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Old 03-11-2005, 09:54 AM   #1 (permalink)
Salizar
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Blizzards Smoke screen...

So, I'm browsing through the General Bnet forms and notice a topic about questions answered by Blizzard.
I'm reading through it until I get to this nugget...
Quote:
44.) Can you give us an update on when we might see more auction houses and what's taking so long to implement them? (03/08/05 by Caydiem)

http://forums.worldofwarcraft.com/th...=1#post1851304

"Yes, we are still planning it, but as was said a while ago, linking them across cities requires some technical hurdles to be overcome. It will be a while."
Now granted this isn't a game stopping bug but never the less this pisses me off. Not for the issue. I really could care less about AH in different cities. What gets my goat is this ass hat is spouting off that this is somehow the second coming of Christ and that its 'technical'...

All this does to me is scream bullshit...
There is no goddamned way that no one at Blizzard knows anything about relational Databases. or how to write re-usable code.

The technical hurdle that he must be speaking of is to have someone at Blizzard get off the fuqen crack pipe long enough to add a god damned Merchant NPC flaged as a Broker.
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Old 03-11-2005, 10:10 AM   #2 (permalink)
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there are a lot less obscure statements you could have quoted if you wanted to wail on blizzard, but I digress - there was a fairly detailed explanation in CB about why the linked auction house system was not functioning properly. I cant remember what it was, but it wasnt as simple as adding a new vendor to tap the AH DB.
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Old 03-11-2005, 10:16 AM   #3 (permalink)
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This isn't some magical land that all that data is stored in. Its Not shoved up the Actioneers Ass in IF... If it was then yeah ok, that might cause a technical issue... But fuq its NOT...

Nor is it something that wasn't done before...

They might have wowed you with smoke and mirrors and 'technical' jargin, but it boils down to BS, or REALLY fuqed up design...
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Old 03-11-2005, 10:16 AM   #4 (permalink)
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I remember that, and if I remember correctly, it was because of the problem in synchronizing the multiple computers/servers/farms from the different continents.

In the same thread, someone suggested just moving the AH into an instance accessible from all three towns, with walls so that while it was a shared AH, you could only go out to the town you went in to. That way, you have a lot more space to put in a lot more Auctioneers and it's all one one computer/server/farm so you don't have sync problems. Blue never responded, but I think that's an excellent idea. Heck, you can even set up the decor on either side of the wall to make it look like you're still in the original city based on which portal they came in at.
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Old 03-11-2005, 10:18 AM   #5 (permalink)
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While it shouldn't be that hard, there are potential race conditions to manage. It's not as if they can throw up a copy of the Org AH in UC and do nothing else.

I think everyone can agree that there are far more important issues to spend time working on right now.
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Old 03-11-2005, 10:21 AM   #6 (permalink)
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Quote:
They might have wowed you with smoke and mirrors and 'technical' jargin, but it boils down to BS, or REALLY fuqed up design...
They didnt wow me with anything. I'm a software developer and network admin - I can concieve of how to accomplish linked AHes. I do not, however, know anything about environments the size and complexity of theirs, nor would I presume to say it's simple.

This isnt like an Access database or some shit.

As unforgiving as I am towards blizzard for being fucktards, I'm not so daft as to say that their technical infrastructure is simple. Complexity is not, however, an excuse, not when they are making the kind of money on wow that they are.

You are upset, but for the wrong reason: dont be mad because it should be simple and they are saying that its not, be mad because it should be in the game for the amount of money they make and its not.
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Old 03-11-2005, 10:25 AM   #7 (permalink)
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Quote:
Originally posted by FuckYou
Tbecause it should be in the game for the amount of money they make and its not.
This is true and Im pissed as well. especially for the stability issues which still plague most of the servers. the fucked up queqe to log in. Unabled to transfer characters between overpopulated and underpopulated servers.

THIS is the shit that pisses me off the most. And quite frankly its totally inecusable for a companly which rakes in so much money of this product and is by no meand a mom and pop game company.
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Old 03-11-2005, 10:27 AM   #8 (permalink)
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Vendor information was stored locally for every city, same went for the AH information. Since the AH was built on the code for the vendors, seperating the information to be passed onto other areas was problematic (sync issues).

So to fix this issue they'd have to do something along the lines of recoding AH's from scratch.

Or atleast this is what I got as the reasos.
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Old 03-11-2005, 10:40 AM   #9 (permalink)
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Quote:
Originally posted by FuckYou
They didnt wow me with anything. I'm a software developer and network admin - I can concieve of how to accomplish linked AHes. I do not, however, know anything about environments the size and complexity of theirs, nor would I presume to say it's simple.

This isnt like an Access database or some shit.

As unforgiving as I am towards blizzard for being fucktards, I'm not so daft as to say that their technical infrastructure is simple. Complexity is not, however, an excuse, not when they are making the kind of money on wow that they are.

You are upset, but for the wrong reason: dont be mad because it should be simple and they are saying that its not, be mad because it should be in the game for the amount of money they make and its not.
I quoted this to feel important.
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Old 03-11-2005, 11:38 AM   #10 (permalink)
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Quote:
In the same thread, someone suggested just moving the AH into an instance accessible from all three towns, with walls so that while it was a shared AH, you could only go out to the town you went in to. That way, you have a lot more space to put in a lot more Auctioneers and it's all one one computer/server/farm so you don't have sync problems. Blue never responded, but I think that's an excellent idea. Heck, you can even set up the decor on either side of the wall to make it look like you're still in the original city based on which portal they came in at.
I quoted this because it's an awesome idea.
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Old 03-11-2005, 12:16 PM   #11 (permalink)
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Quote:
Originally posted by FuckYou
it should be in the game for the amount of money they make and its not
The US gaming community isn't organized enough to leverage this argument against Blizzard and get changes made.

The Korean gaming business community on the other hand has Blizzard literally by the balls. The Korean launch was a total failure -- only 100,000 accounts. This is in a country where soft drinks, snacks and cars have Starcraft all over their packaging. The internet cafe owners, where the majority of people play games there (not in their homes), got together and boycotted WoW until a laundry list of issues they collected have been fixed/implemented by Blizzard. All future releases of Blizzard games are in jeopardy in Korea until WoW has been accepted by the gaming community. Given Blizzard's track record there so far, that's a fuckton of potential revenue in real jeopardy. That's why more than 50% of the devs at Blizzard are focused on fixing Korean-specific problems. Knowing that, it doesn't take a genious to see why the US is getting such asstastic attention to issues. Bottom line: Korean gaming business market, present + future >>>>>>>> US gaming market for Blizzard. You don't have to like it, but that's simply the way it is.
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Old 03-11-2005, 12:24 PM   #12 (permalink)
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Quote:
Originally posted by FuckYou
They didnt wow me with anything. I'm a software developer and network admin - I can concieve of how to accomplish linked AHes. I do not, however, know anything about environments the size and complexity of theirs, nor would I presume to say it's simple.

This isnt like an Access database or some shit.

As unforgiving as I am towards blizzard for being fucktards, I'm not so daft as to say that their technical infrastructure is simple. Complexity is not, however, an excuse, not when they are making the kind of money on wow that they are.

You are upset, but for the wrong reason: dont be mad because it should be simple and they are saying that its not, be mad because it should be in the game for the amount of money they make and its not.
I quoted this because it was the exact same thing I was thinking. Synching up the AHs across cities is a DBAs worst nightmare. I'm not saying that they shouldn't be able to do it, but dear God they have bigger fish to fry right now. For all of the other software engineers out there, do a cost/benefit analysis of getting these gigantic systems to sync up. On a scale of 100 i'd say 80 difficulty with a 20 benifit. No thank you.
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Old 03-11-2005, 12:27 PM   #13 (permalink)
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Thumbs up

Yep those slopes got it right! Hit the pocketbook and the Yankee will come a running.
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Old 03-11-2005, 12:29 PM   #14 (permalink)
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Was Lineage subscription based? I would have thought WoW wasn't as sucessful in Korea because internet cafe gaming doesn't seem to match up well with a subscription-based game.
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Old 03-11-2005, 12:39 PM   #15 (permalink)
Salizar
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Quote:
Originally posted by Zippygoose
I quoted this because it was the exact same thing I was thinking. Synching up the AHs across cities is a DBAs worst nightmare. I'm not saying that they shouldn't be able to do it, but dear God they have bigger fish to fry right now. For all of the other software engineers out there, do a cost/benefit analysis of getting these gigantic systems to sync up. On a scale of 100 i'd say 80 difficulty with a 20 benifit. No thank you.
This is the type of shit that pisses me off...
Do you think the egyptions sat back and said, damned that pyramid will be a bitch to build, I don't think we should do it...
Well I know of a few that are still standing so thats not the case.
I really wish people would stop being such lazy asses and JUST DO IT...(fuq you nike bitches)...

Back to design questions.
Why would you code a piece of software to a specific location. Actually this is a retarded thought. I don't care what pixel i'm standing on, when I hail the bitch on the pedestal the AH window should open. If Blizzard wants to filter this on my faction, then fine, that should be easy to pass along.
I don't care how big the table(s) are the underlying methods of storing and retrieving that data should be the same regardless of the location.
If blizzard choose some bizzard method then it only shows how incopetent they really are...
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