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| | #17 (permalink) | |
| Monolith - Area 52 Join Date: Apr 2002 Location: Sealab
Posts: 2,248
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Go, Blizzard Fanboi's, GO! | |
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| | #18 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 8,681
| Given that an expansion pack will be out by then, I somehow doubt it. WoW still holds my interest...especially with the patch upcoming with the honor system. As for next year's options, Vanguard won't interest me if it's a boring shit xp grind like EQ used to be. A fun combat system, etc still does not save a game from tedious xp grinds that last forever. If the grind is -reasonable- and the death penalty is -reasonable- (read: no kick to the nuts massive xp loss...and fuck debt, debt is the same fucking thing except you dont delevel from dying), then maybe that will be interesting come next year.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #19 (permalink) | |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
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| | #20 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| Like the vanguard faq ponders and WoW proves, a death without penalty is a "so the fuck what?" death. I dunno what they'll pull out of the hat to make death more interesting. I like debt specifically because of the no de-level shit. I remember the nights after early raids, when EQ was still hard, and having to re-ding and shit. That was a kick in the balls indeed...then the GODLY cleric epic was attained, and by god life was all golden turkeys and bedets after taking a really nasty sticky shit. Maybe give you a Fable-esque combat modifier. The longer it's been since you died, the more bonus XP you get. Kill only greens, level like you're fighting purples omgsoleetyes! Last edited by Iannis : 04-17-2005 at 01:01 PM. |
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| | #21 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 4,902
| Quote:
1.5 mill worldwide is shit sales as console games are concerned. Look at Halo2 alone..... "Halo 2's opening-day sales. The Seattle Post-Intelligencer is reporting that Microsoft now claims to have sold 2.38 million units of the game in the US and Canada. If confirmed, that would mean the company's one-day take would exceed $125 million--exceeding even the highest-grossing opening weekend for a holiday film. " http://www.gamespot.com/news/2004/11...s_6112915.html
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1 : 04-17-2005 at 01:01 PM. | |
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| | #22 (permalink) | |
| Finger bang bang, bang-bang-bang! Join Date: Jul 2003
Posts: 334
| Quote:
You fucking moron, does shit ever NOT spew out of your mouth? | |
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| | #23 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| Fable was overhyped. Just a random comment. Why did you HYPERage? My guy was 55 damn years old by the time I hammered Jack of Blades (who was a pretty pussy villain for being the god of all evil heroes, or whatever, too.) maximum strength + maximum multistrike + The Harbingers for the goddamn win. |
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| | #24 (permalink) | ||
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 4,902
| Quote:
Quote:
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | ||
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| | #25 (permalink) | |
| The troll who sold the world Join Date: Jan 2003 Location: State College, PA
Posts: 2,699
| Quote:
Then I realised that I had absolutely no experience in arrows. So I reloaded and hammered the experience into that. Jack of Blades could have been really, really intimidating, if it wasn't for the fact that him taking the sword basically made him do NOTHING. Kefka in FF6 turned into a god and you fought in the very heavens themselves. Jack of Blades? He floats a bit and throws ice at you. Wonderful. Then you get your mural at the end and the voiceover saying "AND THEN THEY ALL LIVED HAPPILY EVER AFTER/TOOK OVER THE WORLD THE END." Also, you don't get to continue playing unless you sit through the fucking credits. I loved Fable, but god did the ending piss me off.
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| | #27 (permalink) |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
| you'll notice i said it was "arguably" the biggest success in the video game market HALO 2 selling 2.38 million copies is a great success for a video game, i'm not disputing that. But as others have pointed out, you don't pay 15/month subscription fees to play HALO 2 or GTA: San Andreas. Lets assume the average WoW customer plays for 6 months after he buys the retail box: that customer has now paid blizzard $50 (for the box) and also paid another $90 over that 6 month period in subscription fees. This means that person has now paid $140 in subscription fees, more than twice the cost of buying HALO 2 or GTA: San Andreas. Thus, before considering overhead costs such as server maintenance etc, after only 6 months of playtime the WoW fanbase of 1.5 million has more potential earning power than HAL 2's 2.38 million.Now of course you can argue that box sales are more profitable than subscription fees because they are all at once, don't require maintenance, etc etc. But i think at this point in WoW's commercial career, it's a huge success. While theres no gold medal hanging around Mike Morhaime's neck as "Video game Heavyweight champion of the world", it's safe to say that it is in the same league as HALO 2, GTA etc for gross revenue, after some time has passed and subscription fees have accrued. Look at it from a perspective of how much EQ earned off subscription fees. When i played EQ, my account was actively subscribed for the better part of 5 years. If i play WoW for the same amount of time, in 5 years after release i will have paid them $900 US dollars in fees. I don't know how many first person shooter fans have bought $900 worth of software out of the box from a single company over the course of 5 years, but i'm guessing that number is, well, almost nonexistant. While you might not like WoW for aesthetic reasons, to try and deny that WoW has achieved a level of commercial success that NO other MMORPG has achieved, is foolish. Last edited by Metranon : 04-17-2005 at 03:46 PM. |
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| | #28 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 4,902
| Quote:
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__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #29 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| I just reread my earlier post and don't know why the fuck I mentioned fable. I think it was a random thought from the "biggest commercial success" thing. Sometimes the biggest successes are only so from being so hyped up ![]() For some reason I don't think WoW is going to have people running 5 year subscriptions. Granted, it'll last for 5 years and more as long as the main attraction of the BGs aren't utterly retarded in implementation. But the same account for 5 devoutly paid every month...mmm, doubt it. No MMO will have EverQuest's godly retention rate, not even Vanguard; the playing field just isn't the same anymore. Blizzard is probably making out like bandits right now, though, moneywise. No argument. Last edited by Iannis : 04-17-2005 at 05:43 PM. |
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