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| | #1 (permalink) |
| Registered User Join Date: Mar 2002 Location: Phoenix, AZ
Posts: 133
+3 Internets | WoW Aggro/Tether Bug WoW seems to have some odd bugs regarding aggro and the tether range on mobs. Take a look at this (short) video. I'm just standing in one spot, yet these three mobs repeatedly run up to me and then run away... Why do they do this? If a mob decides you are too far away, and runs home, shouldn't it forget about you, not run after you again, once it reaches its spawn point? I believe one (maybe more?) of the mobs was spawned to ambush me, once I picked up a book inside the house (I ran away). Was it set to automatically reaggro on me, or something? Video: http://students.guildhall.smu.edu/~ars/WoWBug.avi
__________________ Jerrith Healerson - 65th level Cleric - EQ1 50th level Bard - Vanguard |
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| | #3 (permalink) |
| Enough wicked gay on this board as it is. Join Date: Mar 2002 Location: France
Posts: 4,148
| That video is kinda creepy with the music and how the run up all spastic to look at you then run off.
__________________ Give me negative internets you cock sucking nobodies. RIP Spiderman-Troupe 2002-2008 |
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| | #5 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 3,680
| i think they spawn to ambush you then because of all the terrain they have to run around they're set to return to their tether, but because of the fact that you grabbed the book they still need to ambush you and will try on end |
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| | #6 (permalink) |
| Registered User Join Date: May 2002
Posts: 914
| The Xabraxxis quest in Dark Shore bugs mobs as well. You have to cure furbogs, but if one is agro it won't go and get cured. The mob will then follow you until you stop and attempt to engage, it will then stand still on that spot. |
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