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Old 01-03-2005, 08:08 AM   #1 (permalink)
Mano
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Instance Tank, PVE warrior talents

For the end gamers,

what talent builds have you guys seen success with for warriors?

I am considering going up to concussion blow in protection, piercing howl in fury, and angermanagement/improved overpower in arms.

from there not sure what I will do with the other points. the shield talents dont seem to give nearly the bang for the buck that others do.

anyone have feedback on last stand? is it worth the 3 talent points it takes to get it?


I am currently MS in arms and up to piercing howl in fury.

p.s. as a side note, seeing that Paladins can get to over 300 dps makes me sad. I have the mallet from princess, and usually do about 100 to 130 dps with the MS build. why the hell did I pick a warrior again?
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Old 01-03-2005, 08:36 AM   #2 (permalink)
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A Paladin doesn't have shit on my ability to hold aggro in my experience. My experience doesn't go much further than only two paldins though, so I stand open to correction
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Old 01-03-2005, 08:41 AM   #3 (permalink)
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Re: Instance Tank, PVE warrior talents

Quote:
Originally posted by Mano
For the end gamers,

what talent builds have you guys seen success with for warriors?

I am considering going up to concussion blow in protection, piercing howl in fury, and angermanagement/improved overpower in arms.

from there not sure what I will do with the other points. the shield talents dont seem to give nearly the bang for the buck that others do.

anyone have feedback on last stand? is it worth the 3 talent points it takes to get it?


I am currently MS in arms and up to piercing howl in fury.

p.s. as a side note, seeing that Paladins can get to over 300 dps makes me sad. I have the mallet from princess, and usually do about 100 to 130 dps with the MS build. why the hell did I pick a warrior again?
I don't know...

I play priest and my guild made up entirely of close friends consists of a rogue, warrior, shaman, hunter and warrior. Myself, the rogue and warrior form the core of the guild.

Ever since the mid-20s the warrior has been serving as little more than an aggro bot to allow us to move through an instance faster or more aggressively.

We're not endgame yet (Just breaking into the 50s) but I can say with certainty that a warrior's ratio of survivability:dps:utility is way out of whack realtive to other classes.
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Old 01-03-2005, 08:49 AM   #4 (permalink)
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For the first 45 levels I went PvE heavily into Prot tree. Shield Speccing with Conc Blow and such. Very nice good agro control.

Then respecced to Arms to get MS while keeping Toughness and Anticipation. Inceased DPS, made PvPing more fun and no noticable loss in agro management in instances.
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Old 01-03-2005, 01:36 PM   #5 (permalink)
ex-genj
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After getting MS I can't imagine life on a PvP server without it. I'm not really impressed with late prot tree so it works out pretty good doing something like this:

Arms Talents (31 points)

# Deflection - 5/5 points
Increases your Parry chance by 5%.

# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.

# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.

# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.

# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.

# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.

# Axe Specialization - 3/5 points
Increases your chance to get a critical strike with Axes by 3%.

# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.



Fury Talents (4 points)

# Cruelty - 4/5 points
Increases your chance to get a critical strike with melee weapons by 4%.



Protection Talents (16 points)

# Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.

# Toughness - 5/5 points
Increases your armor value from items by 10%.

# Improved Shield Block - 1/3 point
Allows your Shield Block ability to block an additional attack, and increases the duration by 0.5 seconds.

# Defiance - 5/5 points
Increases the threat generated by your attacks by 15% while in Defensive Stance.
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Old 01-03-2005, 01:46 PM   #6 (permalink)
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Currently raiding Blackrock spire quite successfully as the main warrior tank with 5 points in deflection, and then all the rest in the protection tree.

Last Stand + Shield Wall + Shield Discipline + Improved Sunder + Improved Taunt makes for good tanking.
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Old 01-03-2005, 02:16 PM   #7 (permalink)
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So something a guildie and me disgreed on is wether or not improved sunder actually causes more aggro than normal sunder. What's the truth in this and what kind of evidence is there for it?
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Old 01-03-2005, 02:16 PM   #8 (permalink)
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Maybe it's obvious or not but the day I decided to not really go into def was when I saw that shield block is not exactly like parry or dodge. When you do block you only absord a % of the dmg.

So I was lvl 47 and tanking the Uldaman boss (over level for the place kinda). I would get hit for 100, with 30 dmg absorbed (btw that's something that any warrior can do without any spec).

I could spam shield block non stop but because of refresh you don't block everything. With shield discipline, I would get 50% more absorption on that value, bringing that to 85 dmg done, 45 absorbed, 20 sec out of 45.

Having 1 pts in improved shield block does seem good return for the buck though since like I said the refresh is slow and getting 2 attack is basically a 100% increase.

We did it again with a lvl 57 warrior (def specced) tanking. He was absorbing around 60 dmg, so something like 60-70 hit and 60-65 absorbion, and that's way over lvl on a lvl 44 boss or so.

So maybe someone can mention how good they think shield block is? Imo the best thing a shield give you is the ac.

Thorb
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Old 01-03-2005, 02:28 PM   #9 (permalink)
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No experience in it, but I did want to say I've had full blocks on some attacks. I don't know if it was due to shield block or not (I was spamming it on Rotgrip at the time), but it was nice.

What is nice, though, is if you have multiple mobs on you, shield block without talents will block at least partial damage from more then one mob ^^.

Still only use it with excess rage, though.

As for builds....no problems with aggro. When I am done I'll have 33 points in Arms (No anger management, though), 5 in fury (Cruelty), and 13 in protection. Maxing Anticipation, Toughness, and getting improved Blood Rage and Last Stand.

I pondered Revenge for the stuns + Mortal Strike, but I decided I didn't want to be in Defensive the majority of time in PvP fights. The build would probably rip Paladins up, though, were I to switch Improved BloodRage and Last Stand for the Revenge stuns.

To the subject of the thread (PvE), it works fine for that thus far. I hate losing hp via abilities, so Improved Bloodrage is going to own.
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Old 01-03-2005, 02:29 PM   #10 (permalink)
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there are some synergies with shield block and improved revenge, allowing you to trigger more stuns. beyond that and a shield spike, i cant think of many.

parry should stack with block though, so adding more block percentage just gives you further damage reduction, even if it is gimped. parry definitely gives you more bang for the buck, but you dont have to pick one or the other.
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Old 01-03-2005, 02:52 PM   #11 (permalink)
ex-genj
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How could you not get anger management especially on a pvp server? Switching to zerk and intercepting someone is HUGE I do it almost every fight. Against melees (who arent running) I can switch to prot disarm and switch back to battle or zerk within 2 seconds and they're helpless for 6.
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Old 01-03-2005, 03:15 PM   #12 (permalink)
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Quote:
Originally posted by ex-genj
How could you not get anger management especially on a pvp server? Switching to zerk and intercepting someone is HUGE I do it almost every fight. Against melees (who arent running) I can switch to prot disarm and switch back to battle or zerk within 2 seconds and they're helpless for 6.
That has nothing to do with Anger Management, that's Tactical Mastery (and yes I do that too). My TM is maxed. Anger Management just means rage decays 30% slower and that only works out of combat!

I'd rather use that point elsewhere, like Improved Hamstring.
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Old 01-03-2005, 04:55 PM   #13 (permalink)
ex-genj
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oh duh. Anyways anger management is better than it looks and gives "extra" rage - bloodrage gives 24.
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Old 01-03-2005, 05:07 PM   #14 (permalink)
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Aye, I can see Anger Managements use in PvE. I'm just not focused for PvE, honestly . If it worked in combat, maybe I'd try it....

In a dungeon, it'd probably help a lot. Once I'm infinitely rich I'll play with it.
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Old 01-03-2005, 11:02 PM   #15 (permalink)
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For you horde warriors, I would highly recommend improved shield bash. It's the ultimate way to fuck up cocky paladins =P
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