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| | #31 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 446
| Some of the most fun I've had was when two or more guilds were in Hate or Fear pulling from each side. Then the Maestro, or CZ, would get aggroed and screw everything up for all guilds involved. Then the trash talking in shout would ensue. I hated it then, but I kinda wish for those days again. |
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| | #32 (permalink) |
| Retarded fucktard Join Date: Jun 2002
Posts: 1,165
| I think it all comes down to this: everyone's going to bitch about everything all the time. If there were no instances in WoW, people would bitch. There's no winning or making the perfect mmo, because the moment you do, people will bitch about it being perfect. The same people bitching about WoW instances and EQ2 whatever will be bitching about Vanguard in a couple years, or however long it takes to release. Generally, I think the mmo community is probably the most unsatisfied, bitchy, and aggrivated group of people ever to exist, and I must say, I am proud to count myself among their ranks, because damnit, being perfectly happy just sucks. Don't agree with me? How about you bitch about it a little bit. At the end of the day, we're all still going to be hunting pixels for fun. |
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| | #33 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 1,936
| So let me get this straight... people liked the griefing because it added to the game... that now that everything is instanced and people are one step behind it isn't as fun? More or less from this I get the feeling that you can't wave your epeen around and feel as big anymore because the game is actually based on what you're capable of, not whether you got lucky with spawn. Yes racing for mobs was exciting, but more often than not there was one winner and many losers, and the losers lost not based on ability but because it wasn't their guilds peak time of the day or because not everyone was logged on that 30 min window before people got there. Not giving everyone their fair chance at doing the end game is a crock of shit. Racing mobs based on time zones and whether you got the time to blow camping a raid boss, waiting for it to spawn is not a fair chance at the end game. Last edited by Tripamang : 02-18-2005 at 08:57 AM. |
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| | #34 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,744
+45 Internets | I admit it, I hated the griefing. I actually logged off a couple of times in the very early days until I learned that they would happily do the exact same shit right back without a moments thought. The other guilds on veeshan were a hundred times the griefers that we ever were, especially among each other, and they never ever admitted it to themselves. I realized early on that it wasn't anyone's fault - it was simply the way the game was. One thing I DO hate about the lack of competition, is the fact that we no longer have to be strict about raid times. As in, we don't fucking raid until 11pm my time, and I'm not getting three hours of sleep every night for a goddamn game anymore. When I joined FoH it was more like 4pm, and earlier on patch days. It had to be that way. Eventually we were so far ahead we didn't have to worry about undergeared unprepared idiots wasting our time by showing up first and we were able to relax a bit. But nothing like this "schedule raid at employed east coast player's bed time, show up an hour late, spend 45 minutes dicking around before zoning in" bullshit. Yes, the lack of competing over zones means I am totally at the mercy of west coast scheduling, and I've missed weeks of raiding because of it. |
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| | #38 (permalink) | |
| You are not damn right | Quote:
__________________ Imscared - Orc Hunter - Rivendare (WoW) Rhllor - Orc Warlock - Rivendare (WoW) Marked - Stygian Herald of Xotli - Deathwhisper (AoC) Panic - Lesser Giant Dread Knight - Flamehammer (Vanguard) retired Arrogant - High Elf Sorcerer - Flamehammer (Vanguard) retired Visvires - Dark Elf Shadow Knight - Drinal (Everquest) retired | |
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| | #39 (permalink) | |
| Fading, falling, lost in forever Join Date: Feb 2002 Location: Dallas, TX
Posts: 218
| Quote:
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| | #40 (permalink) | |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,649
| Re: what really made eq fun: grief. Quote:
At least WoW (and EQ2 for that matter) has the code to prevent the vast majority of it, even if their customer service makes SOE's look top notch by comparison. | |
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| | #41 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 453
| Well a somewhat cool raiding night in MC yesterday revived my desire to log in a bit (was already getting pretty low). The comments about community hit the nail for me. I'm not one that spend hours sitting in orgrimmar where there is actually some chater going on. But outside of guild chat it feels sooo empty, devoid of life. You sometime see people on the zeppelin, maybe talk, most of the time nothing. You wind ride to BRM afk surfing the web, get on horse, travel 2 empty zone. When you get to brd or spire, chances are no one is there. Because you basically have to catch a raid preparing at the exact same time you are too. You can't talk with alliance. Last time there was some pvp but who cares, also doing pvp in brm is completly retarded as the above poster mention. The only person I know outside the guilds are the odd member I recruited to complete guild group. But since the rate of leveling is soo fast, I probably have made less then 20-30 instances run for all my pre-60 life, maybe getting to put on my friend list 5-10 people in it. One possible exception to this would be the barren. Maybe because it's huge? Or maybe because when I was a noob the majority of the population was still in barren range? We did brs and got a deathstriker then someone in our guild /yelled about us getting one, etc, then I rememberd in shock it's true! you can talk to people doing the instance if you want in /1 or yell. You can do it, but it seem that people just don't really do it. Maybe the place is young, I don't know. I know the name of 1 other semi high end guild on the server. Anyway in short it feels so empty, it's like xping in the karanas at 2am but in wow it's all the time like that. Thorb |
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| | #42 (permalink) |
| You are not damn right | Thorb summed up my primary gripe with WoW perfectly. I miss the interaction of PoE groups.
__________________ Imscared - Orc Hunter - Rivendare (WoW) Rhllor - Orc Warlock - Rivendare (WoW) Marked - Stygian Herald of Xotli - Deathwhisper (AoC) Panic - Lesser Giant Dread Knight - Flamehammer (Vanguard) retired Arrogant - High Elf Sorcerer - Flamehammer (Vanguard) retired Visvires - Dark Elf Shadow Knight - Drinal (Everquest) retired |
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| | #44 (permalink) | |
| EQ2 Join Date: Mar 2003
Posts: 94
| Re: Re: what really made eq fun: grief. Quote:
or even the first plane runs when losing your corpse was actually possible ... and you could actually feel the community, if it was in nfp/ec tunnel where the market usually is, or on the oasis docks, nro platform, etc. it was all lots of fun and jokes. hopefully vanguard will pull through. | |
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| | #45 (permalink) |
| Manny, Manny, Manny | Best threads on our server board where about the 2 top guilds going at it head to head in ntov, kael, and ssra. The threads were just $$$. Was good damn reading. NOw the server boards are just boring as hell since instancing. While it might not be fun for the guild that loses the race, it was fun for the guild that won. It used to be a rush when someone in guild said head to kael statue/KT/ both rzoths in ssra just spawned. There is none of that anymore. ![]() |
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