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Old 03-30-2005, 11:42 AM   #46 (permalink)
Itzlegend
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Sure Dynalisia, I'll say that. I care about making shit dead. period.

When I was playing my mage in beta and talents came out, my mage was one shotting equal level mobs every 15(or so?) seconds with pyroblast, which was insane.

Did I stop and say "Hmm.. this risk vs reward does not feel right. I should stop useing this spell". No, I said something more like "hahah! that was awesome!". Then I cast pyroblast on the next mob, and looted it's corpse also.

Sure, I did a feedback and suggested they tune it way down, but this idea that I should I feel some sort of guilt or remorse for an unbalanced game feature in a god damn video game is absolutely insane.

You really need to get a grip on reality.

Or perhaps my moral compass is just off. Maybe each time we use a mod to our advantage in combat I should dig deep into my soul and try to figure out why im such an evil and willful sinner.

All CQcure does is take your eyes off eternal debuff wack-a-mole and allow you to concentrate more on other aspects of the fight. It doesnt detract from the game, it adds to it.

The spell interupt mod just makes healer-group rotations not required, where you would otherwise need them. Healer rotations were gay in everquest, and they're gay in WoW. The functionality the heal interupt mods add should be standard in the game, in my opinion. If an encounter is tuned such that you can have 15 healers chain healing a tank, and 90% of their heals doing nothing, then it's a poorly balanced encounter which is going to be just as easy with rotations (though infinantly more annoying).

This "magic bot" that takes over raiding for WoW players simply doesnt exist.
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Old 03-30-2005, 12:20 PM   #47 (permalink)
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Quote:
Originally posted by Itzlegend
Sure Dynalisia, I'll say that. I care ONLY about making shit dead. period.
Fixed.

That wasn't solely about scripts, but you must know that.

It is also not about feeling remorse or gaining favor with the divine. I guess I'm just a dinosaur for needing the feeling that I've actually put something of myself into a feat to really call it an accomplishment.
Sure Itz, you're the big man out there, you call the shots on your raids and you think out the leet strats. But what about Mr. Randompriest in your guild , who is loaded to the brim with anything you could squeeze out of that nice UI Blizzard made? I don't think he really put anything of himself into the accomplishment, other than letting you use his computer to run your scripts.
In the past, before the rise of this kind of scripting, MMO raiding required nothing more than a skilled and smart bunch of leaders and a steady following of willing subjects that have a basic understanding of their class. If you had any more than that, then good for you; you might actually have some fun on top of it all. Now you want to trivialize it even more?

Don't kid yourself and say MMO raiding needs really skilled players, that's bullshit and anyone that has been in more than one guild knows it.
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Old 03-30-2005, 01:06 PM   #48 (permalink)
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I like the new scripts being developed. The raid-health display, auto curing, etc. make my playtime 10x more enjoyable. I get to focus on the encounter more and actually participate in the fight rather the fumble around with a clumbsy interface design. These mods do what I would do anyway if I actually was my character, which to me, makes the game more fun.

What will the script coders come up with next? I don't know, but I'm sure I'll use it and enjoy it.
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Old 03-30-2005, 01:45 PM   #49 (permalink)
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I guess that because I played a rog that none of this really effected me. I soloed and used the expanded bars and that's it. I don't think they can make a mod that makes killing with a rog easier than it is in WoW. *shrugs* If they did I would look at it but if all I ahd to do is press one button to do a series of moves/styles then i wouldn't use it myself cause hell the game is already so fucking easy that making it any easier just seems stupid imo. *shrugs* But to each his own I say. As long as it doesn't give a huge advantage in PvP I say go for it. Your 15 a month and all that.
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Old 03-30-2005, 01:55 PM   #50 (permalink)
Szlia
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But what about Mr. Randompriest in your guild , who is loaded to the brim with anything you could squeeze out of that nice UI Blizzard made? I don't think he really put anything of himself into the accomplishment, other than letting you use his computer to run your scripts.
Hi! I am Mr. Randompriest in Itzlegend's guild. Sometimes, I save a little mana because my heals are interupted by my UI. Somehow it doesn't feel like it turned me into a robot and I'll go even further: I like to think that the decisions I make while playing my character have an impact (minor certainly) on the outcome of each fight.

I don't think I am an amazing button pusher, but that certainly is not the only criteria to be part of a high end guild.
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Old 03-30-2005, 03:55 PM   #51 (permalink)
Jait
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Quote:
Originally posted by Szlia
Hi! I am Mr. Randompriest in Itzlegend's guild. Sometimes, I save a little mana because my heals are interupted by my UI. Somehow it doesn't feel like it turned me into a robot and I'll go even further: I like to think that the decisions I make while playing my character have an impact (minor certainly) on the outcome of each fight.

I don't think I am an amazing button pusher, but that certainly is not the only criteria to be part of a high end guild.

Good for you!! Finally making an impact as a 143rd round draft pick for Conquest. And only a scant time ago you were just a whiny little guildless fuck begging for PL. Tommarrow maybe you'll be President.
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Old 03-30-2005, 04:25 PM   #52 (permalink)
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Keep suckin' my dick jait... I think I'm going to cum!
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Old 03-30-2005, 05:13 PM   #53 (permalink)
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I think Warriors need to be fixed.

Right now they have a major easy button that ruins the gameplay.

If you get dodge your Overpower hotkey lights up so you know when to hit it. I think that has turned me into a button pushing robot.


Oh priest has a similiar issue.

When I am out of range for a heal it tells me so. I think it needs to wait till the entire heal is cast and then say "Haha sucker you didn't pay attention to your hex grid. You need to be at least one hex grid away to heal nooblet"


STFU people you are stupid....
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Old 03-30-2005, 09:45 PM   #54 (permalink)
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The problem isn't mods aborting heals on full HP targets. The problem is that the healing of players is the most unevolved aspect of MMORPGs.

Playing a healer in MMOs is ASS and everyone knows it. A mod that makes it less ass = good. As it is, the only reasons people play the cleric role are A) they are females who like the support role or B) guaranteed way to get in that uber guild. (half joking, no comments please)

Automated aborted heals arn't going to move your character to avoid Onyxia's breath. WoW isn't EQ. A lot of character movement is involved in this game. That is something you'll never see from an AddOn. As far as I'm concerned, aborted heals should be freaking server side, not an AddOn.
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Old 04-01-2005, 04:47 AM   #55 (permalink)
Zehn - Vhex
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I honestly don't mind healing too much. After playing a wizard and necro for 5+ years in EQ as well as botting a cleric for every other raid, you come to realize the only difference between the two is for a wizard it's nuke-nuke- pants-pants- nuke-nuke-pants...whereas for a cleric it's heal.....heal.....heal..... bitch at the necro for DoTting instead of feeding me mana...heal....

If they added some more insta-casts with a little diversity to them, like increase AC by 500% for 5 seconds, 20 second recast, etc...etc...I'd be a happy camper.

And if they got rid of mana altogether and mplemented my divine favor system so that a good priest is one that heals and does damage while managing agro....well then I'd just ejaculate all over the fucking place.
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Old 04-01-2005, 06:01 AM   #56 (permalink)
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Quote:
Originally posted by beepbeepbeep
Thread resurrection.

The ability of cast cancel allows players to sit and spam a heal without any cost to themselves.

Videos of paladins vs Onyxia show them just pressing flash of light over and over and over, literally cancelling 90% of their casts, because they are *all* doing it to the main tank. This gives them a huge efficiency with their mana without even the slightest bit of skill or coordination among healers. Hey you can target the tank and press the number 3 repeatedly, sounds like a game!

The penalty for mindlessly spamming heals on a full health target should be a loss of mana. Do I get to cancel my mortal strike if it is going to "miss"? Does a mage that screws up a blizzard targetting get to cancel and retarget it for free?

People should avoid stupid mistakes and inefficiency through their own skill, not a program playing for you.

I don't have a problem with raid bars however since that is merely supplying you with information about raid members, not playing for you.
About sums it all up. It starts here, and only ends where blizzard draw the line.
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Old 04-17-2005, 08:33 AM   #57 (permalink)
AntionidesRZ
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re:

I think people that cry and whine about mods like CQcure are fucking idiots and probably in some piss-ant guild that is jealous of whichever top guild on their server is progressing thru content utilizing legal mods to their adv.
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Old 04-17-2005, 09:04 AM   #58 (permalink)
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Re: re:

Quote:
Originally posted by AntionidesRZ
I think people that cry and whine about mods like CQcure are fucking idiots and probably in some piss-ant guild that is jealous of whichever top guild on their server is progressing thru content utilizing legal mods to their adv.
Great post. Keep it up.
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Old 04-18-2005, 07:26 AM   #59 (permalink)
GiR
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A side effect of it all is that what now seems like the removal of tedious or repetitive things will eventually bore people even more, for staring at a screen hitting a buffing script every 10 seconds for 30 minutes is worse than sitting behind a screen buffing people for 30 minutes in my opinion.
What the fuck's wrong with removing the boring shit after you figure out a fight?

Our priests get a little bored on Gehennas after we figured him out. (hi no cq strats, horde side) Scripts help numb the pain. I suppose you'd never take an aspirin and tough out those bad headaches too.
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Old 04-18-2005, 07:40 AM   #60 (permalink)
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m

I agree that mods like cqcure can take away from the human interaction element (although, in this case not in a huge way). But it's more of a 'gateway drug' effect I think. The automation of games is definately becoming more evident with WoW.

Think back to CH rotations in EQ:
Quote:
/cast 1
/wait 50
/gu next cleric go!
This is essentially the same '1 click instead of 2' concept, and it even removes the need to count down between your cast and your /gu message.

I'm sort of middle of the road on this one. Where should the line be drawn between too much automation and an acceptable level of it?
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