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| | #31 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,114
| Quote:
I blame Blizzard. | |
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| | #32 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,746
+44 Internets | I find it hugely ironic that they would state that "the game really begins at level 60" and then allow such a raid bug to exist for months. Why don't they grab every damn programmer they have, sit them in a room, and have them fix this one bug that is FUCKING thousands of players right now? It just makes no goddamn sense. |
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| | #33 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,114
| Quote:
Or they just dont see this as a huge issue right now. /boggle | |
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| | #34 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
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| | #35 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,320
| Quote:
I don't think Blizzard really realizes how much the top-end players of any MMORPG really drive the rest of the game, and that little Jimmy will be running into this bug before long because once the fast leveling curve gets him to 60, he won't have anything else to do. | |
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| | #36 (permalink) |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
| They probably see the raid lockout bug as some divine gift that provides at least some cockblockage against the hordes of players quickly advancing upon their minimal endgame, while the one whole dungeon worth of new content that they're preparing passes through their 8th cycle of quality assurance. "AND MAKE SURE THE GRASS WAVES FROM EAST TO WEST THIS TIME BOB!" |
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| | #37 (permalink) | |
| Read Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,214
+19 Internets | Quote:
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| | #38 (permalink) |
| is a maverick pirate. Yarrrrr Join Date: May 2003 Location: Southern California
Posts: 1,707
| I'm sorry but drama in PvP is fucking bullshit. There is no fucking drama. You said it yourself, theres tons of BORED level 60s. Hmm, i wonder why there bored. PvP gets fucking boring pretty fast as well, when its always the same people. Here's teh thing, there is no fuckign drama when you cannot taunt/talk/identify your opponents. I saw more fun and drama in teh grief fest of Sullon Zek simply because you could identify opponent players, talk to them, and fight en masse. Unless you're talking about drama inside the team, which is usually just plain annoying, there isn't much drama or fun to PvP at all. |
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| | #39 (permalink) | |||
| Sons of the Storm Heal Bitch Join Date: May 2003
Posts: 771
+1 Internets | Quote:
Quote:
That is one of the most retarded ideas offered in any thread about WoW. Quote:
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| | #40 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 67
| Re: Initial end-game content - EQ vs WoW Quote:
We used to have 50 people on pretty much every night. Tonight we had a clear Onyxia instance and we had 25 people show up and we have 55 keyed people of which about 50 still sorta play. | |
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| | #41 (permalink) | |
| Banned Join Date: Jan 2003
Posts: 3,390
| Quote:
In WoW it's all about the zany drop rates. Play more = get more drops. The quality is random, so, yes, you could ostensibly get a "good clear" on a dungeon and get half dozen quality loots, or 15 shitty clears, and get mostly rot. This leaves the problem being shitball droprates coupled with shitball instance respawns. Right now, the people who "can play more" can ostensibly farm more and saturate faster. The issue is that shit's so stagnant that all the "lesser" players have plenty of time to equal the people who farmed-out instances over a month ago. | |
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| | #42 (permalink) | |
| Banned Join Date: Jan 2003
Posts: 3,390
| Quote:
You're giving people zero credit. Even retarded mouth-breathers can figure out "hey, there is onyxia quest!" and "hey, what's molten core all about?" There are fucking FEW dungeons, which you are lead to by a quest system that cradles your eBalls so they don't chafe. This "casual" playerbase is just a phantom. Define them better, because the casual playerbase that you're referring to is, I'd say, rather minimal on each server. Even by virtue of having ANY brained people on a server, anyone who can hit level 60 has at least a shot at being a part of end-game content. And in case you weren't keeping track, I think a perpetually drinking bird could hit 60 quickly, then farm gold for RANG RANG and grief you with his fagadin! | |
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| | #43 (permalink) |
| Read Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,214
+19 Internets | Well, I'd define WoW casual as any guild that doesn't have an UBRS key. I'm not saying casual people are morons who will never FIND MC/Onyxia. I'm sure they're aware they exists. But as mentioned, 1-59 is pretty much like solo play or 5-man instances, then you go up to 10-12 man UBRS, and then you make a flying leap to 40 man raids. I am saying, that eventually, even the slowest leveling, most retarded person in the game, is going to get into UBRS, and that will pretty much be the extent of their playing, because there's just no transition from UBRS to Onyxia/MC raid mentality. We're all MMO veterans and we're taking it for granted. I've had to recruit complete MMO newbies who have absolutely no concept of how end-game raiding works and we've had to train them out of their 1-59 soloing ways (like making them respec out of solo to raid build). These guys are lucky, because they have MMO veterans training them, holding their hand and getting them through. What happens when massive wave of idiots washes up on shore? They won't know what the hell they're doing, how are they going to learn? Running UBRS 40x times doesn't teach you anything except extreme patience. That's what I mean when I say WoW raids force you onto a "casual" time table but requires "hardcore" mentality. Look at all of the threads here from MMO veterans who are bending their minds left and right trying not to snap under these whacky concepts - and we're the VETERANS. |
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| | #44 (permalink) | |
| FEF Join Date: Apr 2002 Location: Sen'Jin
Posts: 188
| Quote:
You can't stop another guilds raids, you can't kill their boss target, and you can't even keep them from zoning from one spot to the other. The pvp system in this game for guild v. guild blows. PVE goals always provided the "reward" for EQ pvp. That is totally lacking in WoW. While the PVP engine is better, there is nothing to fight for and that is starting to really bite.
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| | #45 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 877
| Quote:
Every day reading game boards I'm happier I never bought WoW, and every day more people are returning to our FFXI Linkshell. Maybe it takes programmers that would commit seppuku, if they fucked up as badly as the Blizzard or SOE fucknuts, to make a game that isn't riddled with bugs. | |
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