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Old 03-12-2005, 07:46 PM   #1 (permalink)
Brash
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1900 x 1200 widescreen for vanguard

BM posted a couple of shots of Vanguard on his new $1,000+ Dell 24-inch Flat Panel LCD "widescreen"Monitor.

http://www.vanguardsaga.com/forums/s...threadid=10880

A little too rich for my blood. But grats to all the Ritchie rich gamers out there.




Last edited by Brash : 03-12-2005 at 07:49 PM.
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Old 03-12-2005, 07:54 PM   #2 (permalink)
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It looks awful.


What's up with these games and the brown pallette bullshit? everything is fucking brown or a shade of brown
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Old 03-12-2005, 08:09 PM   #3 (permalink)
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yes the graphics could use more contrast, but take a look at the ui, target, defensive target, wounds, combat, combat queue...
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Old 03-12-2005, 08:14 PM   #4 (permalink)
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I hate that UI

edit: anybody know what the deal is with the wound box? Do you get wounded and lose damage over time or something?
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Old 03-12-2005, 08:22 PM   #5 (permalink)
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WoW supports 1920x1200 also. Been playing it on a Sony SDM-234 since launch (early adopter so I paid out the butt for it though of course) and highly recommend playing in widescreen.

I have enough room to put two reasonably sized text windows on either side of my hotkey area (3 10 button bars and the normal bag/menu buttons) and have 2 more text windows above the bars (so 4 total, one for general/trade/bullshit, one for combat, one for tells/group and one for guild chat).

Plus you get better peripheral view with it which is nifty for PvP.

As for Vanguard, I agree that I hope they don't equate "earthy palette" to "realistic". But at least their interface shows some color so I'm still holding out a bit of hope.

Although I've never been particularly fond of a game interface that looks like an XWindows app. But I guess that's what custom interface skins are for. But with TKing on board, I was certainly expecting something a bit more spiffy than that.
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Old 03-12-2005, 08:46 PM   #6 (permalink)
Andric d'Regor
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looks like theres a lot there and graphics are good quality. As for Ui - this is a dev release not production or even beta. looks like a decent skeleton they can build on.

time will tell though
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Old 03-12-2005, 09:27 PM   #7 (permalink)
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Looks too much in the EQ2 graphical style for me.

I really, really like the WoW style graphics, immersion without the need for a 900$ graphics card.

I genuinly hope that vanguard is good, but I just don't think I can bring myself to play a game in that style, I'll have to wait for the next generation of game graphics.

To me, it seems EQ2 has alot of potential (in turn vanguard) in terms of graphics, but the technology just isnt there yet. I mean shit, look what it does to comp performance.


The UI looks half decent.
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Old 03-12-2005, 09:44 PM   #8 (permalink)
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Ugh...*sighs* And I had high hopes for Vanguard but to me that looks like DAoC with a few more textures added to it. Damn! Come on MOE! Don't let me down baby!
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Old 03-12-2005, 09:48 PM   #9 (permalink)
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Anyone else really dislike bump mapping? I know it's cutting edge and all that, but I think it gives everything that plastic look that EQ2 has. These screenshots have that same look to them.
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Old 03-12-2005, 10:41 PM   #10 (permalink)
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i like unrealistic, colorful games with lots of action and gimmicks.
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Old 03-12-2005, 11:35 PM   #11 (permalink)
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Quote:
Originally posted by Kaxmax
Anyone else really dislike bump mapping? I know it's cutting edge and all that, but I think it gives everything that plastic look that EQ2 has. These screenshots have that same look to them.
That looks like bump mapping (which isn't even cutting edge anymore) to me too. Hopefully it's just a really early version of the texturing they're going to use and by the time the game is released everything will be normal mapped instead. It looks like the game is going to have EQ2-ish system reqs, so I'd assume that's a safe bet.
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Old 03-12-2005, 11:49 PM   #12 (permalink)
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I'm not going to pass judgment on the graphics right now, but I don't understand why everyone is uptight about EQ2-like graphics. I signed up for the Trial of the Isle thing, and the game looks great - the textures aren't too shiny for the ambient lighting and the bumb-mapping is realistic (given that I have a 6800GT, but it's nice to have graphics that are made for the future line of cards but can also run on the old cards).

Anyway, that combat queue box reminds me of The Matrix Online combat system where you pick an action and then it goes into a "Queue" (PLEASE DO NOT TRY The Matrix Online, it is really bad, which could be seen from a mile away, but wow the environment sucks). I actually like the MxO combat system; you have to anticipate your opponent's next move and try to counter it.
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Old 03-13-2005, 12:21 AM   #13 (permalink)
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Body targetting? Omg. So leet. Yes.
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Old 03-13-2005, 02:48 AM   #14 (permalink)
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Quote:
Originally posted by Obtenor
It looks awful.


What's up with these games and the brown pallette bullshit? everything is fucking brown or a shade of brown
You're right. The walls should all be blue and the ceilings purple. With pink polka dots.
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Old 03-13-2005, 03:38 AM   #15 (permalink)
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Originally posted by Mithrull
You're right. The walls should all be blue and the ceilings purple. With pink polka dots.
The first shot with the spider looks like ass. Blue, purple and pink polka dots would probably improve it.

The second shot has nice geometry detail, and the colors kind of fit for what it's a picture of ( although I think more color on the pillar paintings wouldn't be out of place), I just hope the rest of the game is not the same...
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