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| | #76 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,046
| Quote:
So it's a nerf. | |
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| | #77 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 7,679
+14 Internets | Bleh. Of all the spells I cast in PVP, I think one or two of them have timers: Flash Heal and Mind Blast. The rest: Dispel, shield, renew, fear, Pain etc, are instant. Curse of Tongues gave Warlocks a very viable role in large scale PVP, because they could ruin a mage's fun. They need to nerf AE's in large crowds. Give it a limit to how many players can be hit by AE. Last edited by Tuco : 04-22-2005 at 09:19 AM. |
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| | #78 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 8,681
| Limiting AE targets just makes it a waste of mana though. I dunno about mage AE costs, but warlock AEs take quite a bit of mana. I only cast it if there are alot of people clustered...it's not something I spam.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #81 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,046
| Quote:
Regardless of how you do the math (and I won't get into what you should've learned in second grade about order of operations), this was a drastic change in warlock vs. mage PvP balance, and frankly, warlocks are already a pain in the ass to try to do well with in PvP due to not having much in the way of burst damage/instas. | |
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