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| | #1 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 92
| Ok, i'm level 42 now, and i've noticed that tons of elite quests, if not the majority, give only one type of reward. Elite quests are ment for groups, but for some reason, some of these quests give out only...a cloth bracer. This is fine and dandy for me, a mage, except one little bit of information. I can't find groups when it comes to doing these quests. What warrior wants a cloth bracer? My guild will help me, but if they are busy or something, what am I to do? Another problem with elite quests right now is that i'll do an entire string of solo-quests, that reward me like 40 silver each or something, maybe 6000xp total, only to find out the last quest in the series is an elite quest that i has a plate reward. This is a pretty big problem. Something needs to be done about elite quests so that rewards go for classes, not just a few.
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| | #2 (permalink) | |
| Registered User Join Date: Aug 2003 Location: Seattle
Posts: 290
+2 Internets | Quote:
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| | #3 (permalink) |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 336
| The two main reasons I like doing elite quests are the (usually) good xp reward and the fact that they are much more fun that cutting through paper mobs with 2hp and half. Rewards come way after that for me. Anyway I've given up on getting good rewards from quests anyway, I've gone through something like 15 level without finding a single quests reward that'd be an upgrade for me (I'm only 31 though right now, I hope it gets better after that). So I might agree with you about that. But what I say is don't do quests because of rewards but because you find them fun. The stuff you can get from them will get replaced in a matter of days anyway, so why bother? |
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| | #4 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,032
| Some of the higher level elite quests have better rewards, like the general quest that lets you pick a melee crit, dodge, or spell crit trinket. Or that Stratholme kill the baron quest that gives you that ownage ring.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #5 (permalink) |
| Registered User Join Date: May 2002
Posts: 885
+1 Internets | Even the higher level ones leave out classes, with General quest spell crit is pretty useless for healers so most that I know went with Armour+Dodge (especially considering for druids/priests 180 is nearly two slots combined worth). We also have quests like Order Must Be Restored (Raid) where Druids are the only class to get nothing 0.o |
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| | #6 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 92
| i guess what i should have put is while i do enjoy the xp reward of the quest, and the fun, alot of people don't, alot of MMOG newbies. They have no incentive to do the quest. (they have fun doing the solo quests, because they are...mmog newbies)
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| | #7 (permalink) | |
| Registered User Join Date: May 2003
Posts: 285
| Quote:
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| | #9 (permalink) |
| Registered User Join Date: Nov 2002 Location: Austin
Posts: 87
| My testing hasn't been totally conclusive yet, but it doesn't seem that + spell crit chance items affect heals. Granted I would have to test this over thousands of heals to really find out... so far im up to 400 heals w/ and 400 heals w/o eye of the beast, and the percentages are within .3% of each other. It doesn't seem to make much of a difference, certainly not 2%. Which is exactly like the priest holy talent that improves crit chance on holy damage spells, but not heals. Meh.
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| | #10 (permalink) |
| Registered User Join Date: May 2002
Posts: 885
+1 Internets | FooBar has half of it, it doesn't matter if it helps heals or not; crit heals are infrequent enough we need to assume they won't happen while timing heals.* The other half is that heals are already too big for most classes already ![]() *When doing trivial content you can let the players get lower but with trivial content efficency usually isn't an issue. |
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| | #11 (permalink) |
| Lead Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,068
+12 Internets | You should be able to create your own rewards, the quest gives you a token worth so many points, you redeem the token to some armorcrafter or whatever and then you can use the points to make what you want, then it autobalances as you create the item. Example - 10 points to spend Leather - 1 point Slot - Belt - 2 points AC30 - 4 points +6Agi - 3 points or Leather - 1 point Slot - Belt - 2 points AC10 - 1 point +12agi - 6 points |
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| | #12 (permalink) | |
| FEF Join Date: Apr 2002 Location: Sen'Jin
Posts: 188
| Quote:
Yes, it's a bunch of crap.
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| | #13 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 92
| i already dislike the system of randomly generated loot, tokens would just push that further. Randomly generated loot makes me feel like I don't have anything special on me. All my "of the eagle" stuff just feels like i'm a newb.
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| | #14 (permalink) |
| You are not damn right | boar ftw
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