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Old 04-21-2005, 08:12 AM   #46 (permalink)
frott
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Quote:
Originally posted by Clericnon2boxed
I hope they tinker some the honor system, could increase the honor gain for the outnumbered faction.

What I really wonder is if any healer class that only healed and rezzed checked their points yet and what number they had for what amount they did. (lets not talk about how wortless it is to heal in a lagfest)

How exactly does the system balance out the fact that some have massive AE abilities or at least can nearly kill a clothclass outright, vs those who cant?
Heal? Laugh.

For me it's:

tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot* tab *dot*

And that's condensed for the sake of clarity, it's been clicking dot 10,000 times until i see the icon pop up. Ideally, in a non-lag situation, I would simply get my smallest dot up on as many horde as possible as soon as possible to "tag" them, then unload the big guys and mind blasts.

But to answer your question, yes, in a 5 man group or raid I *had to do something* to get points for a kill. So, even if everyone on my team was full health I had to either hit the enemy or do something to a friendly, I couldn't just stand there and be support.

I assume this check is in place to discourage "honor farming" while one person sits afk

As far as the AE and "unbalanced classes" it doesn't really balance out. Shamans can kill pretty much any class super fast. Rogues can kill priests fast. Priests can only kill super fast if they get the jump and get their spells in before other casters can land on them. Who can paladins kill fast? Errr?

And the AE tagging thing, when solo, racks in tons of points doofi or otherwise naive folks miss out on by being in a raid.

*Holds envelope up to forehead* Hunters, Rogues, Mages

Last edited by frott : 04-21-2005 at 08:16 AM.
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Old 04-21-2005, 07:09 PM   #47 (permalink)
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Hillsbrad is officialy a wasteland on Tich. Its nothing but massive zerg pvp. Horde hits SS but then Alliance starts to push back to TM.

It goes on like this 24/7. Although the only reason horde lives is because 50 million deathguards spawn .
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haven't most guys tried that anyways, like, the "shooting" method?
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Old 04-21-2005, 07:23 PM   #48 (permalink)
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Quote:
Originally posted by frott


But to answer your question, yes, in a 5 man group or raid I *had to do something* to get points for a kill. So, even if everyone on my team was full health I had to either hit the enemy or do something to a friendly, I couldn't just stand there and be support.

I assume this check is in place to discourage "honor farming" while one person sits afk

That is not the experience I had. Maybe it was just the lag, but I found myself a few times newly rezzed, click a drink 10 times until i managed to time it with not being in combat.. and getting HKs while sitting, not having done anything...
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Old 04-21-2005, 09:35 PM   #49 (permalink)
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"49" level 60 paladins in Hillbrad, they should have a multiplier for paladin kills.

God damn circle-jerking, pillow-biting, shit-pushing, rimjobbing, cocksucking Alliance motherfuckers.
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Old 04-21-2005, 10:53 PM   #50 (permalink)
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Quote:
Originally posted by GiR
"49" level 60 paladins in Hillbrad, they should have a multiplier for paladin kills.

God damn circle-jerking, pillow-biting, shit-pushing, rimjobbing, cocksucking Alliance motherfuckers.
lmao, think it may soon be time to bump the "Paladins in Group PVP thread".

Phoenix: If you guys are having trouble with Tarren Mill deathguards then you must be sporting a pretty hurting raid.
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Old 04-21-2005, 11:00 PM   #51 (permalink)
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Originally posted by Dyvim
lmao, think it may soon be time to bump the "Paladins in Group PVP thread".

Phoenix: If you guys are having trouble with Tarren Mill deathguards then you must be sporting a pretty hurting raid.
Right, cuz youre so l33t that you can handle over 100 players AND 100s of guards all at the same time.

Please, teach me.
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haven't most guys tried that anyways, like, the "shooting" method?
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Old 04-21-2005, 11:20 PM   #52 (permalink)
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im a little disappointed the just arrived buff didnt make it in in any form

i have quite a few friends that play with nice computers, and none of them can claim zero load time when landing a griffin with other players standing around it

maybe they could have reduced the duration from 30sec to 15 sec? how far can you really get in 15 seconds, especially if they made it so you can't cast any spells while the buff is on (like a mage ice block effect)
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Old 04-22-2005, 01:24 AM   #53 (permalink)
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You don't get honor when people first land, there is some timer in place.
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Old 04-22-2005, 03:25 AM   #54 (permalink)
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Yeah, lets exaggerate the number of guards in Tarren Mill lol.

You walk into Southshore and at any point 4-5 spawn on ya, then throw in the guard spawn factor from every npc already there, and its swarm city in no time.

What Tarren Mill really needs is a visit from Varimathras.
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Old 04-22-2005, 03:31 AM   #55 (permalink)
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Originally posted by Kaige
Yeah, lets exaggerate the number of guards in Tarren Mill lol.

You walk into Southshore and at any point 4-5 spawn on ya, then throw in the guard spawn factor from every npc already there, and its swarm city in no time.

What Tarren Mill really needs is a visit from Varimathras.
In my experience you can't get a guard to spawn to save your life in Southshore, where we've had peak of about 50-75 guards in tarren mill. Not that it's a big deal, we can get 2 AE groups to clear the entire town. It just makes it difficult to launch an attack when stragglers or newbs outside of your raid run up to the town and fight the guards, making more spawn, and all that spawn aggro straight to your healers who can now not keep the mages/paladins/hunters alive.

Most of our fights go back and forth from the tower to tarren mill. fighting in southshore is pointless, it compresses the alliance all into one coherent force when the biggest advantage the horde have is that most alliance approach tarren mill from the path leading up to it as though any other side is off limits or something. Shrug.
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Old 04-22-2005, 04:18 AM   #56 (permalink)
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Quote:
Originally posted by frott
Most of our fights go back and forth from the tower to tarren mill. fighting in southshore is pointless, it compresses the alliance all into one coherent force when the biggest advantage the horde have is that most alliance approach tarren mill from the path leading up to it as though any other side is off limits or something. Shrug.
Lol yes, and follow that path going back to southshore even if the zerg is already gone, even if they are by themselves, even if they have already been killed 4 times in the last 20 minutes by the same people standing at the tower in the same spot.

I mean, what the hell ?
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Old 04-22-2005, 04:24 AM   #57 (permalink)
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TM has a guard issue because it has wandering civilians who take the path leading out of town...thus even if you are no where near the town, those little fucking civies yell "OMGZ GUARDS GUARDZ" and suddenly 10 deathguards appear out of nowhere. To actually get massive guard spawn in Southshore, you actually have to push rather deep, well past the griffons.

It's far easier for Horde to launch an attack on SS as opposed to Alliance to launch an attack on TM because the numbers involved are out of whack. Alliance -HAS- to fucking "zerg" at TM because 1-2 groups of alliance trying to take on TM with an equal amount of horde on the other side will always result in alliance losing unless the horde players really suck. Horde on the other hand can launch a fairly safe raid in Southshore since there are almost no civilians until you get deeper into the town. Plus, as an added bonus, you can summon the lich and have him spawn guards ;p
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Old 04-22-2005, 06:16 AM   #58 (permalink)
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/sigh


why wont people read? u can do zero damage to someone and get honor for their death. Priest in my group, u rock Hami, did nothing but heal and got tons of credit while I blasted away.


that mentality is why the pickup groups suck, people think they have to tap mobs.

they said it workst he same as exp.


only reason you'd want to tap as many people as possible is if ur solo in a diff gropu as a big raid. again, the raid will do more damage then you so ur probably losing out on points.


my first night was just under 250 kills and 2500 honor points.

so I avg about 10 points per kill, most of that in a 15-30 person raid.

how many of you that solo/gank or small group at same location of a big raid have that kind of point ratio?


kills mean dick, the ranking will go off of points.


a priest that tries to get kills or tag players (ok, keep the AE fear going, we all love that) and let me sit at 50% health so a rogue can kill me almost instantly is only hurting the groups ability to earn points.


if a person takes 99% damage but runs out and gets out of combat and heals fully, u get no honor points. So AE'ing a large mob but dieing doing so or being solo and not actually killing anyone is useless.
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Old 04-22-2005, 07:02 AM   #59 (permalink)
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Hard to defend towns when Alliance has, oh, 100 people to your 30 horde.
No, it's not even the skirmishes we win randomly, it's that the larger guilds don't even try to organize unless they're going to MC. We had two different guilds death running through our anti-MC raid last night.

They do, however, have firm control of the forums. Hi Arthas.
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Old 04-22-2005, 07:02 AM   #60 (permalink)
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my first night was just under 250 kills and 2500 honor points.

so I avg about 10 points per kill, most of that in a 15-30 person raid.

how many of you that solo/gank or small group at same location of a big raid have that kind of point ratio?

First night I was around 140 kills, over 3k points. Almost all of it in a two man group with me and a shaman (I'm a warrior) at the TM/SS zerg. I had a few guildmates who joined the mass raid and got far fewer contribution points, yet had more kills than me.

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lmao, think it may soon be time to bump the "Paladins in Group PVP thread".
Heh, I was thinking the same thing. I swear, it seems like half the alliance force on Blackhand are Paladins. It's pretty funny seeing it play out like most of us in that thread said. They all run in, gang rape 1 or 2 targets, shield up, and run back to the safety of their zerg.
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