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Old 01-05-2005, 11:55 AM   #1 (permalink)
Mano
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Managing Raid loot in WoW

Howdy guys,

We are a few weeks out from doing full on 40 folks raids, so I am working on what system we will use to award loot, track attendance etc.

anyone have a DKP system set up for their wow guild or any thoughts on it?

I am leaning towards DKP earned for attendance at hourly intervals, bonus for being on time for the raid etc. Will used a closed bidding system for loot drops, announcing the winning bid amount and winner.

tracked in some sort of Database.

anyone have any good ideas on tracking/awarding loot?
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Old 01-05-2005, 12:00 PM   #2 (permalink)
Fadaar
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If I remember correctly FOH never used DKP, but pretty much every other high end guild out there did. Would be best to PM some of the officers imo to see how they worked with the non-DKP setting, or just take the easy (and more fair somewhat) DKP route.
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Old 01-05-2005, 12:07 PM   #3 (permalink)
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I thought i read about sometihng being made as a UI add on but for the life of me cant remember where.
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Old 01-05-2005, 12:56 PM   #4 (permalink)
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Since i'm bored out of my skull i'm working on one right now. It'll keep track of who did the most dps, who went the longest without doing something.. all sorts of cool features as well as who was there when you killed x mob. I'll probably add some way to tack on a dkp system to it directly.

Java program to upload it to the website, and it should beable to make some nice graphs.

Whether or not I'll ever really complete is another thing, but i'm defintely working on it atm.
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Old 01-05-2005, 01:02 PM   #5 (permalink)
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We are working on such a system now. Eventually the goal is to have it integrated into the UI, but just something simple and web-based will work for the time being.

Because the game is very item-level based we are basing our points values on the effective level of an item with a small premium added for certain things.

Effective level = stated level + 6 * color. As a general rule blue items are 6 levels nicer than their stated level green siblings and purple items are 6 levels nicer than an equivalent blue... the extra special effects beyond just level scaling accounts for the small premium added for high color items.
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Old 01-05-2005, 01:17 PM   #6 (permalink)
Mano
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sounds like some very cool and handy additions. if you guys complete these systems and would share, I'd love to piggyback off your efforts.

i think DKP is the most equitable way to award gear, and that how you award those points you can motivate folks in the ways you need to for the guild to succed. i.e. rewards for completing quests, helping others with keys etc.
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Old 01-05-2005, 02:05 PM   #7 (permalink)
Thorbadin
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DKP is like the capitalist system.

In theory it's great, in reality it suck.

It's good for the rich, the oligopoles and the greedy though.

Thorb
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Old 01-05-2005, 02:12 PM   #8 (permalink)
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Quote:
Originally posted by Thorbadin
DKP is like the capitalist system.

In theory it's great, in reality it suck.

It's good for the rich, the oligopoles and the greedy though.

Thorb
And to extend your analogy, "the rich" would be the ones who *gasp* actually attend more raids or otherwise contribute more to the guild.

How dare they get more loot?!
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Old 01-05-2005, 02:50 PM   #9 (permalink)
Fammaden
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Officer distributed loot systems are clearly more fair.
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Old 01-05-2005, 03:09 PM   #10 (permalink)
Renolin
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We're probably going to do Officer distributed loot. It's not completely fair, but DKP reminds me of EQ and how raids became a job that I had to log in for.
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Old 01-05-2005, 03:24 PM   #11 (permalink)
Idyaar
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We did God loot by committee in EQ. I would assume we are going to use such a system. But, attendance was tracked and became a part of it as well. I found it fair.
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Old 01-05-2005, 03:34 PM   #12 (permalink)
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The fairest DKP system I saw was in a guild I was in for a while a long time ago. Basically you accumulated points just like any DKP system, however instead of buying items at fixed amounts or through an auction (highest bidder wins and spends points), you claimed an item and whoever of the claimers had the highest amount of points won the item, yet they spent all the points they had.

The biggest thing I've always always hated about DKP systems is the fact that it always seemed the core group/clique/guild leaders buddies mysteriously had an astronomical amount of points compared to anyone else. And they wouldn't spend a whole lot of time past the time it took to get them geared up, and no one could beat them. This sysem insured anyone of getting loot, and still rewarded those that attended regularly. Because, someone who hardly attends would never beat out those who do... there will always be a regular for the most part that will have more points than a person who just tries to ride on coat tails.
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Old 01-05-2005, 03:44 PM   #13 (permalink)
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Quote:
Originally posted by Renolin
We're probably going to do Officer distributed loot. It's not completely fair, but DKP reminds me of EQ and how raids became a job that I had to log in for.
Indeed. Its the most fair, but damn, I don't want to do it any more.
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Old 01-05-2005, 04:06 PM   #14 (permalink)
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A system where you bid isn't DKP.

Quote:
Originally posted by namon
The fairest DKP system I saw was in a guild I was in for a while a long time ago. Basically you accumulated points just like any DKP system, however instead of buying items at fixed amounts or through an auction (highest bidder wins and spends points), you claimed an item and whoever of the claimers had the highest amount of points won the item, yet they spent all the points they had.
The problem with that system is that people aren't encouraged to continue attending.

Quote:
Originally posted by namon
The biggest thing I've always always hated about DKP systems is the fact that it always seemed the core group/clique/guild leaders buddies mysteriously had an astronomical amount of points compared to anyone else.
The core people are core people because they are there all the time. Being there all the time = more points.

Quote:
Originally posted by namon
And they wouldn't spend a whole lot of time past the time it took to get them geared up, and no one could beat them.
No clue what you're trying to say.

For making a DKP GUI I would have two UIs, an officer one and a member one (while not necessary it would cut down the bloat and people being 'funny') and feature the following:
-track attendance
-track who wins item, amount paid
-track mob killed + loot dropped (similar to thottbot)
-dump points from website to a file which UI can access
-officer UI uses hidden chat (ala cosmos) to popup the Bid system
-bid System would contain item cost and ideally the stats of the item.
-dumped data (from web) is used to determine winner
-depending on your point system you might also be able to use it to calculate the actual cost of the item (ie, 5*AC + HP).

Then an executable to upload aforementioned data to your website.

The only real problem with relying on saving to a file is AFAIK WoW only saves to the file when you exit the game. Crash and you loose it all. The easy solution would be for all people using the Officer UI to collect the data, one person crashess you don't loose it all.
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Old 01-05-2005, 04:12 PM   #15 (permalink)
Angry Amadeus
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Quote:
Originally posted by namon
The fairest DKP system I saw was in a guild I was in for a while a long time ago. Basically you accumulated points just like any DKP system, however instead of buying items at fixed amounts or through an auction (highest bidder wins and spends points), you claimed an item and whoever of the claimers had the highest amount of points won the item, yet they spent all the points they had.

The biggest thing I've always always hated about DKP systems is the fact that it always seemed the core group/clique/guild leaders buddies mysteriously had an astronomical amount of points compared to anyone else. And they wouldn't spend a whole lot of time past the time it took to get them geared up, and no one could beat them. This sysem insured anyone of getting loot, and still rewarded those that attended regularly. Because, someone who hardly attends would never beat out those who do... there will always be a regular for the most part that will have more points than a person who just tries to ride on coat tails.
You just defined Afterlife. Who r u>?

Don't beat around the bush. It's a great system. More raids = more loot.

It is like a job to some people; and hey, if you don't show up for your job, you get fired. No show up for raids = no l3wt.

What is going on here?

Ta,
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