 mobs at one time in a massive crazy battle is not fun,Killing 3 enemies is!" I love how he tells players what is and isn't Boring gameplay and time and time again makes changes to the game based on what his opinion of fun is. | |
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| | #11 (permalink) | |
| Banned Join Date: Nov 2003 Location: A-T-L-Joja
Posts: 540
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| | #12 (permalink) |
| Registered User Join Date: Mar 2002 Location: nj
Posts: 456
| I think its pretty kool that they admitted it and continue to release so much data to the players. Mistakes have been made, but if you continue to work with the playerbase openly then it can potentially be good for everyone. |
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| | #13 (permalink) |
| Registered User Join Date: Oct 2002 Location: Japan
Posts: 135
| Blizzard would never do such a thing. To admit they made a mistake would be lowering themselves to our level. Instead they continue to hide behind the skirts of paid spin doctors. Blizzard employees think they are gods and that their shit doesn't stink. I have nothing but fierce contempt for know-it-all arrogant devs like Kalgan who put themselves beyond the reach of us mere mortals. Obviously management at Blizzard has issued some kind of edict that prohibts them from enaging the playerbase. Either that or they are too cowardly to face the music on their own forums. Where the hell is Metzen and Pardo these days? Don't worry in a few months when WoW goes down the toilet most of us won't be caring anyways. Enjoy your fame while it lasts Blizzard.
__________________ Old Man Potter |
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| | #14 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,278
+15 Internets | Quote:
The playerbase plays the game MORE then developers do. Why? Because their job is to work on the shit. Does that excuse devs from not knowing their own game? No. But every MMO in existance has shown that certain segments of the gaming population is very devoted and figures out things the developers might not have forseen. Not listening to your playerbase = Abashi era EQ.
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #15 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,357
+18 Internets | Quote:
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