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Old 04-19-2005, 07:23 AM   #16 (permalink)
FuckYou
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Quote:
As a warrior
Quote:
I would have to give up 30-40% crit depending on what I'm wearing
Are you claiming 30-40% crits bonuses from gear alone? Damn man lets see a profile.
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Old 04-19-2005, 07:24 AM   #17 (permalink)
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Quote:
Originally posted by FuckYou
While they may need to retune hunters as a result, this change makes absolute sense to me.

Basing hit/miss on an arbitrary figure like level is dumb. Basing it on defese is completely logical.
From what I've been told by Sean (and guessing he has the inside word/knowledge) hit/miss for melee is still based on level with hardcoded hit/miss rates built in for dual weilding, 2h and 1h/shield etc so your logic doesn't apply.
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Old 04-19-2005, 07:26 AM   #18 (permalink)
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my logic applies fine, it's theirs that is faulty.

obviously there is an artificial hit/miss barrier based on level, however I would hope that within the possible level range that you can hit that defense would play in to it.

i have trumpeted the idiocy of artificial hit/miss barriers since launch. why they do that is beyond me - it's stupid. it should be

melee power + weapon skill vs. defense + AC

there's your to hit formula. if used correctly, lower level stuff wouldnt be able to hit higher level stuff anyway due to disparities in skill levels.

hardcoding limitations is gay.

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Last edited by FuckYou : 04-19-2005 at 07:28 AM.
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Old 04-19-2005, 07:29 AM   #19 (permalink)
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Quote:
Originally posted by FuckYou
Are you claiming 30-40% crits bonuses from gear alone? Damn man lets see a profile.
With my normal PVP gear and fury stance, I'm right around 30%. I can get it quite a bit higher with gear, but give up a lot of HPs to do it. Fully buffed and potioned (<3 mongoose), I'm around 35%. I don't even have exceptional gear, it's really not hard to do if you try. DM owns for crit % gear. I use legs from prince, neck from immolthar, mail helm from quest, and 1 of the agi/crit rings from tribute. The gloves from the captain quest are also nice, but I prefer Reiver claws (would use stronghold, if anyone on the server had the recipe).

Last edited by Kaxmax : 04-19-2005 at 09:07 AM.
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Old 04-19-2005, 07:30 AM   #20 (permalink)
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I think in a really long session of Farming overthe course of several hours and a couple bag refills...something like 5000 shots later VS mobs around my lvl I missed or had a shot deflected a grand total of maybe 50 times and thats probably a high figure.

Basically what I am saying is for all the time that I played my hunter when I played this game ,missing was just never an issue.It almost never happened,unless again it was against something higher level than me or during the time I switched from Guns to bows and had a low skill.

the Defense figure makes sense I guess but really no matter how you put it its a nerf to the class since its only going to increase your miss rate since hunters never really had a miss rate in the first place.Nothing like Melee anyway.

Maybe thats why the change was made I don't know.
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Old 04-19-2005, 07:33 AM   #21 (permalink)
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Quote:
Originally posted by Kaxmax
With my normal PVP gear and fury stance, I'm right around 30%. I can get it quite a bit higher with gear, but give up a lot of HPs to do it. Fully buffed and potioned (<3 mongoose), I'm around 35%. I don't even have exceptional gear, it's really not hard to do if you try.
your wording implied 30-40% crit rates from gear alone. what you are really saying is 15-20% crit rates from gear and the rest from talents and stances. this makes more sense, as i dont think any warrior anywhere has achieved 30% crits from just gear - that would be like 47% crit rate after talents.
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Old 04-19-2005, 07:35 AM   #22 (permalink)
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Quote:
Originally posted by FuckYou
your wording implied 30-40% crit rates from gear alone. what you are really saying is 15-20% crit rates from gear and the rest from talents and stances. this makes more sense, as i dont think any warrior anywhere has achieved 30% crits from just gear - that would be like 47% crit rate after talents.

Yeah, didn't mean from gear alone, sorry for the confusion. I have heard of a few warriors getting in the high 40s though, so it is possible.
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Old 04-19-2005, 07:37 AM   #23 (permalink)
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damn that must be beastly
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Old 04-19-2005, 07:42 AM   #24 (permalink)
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i think the mounts are 100% speed.
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Old 04-19-2005, 07:45 AM   #25 (permalink)
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Cruelty 5
Axe Specialization 5, some random good axe
Helm of Wrath/Lionheart Helm (8 agi, 1% crit, 2% from Lionheart)
Eldritch Reinforced Legplates (9 agi, 1% crit)
Stronghold Gauntlets/Reiver Claws ( 1% crit)
Blackhands Breadth (2% crit)
Vambraces of the Sadist (1% crit)
Omokk's Girth Restrainer (1% crit)
Breastplate of the Chromatic Flight (10 agi)
Mark of Fordring/Emberfury Talisman (1% crit)
Blastershot Launcher (1% crit)
Sabatons of Wrath/Boots of Avoidance (9 or 11 agi)
Magni's Will (1% crit)
Painweaver Band (1% crit)
Stoneskin Gargoyle Cape (8 agi)
Pauldrons of Might (10 agi)

Without enchants, agi would add 2.6% crit. Talents add 10%, 11% crit from equipment, just off the top of my head thats what I came up with.

Someone posted on the WoW forums a build with potions and enchants getting 45% crit.

Last edited by Nakilos : 04-19-2005 at 07:48 AM.
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Old 04-19-2005, 08:21 AM   #26 (permalink)
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honor rankings

I haven't found any documentation of what it actually takes to progress through the ranks, but I'm curious....

Is it X number of kills? Is it based on changing whoever has the most kills for your side? Is there a hard cap on how many Marshals or Warchiefs there can be?
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Old 04-19-2005, 08:22 AM   #27 (permalink)
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Quote:
Originally posted by Nakilos

Someone posted on the WoW forums a build with potions and enchants getting 45% crit.
I saw that post. He claimed he still had ~4400 hp which seemed impossible.

He was mixing and matching gear of every sort. He had some mail on, he had some leather....anything to max out the crit and I don't think he had more then one-two epics.

It's impossible to maintain that high of a crit rate due to dependence on potions and buffs, though....still, the goal was to see how high he could go, not how high was viable .

Warriors can get damn high, though, I can hit 35% in fury stance myself.
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Old 04-19-2005, 08:30 AM   #28 (permalink)
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Re: honor rankings

Quote:
Originally posted by Slagar
I haven't found any documentation of what it actually takes to progress through the ranks, but I'm curious....

Is it X number of kills? Is it based on changing whoever has the most kills for your side? Is there a hard cap on how many Marshals or Warchiefs there can be?
its a % thing. so the more people on the server the more marshals or warchiefs you can have. but its like a .01% thing
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Old 04-19-2005, 08:43 AM   #29 (permalink)
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I look at those armor set pictures and I think to myself...

Why the fuck does Blizzard think giant lucrative shoulderpads = $$$? It wouldn't look half bad if you didn't have a fucking silverware drawer sprouting from your back.
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Old 04-19-2005, 08:50 AM   #30 (permalink)
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I think the shoulderpads go with the whole over-the-top look they are going for with the game. I like the look of most of the armor sets, the cloth sets especially. The only two I dislike are warrior and hunter (and unfortunately I'm a warrior).
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