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| | #1 (permalink) |
| Hot blooded, check it and see Join Date: Aug 2002
Posts: 75
| Managing Raid loot in WoW Howdy guys, We are a few weeks out from doing full on 40 folks raids, so I am working on what system we will use to award loot, track attendance etc. anyone have a DKP system set up for their wow guild or any thoughts on it? I am leaning towards DKP earned for attendance at hourly intervals, bonus for being on time for the raid etc. Will used a closed bidding system for loot drops, announcing the winning bid amount and winner. tracked in some sort of Database. anyone have any good ideas on tracking/awarding loot? |
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| | #2 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,800
| If I remember correctly FOH never used DKP, but pretty much every other high end guild out there did. Would be best to PM some of the officers imo to see how they worked with the non-DKP setting, or just take the easy (and more fair somewhat) DKP route. |
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| | #4 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 1,880
| Since i'm bored out of my skull i'm working on one right now. It'll keep track of who did the most dps, who went the longest without doing something.. all sorts of cool features as well as who was there when you killed x mob. I'll probably add some way to tack on a dkp system to it directly. Java program to upload it to the website, and it should beable to make some nice graphs. Whether or not I'll ever really complete is another thing, but i'm defintely working on it atm. Last edited by Tripamang : 01-05-2005 at 01:09 PM. |
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| | #5 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 908
+3 Internets | We are working on such a system now. Eventually the goal is to have it integrated into the UI, but just something simple and web-based will work for the time being. Because the game is very item-level based we are basing our points values on the effective level of an item with a small premium added for certain things. Effective level = stated level + 6 * color. As a general rule blue items are 6 levels nicer than their stated level green siblings and purple items are 6 levels nicer than an equivalent blue... the extra special effects beyond just level scaling accounts for the small premium added for high color items. |
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| | #6 (permalink) |
| Hot blooded, check it and see Join Date: Aug 2002
Posts: 75
| sounds like some very cool and handy additions. if you guys complete these systems and would share, I'd love to piggyback off your efforts. i think DKP is the most equitable way to award gear, and that how you award those points you can motivate folks in the ways you need to for the guild to succed. i.e. rewards for completing quests, helping others with keys etc. |
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| | #8 (permalink) | |
| Banned Join Date: Jan 2003
Posts: 3,390
| Quote:
How dare they get more loot?! | |
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| | #12 (permalink) |
| Registered User Join Date: Nov 2003
Posts: 123
| The fairest DKP system I saw was in a guild I was in for a while a long time ago. Basically you accumulated points just like any DKP system, however instead of buying items at fixed amounts or through an auction (highest bidder wins and spends points), you claimed an item and whoever of the claimers had the highest amount of points won the item, yet they spent all the points they had. The biggest thing I've always always hated about DKP systems is the fact that it always seemed the core group/clique/guild leaders buddies mysteriously had an astronomical amount of points compared to anyone else. And they wouldn't spend a whole lot of time past the time it took to get them geared up, and no one could beat them. This sysem insured anyone of getting loot, and still rewarded those that attended regularly. Because, someone who hardly attends would never beat out those who do... there will always be a regular for the most part that will have more points than a person who just tries to ride on coat tails. |
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| | #13 (permalink) | |
| Registered User Join Date: Dec 2002
Posts: 333
| Quote:
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| | #14 (permalink) | |||
| Registered User Join Date: May 2002
Posts: 885
+1 Internets | A system where you bid isn't DKP. Quote:
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For making a DKP GUI I would have two UIs, an officer one and a member one (while not necessary it would cut down the bloat and people being 'funny') and feature the following: -track attendance -track who wins item, amount paid -track mob killed + loot dropped (similar to thottbot) -dump points from website to a file which UI can access -officer UI uses hidden chat (ala cosmos) to popup the Bid system -bid System would contain item cost and ideally the stats of the item. -dumped data (from web) is used to determine winner -depending on your point system you might also be able to use it to calculate the actual cost of the item (ie, 5*AC + HP). Then an executable to upload aforementioned data to your website. The only real problem with relying on saving to a file is AFAIK WoW only saves to the file when you exit the game. Crash and you loose it all. The easy solution would be for all people using the Officer UI to collect the data, one person crashess you don't loose it all. | |||
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| | #15 (permalink) | |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,737
| Quote:
Don't beat around the bush. It's a great system. More raids = more loot. It is like a job to some people; and hey, if you don't show up for your job, you get fired. No show up for raids = no l3wt. What is going on here? Ta,
__________________ Angry Amadeus Burn in hell, Salieri | |
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