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| | #1 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,093
| WoW LV60 , March 1st. Here are the level 60 figures seperated by faction: Horde (25269 characters) 1. Rogue (4864, 19%) 2. Shaman (4662, 18%) 3. Warrior (4271, 17%) 4. Mage (3081, 12%) 5. Hunter (2909, 12%) 6. Priest (2411, 10%) 7. Warlock (2043, 8%) 8. Druid (1028, 4%) Alliance (37508 characters) 1. Paladin (8346, 22%) 2. Rogue (7494, 20%) 3. Hunter (5835, 16%) 4. Mage (4575, 12%) 5. Warrior (4020, 11%) 6. Priest (3165, 8%) 7. Warlock (2046, 5%) 8. Druid (2027, 5%) Notice that the Alliance Pallies almost outnumber the hordes Hunter, Warlock, Priest and Druid combined! Last month there was about 27K Lv60's this month that figure is now 63K and growing.... |
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| | #2 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,215
+14 Internets | I'm glad warlocks are near the bottom. That means we get more buff lovings down the line, until we become so powerful people cry "OMG NERF!!". It's no wonder alot of ex-monks play Warlocks ;O
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #6 (permalink) | |
| Registered User Join Date: Nov 2003
Posts: 239
| Quote:
Last time I checked: 2027 + 2046 + 3165 + 4020 = 11258 That's a "bit higher" than the 4864 Horde Rogues... *edit* I can't add either...
__________________ Tarkis of Garona, Orc Hunter Last edited by Keltan : 03-02-2005 at 02:28 PM. | |
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| | #9 (permalink) | |
| I'm your huckleberry. Join Date: Jun 2002 Location: Hotlanta
Posts: 590
| Re: WoW LV60 , March 1st. Quote:
Maybe when it hits 30% Blizzard management can finally justify business reasons for spending resources on improving their buggy/incomplete level 60 content. | |
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| | #10 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 198
| Quote:
Warlocks and shamans dont have it too bad - warlock's sustained nuke DPS is pretty good, and banish rocks; shaman's totems kick ass..but druids just buff and heal most of the time.. Perhaps the raids I go on don't have enough priests - we take about 3-4 to MC. How many are these other guilds taking? Last edited by Chantado : 03-02-2005 at 02:45 PM. | |
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| | #11 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,215
+14 Internets | The 10 debuff limit on mobs hurts warlocks the most. Unless you are a destruction build, you're basically just a 2nd rate mage who can cast soul stone and banish extra surgers...assuming the shitty LOS in MC doesnt fuck you over. It's like they took the "mob in the wall" archery immunity bug from EQ and magnified it 1000x.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #12 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 103
| restoration druid heals a fair amount better than a priest, the 50%+ crit rate with our fast heal, combat rez, innervate (it's like having a 9.5k+ mana pool every 6 minutes), and nature's swiftness are really nice. Not to mention omen of clarity in places where melee is safe. Many people are under the fallacy from other games that priest = best healer, but ignoring rez, competent druids have a clear advantage. |
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| | #13 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 370
| /sigh I believe it is more indicative to go by percentages. Thus the statement of horde rogues vs the bottom four classes. Of course his statement said the bottom four when paladins actually only cover the bottom three for horde. While horde rogues more than cover the bottom three of alliance. Percentages are certainly more interesting than pure numbers. Trust me, the OMG-paladins-are-so-overpowered craze that is going on will be replaced by a paladins-are-fucking-useless-in-raids craze in the not too distant future. To use them as tanks they need to be geared as tanks, which makes them useless as healers, but not as good as a warrior. To use them as healers they need to be geared as healers, which makes them useless as a tank, but not as good as a priest/druid. Of course we all get pushed into one set of armor in the end which makes us watered down tanks and healers neither of which can effectively be used at the same time. Then again, paladins are pretty damn nice in groups. Blessing of protection actually becomes useful (can't use on raid members), stun becomes useful. Blessing of sacrifice is useful. Blessing of sanctuary is useful. Seal/judgement of judgement is somewhat useful. On raids the only thing we got going for us is blessing of wisdom and blessing of kings. Dispell is too situational to be meaningful. The rest is crap. Though once raid debuff slots are increased judgement of wisdom and light will be quite useful. And don't give me that agroless heal bs. If your healers are getting agro then you have something else going wrong entirely. |
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| | #14 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 178
| Druids are far from watered down on raids. Four druids can keep a priest healing rotation going pretty much indefinately with innervate every 6 minutes. Also when battle rez is upgraded that will be invaluable as well, rez timers make it kinda pointless at times at the moment. Just a shame not many people play them. |
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| | #15 (permalink) | |
| Registered User Join Date: Nov 2003 Location: SoCal
Posts: 80
| Quote:
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