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Old 01-12-2005, 11:07 AM   #1 (permalink)
Phoenix
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Why is there so much hate towards Paladins?

I just dont understand this about the WoW community. The WoW message boards are filled with threads and posts about how people say paladins are the most overpowered class or the easiest to play. Every few minutes someone posts a new thread about how powerful paladins are.

Here is just one example, you just have to laugh your ass off at this guy;
Quote:
-Free Mounts(from what I hear)
-Plate Armour(Oh so you tank like a warrior, and you can heal, thats PLENTY fair)
Divine Shield (Oh just let me be immune to EVERYTHING while I heal to full hp. As a matter of fact, Ill spam the damn thing and ill never die!)
-Buffs like most other classes (Okay, I have all this great stuff that makes me better then everyone, how about I take those too making me unstopable)
Now I know some people will say its the WoW forums so expect it but, you dont see this with any other class. You dont see people going to the Shaman's forum and spamming it with "omfgz nerf u!!!"

Anyone know why there is such a overall hate towards paladins?

One thing I find very funny is that whorde says that the paladin is the most played Alliance class, yet on my server(Tichondrius) it is the LEAST played class.
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Old 01-12-2005, 11:20 AM   #2 (permalink)
krozman
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You want a spoiler on what the WoW message board community thinks? If you're that bored, actually read them please.

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Old 01-12-2005, 11:28 AM   #3 (permalink)
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Alliance have similar shit for Shamans, at least on my server.

Both classes need to be tuned downed a bit, not a whole lot, but a bit.
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Old 01-12-2005, 11:53 AM   #4 (permalink)
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I play a lvl 60 Paladin, and you will notice that a large majority of all the complaints involve 1v1 or 2v2 or 1v2 pvp battles.

I don't see anyone complaining that Paladins are overpowered in high end instances or raids or even middle level instances.

It almost all comes from the survivability of paladins and what a pain in the ass it is to kill them. Rarely do you ever see anyone even post about dying to them. The posts often go something like "it took me 15 min to kill this paladin" or it took 5 min for the two of us to kill this paladin" or "i had to kill this paladin three times before he would die", etc.

Seriously lets break it down:

Solo play - can anyone tell me w/ a straight face that Paladins are the best soloers? Rogues, Hunters, Shamen, Shadow Priests and Mages are all way better.

Mid level instances - Paladins are way less desirable than Mages and Rogues. They end up playing main healer a lot, but also can play tank. No one really dislikes a paladin in a mid lvl instance but they aren't sought after. OMG, we need a paladin!

High end instances - way worse than Mages, Warriors, priests, and arguably worse than warlocks and rogues as well.

Raid groups - Nice addition but they arent' required nor in demand. Warriors, Priests, Mages, and Hunters are all more desirable. Its not like there is a shortage of them to worry about not having some either.

1v1 or small group pvp - clearly they are a huge pain in the butt and are hard hard hard to kill if played well. The average moron who fights them loses because they decide to stand toe to toe and fight them. No one should ever die to a paladin. they don't have really high dps and other than 1 stun w/ a 1 min refresh they can't stop you from getting away.

large group or raid pvp - no idea whats up w/ this but i've never seen any claim that they are overpowered in these scenarios.

I don't think this game should be balanced around 1v1 or small group pvp. I dont' see anyway to balance a paladin around this and not make them sigificantly suckier in a single group pve and raid situation. As it stands now, you can put the Paladin somewhere between 3rd and 5th in most situations. They are almost never ever useless because they can always heal, off tank, buff, and even ae if they have consecration.
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Old 01-12-2005, 11:59 AM   #5 (permalink)
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Nail->head->hit.


They need to up the paladin's DPS and take away a few of their survivability options. Right now paladins are sub-par in the end-game because they don't have the mitigation or taunting prowess of the warrior, and they don't have as much DPS as a shaman.
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Old 01-12-2005, 12:12 PM   #6 (permalink)
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Paladins always have a target painted on their respective asses. Was the same shit in EQ for years cept backwards. Play your class, have fun, stop bitching about every little thing.
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Old 01-12-2005, 12:20 PM   #7 (permalink)
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Quote:
Originally posted by Charron
I play a lvl 60 Paladin, and you will notice that a large majority of all the complaints involve 1v1 or 2v2 or 1v2 pvp battles.

I don't see anyone complaining that Paladins are overpowered in high end instances or raids or even middle level instances.

It almost all comes from the survivability of paladins and what a pain in the ass it is to kill them. Rarely do you ever see anyone even post about dying to them. The posts often go something like "it took me 15 min to kill this paladin" or it took 5 min for the two of us to kill this paladin" or "i had to kill this paladin three times before he would die", etc.

Seriously lets break it down:

Solo play - can anyone tell me w/ a straight face that Paladins are the best soloers? Rogues, Hunters, Shamen, Shadow Priests and Mages are all way better.

Mid level instances - Paladins are way less desirable than Mages and Rogues. They end up playing main healer a lot, but also can play tank. No one really dislikes a paladin in a mid lvl instance but they aren't sought after. OMG, we need a paladin!

High end instances - way worse than Mages, Warriors, priests, and arguably worse than warlocks and rogues as well.

Raid groups - Nice addition but they arent' required nor in demand. Warriors, Priests, Mages, and Hunters are all more desirable. Its not like there is a shortage of them to worry about not having some either.

1v1 or small group pvp - clearly they are a huge pain in the butt and are hard hard hard to kill if played well. The average moron who fights them loses because they decide to stand toe to toe and fight them. No one should ever die to a paladin. they don't have really high dps and other than 1 stun w/ a 1 min refresh they can't stop you from getting away.

large group or raid pvp - no idea whats up w/ this but i've never seen any claim that they are overpowered in these scenarios.

I don't think this game should be balanced around 1v1 or small group pvp. I dont' see anyway to balance a paladin around this and not make them sigificantly suckier in a single group pve and raid situation. As it stands now, you can put the Paladin somewhere between 3rd and 5th in most situations. They are almost never ever useless because they can always heal, off tank, buff, and even ae if they have consecration.
This is amazingly correct. The only paladin I've ever died to had 19 levels on me and I still would have killed the +2 priest with "her" were it not for a well timed stun.
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Old 01-12-2005, 12:33 PM   #8 (permalink)
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Quote:
large group or raid pvp - no idea whats up w/ this but i've never seen any claim that they are overpowered in these scenarios.
i dont remember if this is right, but didnt the same people who got onyxia to where she flew also claim that paladins would be optimal tank for her?
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Old 01-12-2005, 01:02 PM   #9 (permalink)
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It always comes back to the no-skill pvp fags.

Anyone who says shamans are overpowered in a pve solo, group, or raid situation is a fucking retard who probably made a twink and gave up when he got to the water totem quest.

However, because we have one ability in pvp, instacast snare w/ damage, that really shines in 1v1 pvp, there will continue to be dozens of "NREF SHAMEN BECAUSE I GOT GANKED BLUE PLZ RESPOND" created daily.

I would say just nerf the fucking thing and be done with it, but it would really mess things up for me in pve to have them dicking around with my shocks, especially after the gutting Earthbind totem already took because of pvp whining.

I'm sure it's basically the same thing for paladins. Everyone focuses on the "3 lives" thing in pvp, or the clueless people cry about the free mount thing, whatever. Chalk it up to b.net kiddies being morons and move on, and hope that Blizzard isn't stupid enough to listen to their nonsense.
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Old 01-12-2005, 01:19 PM   #10 (permalink)
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Quote:
Originally posted by findar
i dont remember if this is right, but didnt the same people who got onyxia to where she flew also claim that paladins would be optimal tank for her?
It's possible, but if it is I am missing something. I have not been through the encounter but my understanding is that Onyxia has a knockback which clears agro, as a lot of bosses do. If that's the case then it's impossible for a paladin to tank her past a knockback.

Paladins have no taunt. They can "taunt" by using seals of fury and judging them onto the target, which causes a good amount of hate. So i can seal of fury, judge, and seal of fury again and it will keep most mobs on me. BUT, Judgments are on a 15 sec cooldown, so if I get cleared off the hate list the best thing I can do is judge (which might not be available) and hope that it is enough agro to get the mob on me, which it will not be in a big fight like Onyxia. You can have the paladin tank until the first knockback and then that's it. Typically the easiest way to keep agro in these cases is to have 2 or more warriors leapfrog each other and ping pong the mob between them in order to keep agro on one of them.

I am aware that Kalahad has claimed that Paladins do crazy dps, only behind rogues in melee, but I don't believe it. I max out at about 200 dps and thats w/ a lot of lucky seal of command procs. If I had a better weapon, I might hit 250. I've have 36 or 37 pts in retribution w/ all the damage talents, which is almost exactly what the Fury Paladins have so its not talents. Either we are missing some major debuff that helps Paladins more than other classes or I have heard there is some bug that allows stacking of some seals that might be the issue.
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Old 01-12-2005, 01:38 PM   #11 (permalink)
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I believe that paladins are fine in group pvp and pve.

All the crazy ass whiners bitching about paladins killing them in 1v1 seriously need to take a step back (impossible for most of them I know.)

As for the grouping thing, I love having a paladin in my group on raids or in 5 man groups, lots of options, great backup healers, decent dps, especially w/ say a Doomsaw from Rend or better. For almost 30 levels now my typical group has been priest, warrior, warlock/druid, mage/rog, paladin and we've never had any trouble in a 5 man group.

I don't think that there's much of a problem in 1v1 pvp in regards to having a class that is very very hard to kill. Its 1v1 pvp afterall and there will always be imbalances in that. I'd rather see the game balanced w/ battle grounds in mind when it comes to pvp, and paladins are a very useful class in group pvp, but by no means incredibly overpowered.
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Old 01-12-2005, 01:41 PM   #12 (permalink)
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I could care less about the PvP aspect of a Paladin.

I have witnessed Paladins take on even con or orange cons and have multiple adds with no problems.

As a warrior I might be able to chain pull even con or 1 - 2 lower then me but can't do so well with multiples. Sure I can with some special abilities that are on a 30 min timer but normal solo can't do it.
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Old 01-12-2005, 01:43 PM   #13 (permalink)
Brutul Tarew Marr
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For some reason, a warrior vs. paladin class balance thread for WoW makes me happy.
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Old 01-12-2005, 01:43 PM   #14 (permalink)
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It was watching a 43 Paladin solo Fozruk and crew in Arathi that made me not like Paladins.
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Old 01-12-2005, 01:49 PM   #15 (permalink)
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Quote:
Originally posted by Beauti
I could care less about the PvP aspect of a Paladin.

I have witnessed Paladins take on even con or orange cons and have multiple adds with no problems.

As a warrior I might be able to chain pull even con or 1 - 2 lower then me but can't do so well with multiples. Sure I can with some special abilities that are on a 30 min timer but normal solo can't do it.
Wow! The only thing more irrelvevant than 1v1 PVP is solo PVE.
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