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Old 04-17-2005, 08:05 PM   #1 (permalink)
Muurlat
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An idea to help rogues at the High end

http://forums.worldofwarcraft.com/th...hreadID=248937
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Old 04-17-2005, 08:17 PM   #2 (permalink)
Tripamang
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Rumors were floating around of a "stance" type thing for rogues where they take a 25% energy regen hit for 50% reduced spell damage.
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Old 04-17-2005, 08:46 PM   #3 (permalink)
FoghornDeadhorn
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They need something. I'd hardly be the first one to point out the uselessness of more than three rogues in an MC raid aside from some general clearing. Fortunately for us, hunters always feel embattled no matter what, so there's never enough hunters to fill the DPS slots. By the way, perhaps quote something out of that next time instead of just linking to the WoW boards? I go into anaphylactic shock when reading serious subjects on those forums.

They could always use less fucking AoE spells, or perhaps have more adds that need to be taken down that don't have AoE themselves even if the boss does...that at least would give Rogues a way to be useful more persistently.
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Old 04-17-2005, 09:02 PM   #4 (permalink)
Muurlat
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One thing that I notice in raid instances is the absolute lack of healing of a rogue. As of right now the only real means of a survival that a rogue has is to completely back out of fight use a band aid and go back in. Or use vanish eat some food and return to the fray. Or use the healthstone, potion, tuber combo. However those get really expensive after awhile, the potions, and also run out hella fast.

Now with all of this in mind I've come up with an idea for a way for rogues to heal themselves with a new ability. The ability is a Mend type of ablility using combo points for the amount that you are healed. This ability will be on par or a step behind eviscerate since this will be a finishing move.

example Rank 8 Eviscerate is
1 combo point 216-312
2 combo points 384-480
3 combo points 552-648
4 combo points 720-816
5 combo points 888-984

now my mend ability that i am talking about will be a step behind this.

1 combo point 158-226 healed
2 combo points 282-350 healed
3 combo points 406-474 healed
4 combo points 530-598 healed
5 combo points 654-722 healed

now to keep the other classes screaming bloody murder about this ability its reuse time has to be decent so that is not over abused and also not totally useless. I am thinking about it being a 1 minute timer so it can be used multiple times during long fights with bosses.

the subject though of this being an instant heal or a hot heal and will it be critable is a tough one to decide for balance. i think if its a dot heal it should be allowed to crit and if its a instant heal it should not crit.

anyways thanks and i hope this idea goes through.
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Old 04-17-2005, 09:06 PM   #5 (permalink)
Sean
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Rogues are useful in MC, please die for saying otherwise.

Despite our Rogues not meleeing any Destroyers, Shazz, and most of Golemagg and Baron, a Rogue was our number 1 damage dealer for our last MC run (Entrance to Golemagg)

#1 - Uzabiji, 1.31 Million damage
#2 - Sean, 1.26 Million damage.

One other Hunter was 1.04 mil but he died a few times, and the other 4-5 Rogues were all well over a million (even one faggot gnome-in-disguse who afk'd a shitload). The other Hunters, who are LAZY and do not burn their mana like Az and I, did around 900k. The Mages were 850-900k.

Edit: Btw, if we had the amount of healing power most people seem to be taking to raids, I'm sure our Rogues would be meleeing every single Destroyer and Golemagg and they'd be unquestionably on top (We get 5 priests if we're lucky, f you guys who manage to get 10-12).
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Old 04-17-2005, 09:43 PM   #6 (permalink)
Sodami
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I like this idea but I think it has too problems:

1) Too many rogues. Rogues not getting healed now is probably due to there being too many rogues. If this ever corrects itself I think the current problem would be mostly solved.

2) Rogues have wwwwwaaaaayyyy too bad a rep in PvP for this to be implemented. They are viewed as way over powered gankers, and everyone would shit a brick if rogues could suddenly heal themselves (even though it wouldn't do shit in PvP).
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Old 04-17-2005, 09:57 PM   #7 (permalink)
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I think the main problem when looking at improving rogue raid functionality is that giving them something to overcome the AE problem, might in turn unbalance them for the rest of the PVE and PVP game. The heal idea is nice, but one minute is wayyyyy too long a cooldown; now if you decrease the timer, boom, you have one primo, bonafide overpowered broken ass ability.

Same thing with the stance, unless you restrict it to instances only, which then screws rogues for any outdoor raid content. However, without that restriction, rogues would be gods (more so than they are now ) in PVP against a caster. 25% energy reduction for HALF spell damage? I'LL TAKE TWO!

To be honest, I don't have much faith in blizzard to provide some ultra-innovative implementationt that in one fell swoop magically cure this rogue AE problem. If anything, mobs will just have AE's on longer timers, or some band-aid hotfix shit like that.
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Old 04-17-2005, 10:36 PM   #8 (permalink)
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Giving rogues any sort of combo pt healing finisher would cause a riot heretofore inconceivable by man over on the zoo(blizz forums).

An alternative idea would be a poison that heals the caster. Not too unbalancing in pvp but could be a nice boost in long MC fights.
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Old 04-17-2005, 11:02 PM   #9 (permalink)
Mudcrush Durtfeet
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Crusader enchant helps a little.

I play a rogue on MC raids (we've spawned Ragnaros a couple times), I don't see the problem described above. I don't think much needs to be done.
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Old 04-17-2005, 11:27 PM   #10 (permalink)
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I've had no problems at all meleeing on Golemagg and Destroyers. Can I stand in there and whack away? No. However it's pretty simple to see their AE's, and hop in and get a little attack time, then back out and fire, repeat until dead. It's rare for me to even be touched by a destroyer.
The only fight I really feel useless during is Shazz.
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Old 04-17-2005, 11:54 PM   #11 (permalink)
Digo
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The biggest problem with rogues is that there are too many of us. At least 2-3 of us have to sit on the bench each raid. Sucks being the only fun class to play.
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Old 04-18-2005, 12:08 AM   #12 (permalink)
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We started using the damage meter thing and last MC raid we had rogue as #1 damage dealer.

I think the main problem as was said above, is there is simply too many rogues.
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Old 04-18-2005, 12:12 AM   #13 (permalink)
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Quote:
Originally posted by Digo
The biggest problem with rogues is that there are too many of us. At least 2-3 of us have to sit on the bench each raid. Sucks being the only fun class to play.
then why do people bring like 8 of every other class except rogues? every class except rogues is useful in basically every fight except rogues... the fact that hunters even come close to rogue dps is stupid, its a ranged class that requires no healing vs a class that takes maintaince by the raid group to keep active..

its not a dmg vs dmg question its a do you want a rogue who will do 1 mil dmg but need constant heals or so you want a hunter who will do 950k dmg but requires much less healing.
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Old 04-18-2005, 12:19 AM   #14 (permalink)
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the main problem with rogues in raids is that most people that play them suck ass at them and wind up needing constant heals or just rezzes every fight.
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Old 04-18-2005, 12:34 AM   #15 (permalink)
Sean
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Quote:
Originally posted by Tolanin
then why do people bring like 8 of every other class except rogues? every class except rogues is useful in basically every fight except rogues... the fact that hunters even come close to rogue dps is stupid, its a ranged class that requires no healing vs a class that takes maintaince by the raid group to keep active..

its not a dmg vs dmg question its a do you want a rogue who will do 1 mil dmg but need constant heals or so you want a hunter who will do 950k dmg but requires much less healing.
There's nothing wrong with a Ranged class coming close to Rogue damage with our Rogues completely sitting out on a lot of mobs. You'd think they'd be doing more, actually.

And you are an idiot if you think Hunters take no maintenance in MC or at Onyxia. Every single class does - there's a lot of shit you cannot avoid.
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