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| | #1 (permalink) |
| Registered User Join Date: May 2003
Posts: 840
| The idea of small battlegrounds.... What do you think of this? Someone mentioned it in guildchat the other night and I think I have seen it here too. I think this would be a pretty cool idea. I suppose it would have to wait until the actual battleground system is in since there would be no way to queue it right now. Here is how I invision(envision?) it. There would be battlegrounds set for 5 on 5 or 10 on 10 maybe even 15 on 15 anything bigger then that though fuck it you can play in the fullsize battleground then. The instance portals can be in tons of those unused caves all over the world or there could be an NPC you talk to and your group /raid which MUST have 5 10 or 15 people in it will enter a queue/waiting list where you can see the alliance queue list also. It would list number of people and average level of group. Then a matching type system would match the closest groups together and port them into the instance. (Maybe the matching system could also look at character flags for completed quests like the Onxiya key or Molten Core hands quest so you could theoretically get people closer in equipment as well.) The instance for all I care could be a random fuckle of geometry inside/outside/buildings etc anything really from objects they already have. There could be quests like ploot the alliance building or some shit like scaled down big battleground quest. Really though it wouldn't be needed as long as they have the tokens or whatever you turn in for pvp points from killing alliance. The reason for bringing up this idea is because some of most fun PVP I have had is small groups, not big zerg clusterfucks. Running around Darnasuss at 3am with 4 of my guildies and running into only 4-7 other alliance. Then the shit would be on. Cat and mouse-ing it, hiding in buildings, running on roofs, etc. The general zone/building design of WoW makes using geometry and knowing when to run and where to run a key. Even if the big battlegrounds isn't some zerg CF of randomly put together people the small groups has an appeal to it. Spare me your bullshit who cares no point because it won't get put in posts, I realize this. I am just wondering what all you MMOers think of this idea
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" Last edited by DisgruntledOrangatang : 02-26-2005 at 12:18 PM. |
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| | #3 (permalink) |
| Registered User Join Date: May 2003
Posts: 840
| Lol you and your sarcasticly witty responses bog... I just mean does it sound like a good idea? It would probably be a lot easier and simple to implement than crank out ONLY these bigass ones with takable towers/quests/npcs etc. The production time on these small ones woudl be a lot quicker I would assume. Would you use these mini ones even if there were no quests or nothing just the instance, themed geometry, and tokens off slain opposing faction for points?
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" |
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| | #4 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,634
+9 Internets | The only issue I have with this idea is that the smaller the group is the more you're going to be looking at having a balanced PvP group, whereas in a larger setting you bring what you've got and hope the overall population responds in the right proportions. The smaller the groups are for it the more you will be building the group like you would for an instance and less "hey gang let's go PvP!" [Edit] Not to imply you would go for the same classes as you would for a PvE group of the same size, if anything classes that are happy cats in PvE may be especially vulnerable when it comes to this kind of selection. |
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| | #5 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,009
| Quote:
I think this is a great idea. To add to this, this could be staged in some medium sized dungeon, where both factions start at either end and work their way to the boss room then the faction which wins the PvP fight gets to reap the reward of killing some boss for some uber lewtz.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #6 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| So what you mean is 5 on 5, or 10 on 10, or other small numbers rather than having to engage the huge, skillless zergs that inevitably rampage blindly through the BGs on occassion. You can do that in large settings, it's just harder. Heck, Mids and Hibs could regularly school gangs of Albs double their size (not zerg-size, but more than a group.) Those fights are fun but sometimes a good huge fight is fun too. Specialized BGs would be neat to add in after the main ones. Capture both sides of the tunnels, or something, and then kick out the support beams and laugh maniacally as the Alliance are squished under tons of rock...Personally I think they should slap up some ghetto-ass version of the BGs and Honor system immediately if they're going to keep on doing only internal for lordy knows how much longer... Last edited by Iannis : 02-26-2005 at 01:33 PM. |
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| | #7 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,634
+9 Internets | It seems they're doing that from the 'under development' section. Apparently Battlegrounds are in with capturable graveyards and whatnot, but the rest of the system is not in. So basically it will be a playground for PvP with no long-term point to it, the advantage being the population and level control, and the fact that there will be a short-term point to the action because you will actually be able to capture something. Souds like a start. Next patch. |
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| | #9 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,017
| Warriors are the only class that can close a gap VERY fast. If you have group PVP where the group knows what the fuck they are doing, meatshields that can close the gap quickly (with a helpful DA shield on them by a priest), drawing just enough fire to allow the artillery to move in and start smoking the other side, are invaluable. Swwwiiiissshhh....stun...pummel/shield bash/AE fear roar...etc. Warriors are not gimp by any means.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #10 (permalink) |
| Registered User Join Date: May 2003
Posts: 285
| Get your warriors this mace: http://wow.allakhazam.com/db/item.html?witem=17073 and I think they'll do quite well in group pvp! |
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| | #12 (permalink) | ||
| snape kills razorgore Join Date: Jun 2002
Posts: 2,702
| Bog is right, but I do support the idea of 10v10 BGs.
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| | #13 (permalink) |
| Man of Steel Join Date: Jun 2003
Posts: 375
| I would like a system that would let you choose to fight another specific group (allows for beefs or fueds which are always fun) or randomly match you up. There should just be an instance portal in IF and Org. Would make "pickup" pvp groups easier to form, and give more to do while waiting in the queue. |
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| | #15 (permalink) | |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,634
+9 Internets | Quote:
I know, I know, everyone wants massive upgrades from raiding. Remember to bitch when you get your way and ragnaros is one-groupable four years from now. Since it is not a progression issue (which I agree is fucked up), as 2H weapons are SO useful in raids atm, maybe we can let this one slide. [Edit] Regarding my earlier reply to Iannis I am smoking the dope, nothing about battlegrounds is slated for the next patch. Maybe they ninja-edited, I dunno. Last edited by FoghornDeadhorn : 02-27-2005 at 12:05 AM. | |
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