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Old 01-09-2005, 01:39 PM   #1 (permalink)
Arnie
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Mutrable Realms & Wish ~ Dead

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Dear friends of Wish:

Unfortunately we have bad news.

After careful consideration of all the facts and analyzing all the data which we have gathered from the Wish Beta 2.0 test so far, we have decided to cancel the Wish project.

Our Beta test will end this evening at 6pm EST, and at this time our Beta forums will close as well.

We enjoyed working together with our fans very much, and we are very sorry about this development. We wish you the best of luck in the future, and hope that you continue to enjoy online gaming, even with Mutable Realms and Wish not being available anymore.

We also wish the best luck to our competitors, and hope that they will not suffer the same fate as us.

Best regards,
Your Mutable Realms Team

Not sure if any of you played Beta, or even cared...

But interesting that they cancel shortly after Beta.

Money Issues? or did they just realize they sucked?
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Old 01-09-2005, 01:40 PM   #2 (permalink)
Phoenix
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What the hell is "the wish project"?
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haven't most guys tried that anyways, like, the "shooting" method?
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Old 01-09-2005, 01:50 PM   #3 (permalink)
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Exactly ;p

Thats the problem right there ;p
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Old 01-09-2005, 02:10 PM   #4 (permalink)
Fammaden
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The game was going to be called "Wish" and the big selling point was that there would be only one massive server where everyone played. I don't know much about the game itself, I got my beta E-mail and never downloaded the client.
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Old 01-09-2005, 02:30 PM   #5 (permalink)
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I played in the first beta, but I wasn't impressed at all. Not to mention the point and click movement drove me insane.
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Old 01-09-2005, 03:07 PM   #6 (permalink)
Luthair
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Was this the one where doing bad things made you look ugly? Or is that some other random MMO.
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Old 01-09-2005, 03:16 PM   #7 (permalink)
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The game was suppose to be similar to Ultima Online as I understand it. It was very open ended, and had a skill system like UO instead of the level system like.. well all the others hehe.

The one server world was a neat idea too IMO. It would make it 100x easier for GM events and it could have a much more story driven feel to it. I just think they bit off more then they could chew. Games like this shouldnt really be designed by first timers... not to say its bad but they always tend to fold or screw up. Origin and Sony both had a massive bank account when they went into online gaming... So they could do anything they wanted for the most part.

More and More games are either turning into a shell of a game (AC2) or flat out suck (Ryzom)... or just die in production... This is not a friendly playing field :\
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Old 01-09-2005, 03:16 PM   #8 (permalink)
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Originally posted by Grabbit Allworth
I played in the first beta, but I wasn't impressed at all. Not to mention the point and click movement drove me insane.
Your thinking of Fable I think.. which is an Xbox game.
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Old 01-09-2005, 04:10 PM   #9 (permalink)
Ravensign
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The great slient sound of indifference among the mmorpg sub-culture confirms the wisdom of this move.

Next up to bat: The Matrix Online.
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Old 01-09-2005, 04:40 PM   #10 (permalink)
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Originally posted by Ravensign

Next up to bat: The Matrix Online.
If that closes, I will be so happy. Fucking wachowski cunts.
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Old 01-09-2005, 04:57 PM   #11 (permalink)
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Wasn't this the one that was not merely a MMORPG... but a... UMMORPG?

... www.google.com ... yep ...

Wish is the first Ultra Massive Multiplayer Online Role Playing Game (UMMORPG™). "Ultra" means that Wish supports more than 10,000 simultaneous players in a single, seamless world, without any zones or "shards".

Haha! This could be otherwise called a
UMMUHOHLAGWTFRPG
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Old 01-09-2005, 05:10 PM   #12 (permalink)
Metranon
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not surprised

how much do you think World of warcraft, EQ2, or (as much as you may hate it) FFXI costs to develop? my guess is its well over $100 million dollars, and maybe as much as double that. and with no return on your investment for as much as 5 years or more, unless you want your game to be the next SW: G or shadowbane.

i think the wish team probably just looked at their backing and realized that they aren't even close to the resources needed to compete with the big boys in the MMO market-- those are WoW, EQ+EQ2, and FFXI.

If you can't compete with those 4 games, you won't make a lot of money, no point in really trying unless you're bringing resources on the level of Sony Online Entertainment, Vivendi, or SquareSoft.
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Old 01-09-2005, 05:52 PM   #13 (permalink)
Fammaden
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Re: not surprised

Quote:
Originally posted by Metranon
If you can't compete with those 4 games, you won't make a lot of money, no point in really trying unless you're bringing resources on the level of Sony Online Entertainment, Vivendi, or SquareSoft.
Or Microsoft. God I hope VG has the same handcrafted feel as old EQ did.
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Old 01-09-2005, 06:08 PM   #14 (permalink)
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Quote:
Originally posted by frott
Wasn't this the one that was not merely a MMORPG... but a... UMMORPG?

... www.google.com ... yep ...

Wish is the first Ultra Massive Multiplayer Online Role Playing Game (UMMORPG™). "Ultra" means that Wish supports more than 10,000 simultaneous players in a single, seamless world, without any zones or "shards".

Haha! This could be otherwise called a
UMMUHOHLAGWTFRPG
Yeah, too bad EVE online beat them there...
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Old 01-09-2005, 06:44 PM   #15 (permalink)
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Yeah, too bad EVE online beat them there...
And it's actually a good game if the genre fits your bill.
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