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| | #4 (permalink) |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
| From what I'm seeing the target's buffbar doesn't update quickly enough to show all buffs on it. So if you're seeing an avarage of 3 buffs on there that are constantly being removed, I think it's safe to assume there are in fact a dozen buffs all pushing eachother off all the time. Unless we're fighting a boss for whom it's essential that some stuff stays on him and people control themselves, I usually can't keep up sunder armor for more than a few seconds. |
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| | #6 (permalink) | |
| GO FORTH AND BECOME A HAPPY CABBAGE Join Date: Sep 2002
Posts: 126
+1 Internets | Quote:
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| | #7 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,268
+15 Internets | Blizzard should just change the way debuffs are handled. Keep the 8 debuff limit cap, but have seperate debuff tiers. 1 tier is for your dots, debuffs, etc caused by spells 1 tier is for all melee debuffs/procs/abilities There ya go. Maintains the same overall level of balance, but the 1sec duration procs from rogues/warriors/etc dont fuck up your dots or debuffs.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #8 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,000
+8 Internets | Quote:
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| | #9 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,591
| They could also just have different debuff slots, 1 for damage over time effects exclusively, 1 for non damaging effects. Or just remove the limit entirely, which I still don't see why it isn't the only option considered. Content wouldn't have to be rebalanced or anything, more classes would just have a greater output on fights. It makes no sense why in one facet of the game, warlocks have an acceptable amount of DoT output, but somehow on raids it would completely trivialize everything..? That seems the only explanation offered and it makes no sense. |
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| | #10 (permalink) |
| Registered User Join Date: May 2003
Posts: 524
| So do the debuffs if they stay on the mobs manage to lower the resists enough that it can lower the effective level of the mob by 2 levels? Sorry for so many questions, been leveling up a mage recently and have been pretty annoyed with the steep resist curve. |
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| | #12 (permalink) |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 994
| Yeah, if a level 63 mob has CoE and CoS on it you can land most any non-immune spells pretty reliably. Of course it's still not as nice as a level 60 mob with them on it but that's the way it goes I guess. There are also enough frost-friendly targets that if you are specced that way you'll be doing ample dps. I couldn't agree more though that the time is way overdue for addressing the debuff limit. There are any number of ways for doing this but the idea that bullshit trash procs, talent-based procs and even effects that won't hold are all bumping off things you really want on a target is silly and I think there are at least a few people on Blizzard's staff that know it. Increase the capacity greatly, split off debuffs into categories, prioritize by time of placement or strength of debuff or really whatever you like. Just don't leave it like this forever. |
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