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| | #1 (permalink) |
| snape kills razorgore Join Date: Jun 2002
Posts: 2,705
| lets get stupid! fucking MORONS GOD DAMN there are no words. from the soe site here. Written by Emil and copied from the Guild Summit forums: Pending Backflag Solution is in the Works I had the opportunity to speak with Lyndro, the developer in charge of creating the backflagging solution for the locked access zones, such as the Elemental Planes, Plane of Time, Qvic and Txevu. These zones will have an alternate method added that allows a different path for players to gain permanent access to the zone. In addition, there will be alternate paths to achieve access to pre-elemental zones. This solution is slated to be introduced to the game in mid December. It is important to understand that the actual methods of exactly how these backflagging paths will be implemented has not yet achieved full resolution. These details are subject to change; however, the concepts mentioned below are pretty much set in stone. I. Elemental Planes Currently, the method to gain permanent access to these zones requires the task of meeting a series of goals, in the form of a linear path of killing specific raid targets that ultimately grants the player permanent access to an otherwise inaccessible zone. In it’s day, the linear flagging for access flowed pretty well; however, as the content became less and less ‘new’, it became a chore to go backwards to reflag newer members to the locked zones. The Backflag Solution addresses these concerns. After the Backflag Solution is set in place, a player will be able to be shuttled into an elemental plane via the 15%/85% raid rule, and hail for the Elemental Gods’ quest piece as before; however, now that hail grants the player permanent access to that particular Elemental Plane. Example: 15%/85% raid into Plane of Fire, be present at Fennin Ro killing, hail projection… you now have permanent access to Plane of Fire (only PoF – you must defeat Coirnav for PoW access, Xegony for PoA access and the Avatar of Earth for PoE access. **NOTE: the decision on EarthA and EarthB access has not been finalized. EarthB access may or may not require the Mystical Arbiter key from EarthA. ). It should be noted, that this alternate access will have no affect on the PoP charm; meaning – using the alternate access path to the Elemental Planes and beyond will not enhance the stats on your charm. II. Plane of Time Currently, one could only gain access to the Plane of Time by being present at all 4 Elemental God defeats and gaining each of the 4 essences to combine into the Plane of time Key (quintessence of elements). The Backflag Solution for Time will allow for players to be shuttled into the Plane of time via 15%/85% raid rule, and now certain mobs in the Plane of Time will actually drop the quintessence of elements itself, for permanent access. It’s undetermined exactly which mobs and how many flagging opportunities will be available per trip. I got the impression that Phase 4,5 and Quarm kills will likely grant 2-3 flags per tier, for approximately 9 backflags per visit. Example: defeating Tallon Zek, Vallon Zek, Saryrn and Terris Thule will trigger a mob/chest to spawn, which will drop 3 quintessence of elements; the situation would repeat in phase 5 (defeating the 4 gods), and then repeat again after Quarrm himself was killed. III. Qvic/Txevu Currently Qvic access requires Uqua and Ikkinz 4 raids (Ikkinz4 raid access is dependant on a series of raid encounters). The Backflag Solution will also allow for the 15%/85% rule to shuttle in players, and will have raid mobs (Zoo/Cynosure) who will drop 1-2 flag tokens to grant permanent access to the zone. There will be a quest associated with gaining permanent access to the zone, meaning that you will not simply be given access by 15%/85% zoning in, and looting just the item from here. There will be additional steps that can be completed with a group, outside Qvic or Txevu. The solution has an analogous scenario located inside Txevu that will allow the player to bypass the need for for reflagging through the Noqufiel event. I dont even play EQ anymore and yet Im irritated. Its amazing how fucking annoying a company can be. |
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| | #2 (permalink) |
| A Relic Join Date: Jan 2002
Posts: 1,227
+13 Internets | And what would you do as a developer? These are not stupid ideas/solutions at all. They are actually rather good. I'm sure those still playing EQ will be relieved to see that they have an option that allows them to continue playing with their friends and new recruits without having to go through a hundred hours of backflagging. Heck, I would have liked to see this option back when I was raiding full time. I know it would have saved me untold amounts of trauma. |
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| | #3 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,268
+15 Internets | What Furor said. Backflagging is never popular, and it makes it hard for guilds to reivgorate their ranks without creating a large rift between the old guard and the new recruits. The old guard is burned out on the content the new recruits need to progress with the rest of the guild. Overall it's a required solution to meet the needs of guilds with declining populations.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #4 (permalink) |
| snape kills razorgore Join Date: Jun 2002
Posts: 2,705
| "Heck, I would have liked to see this option back when I was raiding full time." That is what I was implying was stupid. Sure, the changes are great for the people still playing. Where were they when you and a bit later I were bashing our heads against the walls, trying to keep guilds together in the face of fucked up content and idiotic backflagging? They drive an entire generation of end-game players out, retune the game for fuckin newbs, and then open the gates to the endgame. That is what is stupid. |
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| | #6 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 291
| Re: ffs Quote:
It's to little to late for a majority of the old school guilds. I would have loved something like this a year or 2 ago. Backflagging is a pain and NOT FUN! Last edited by Talenvor : 11-11-2004 at 10:12 AM. | |
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| | #7 (permalink) | |
| Rock and Roll Gangster Join Date: Aug 2003
Posts: 1,791
| Quote:
You have to be killing the elemental gods to be getting people into the eles. You need to be at the end of time to backflag people to time. This is a great change that just helps keep guilds that are staying in EQ together since they can know that they dont have to kill lower tier mobs over and over again for recruits. | |
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| | #8 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 37
| You have to love that they don't increase the charm stats. 'Oh well nevermind then, I want those charm stats.. it's going to put me over the top.'. Quote:
Glad to be rid of EQ1 and their horseshit. I'm not sure if any other group of numbnuts could possibly understand game design less. | |
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| | #10 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 37
| Exactly. It's the same damn executives that are at the helm. I do not believe for an instant that their strategies will change willingly because of a new product. The shit rolls down hill, and I don't care if you have 20 teams working independently of each other.. I will still be convinced that their hands will be tied by executive policy making and/or ineptitude. I will roll the dice at the Blizzard Casino, I'm done with Circus Circus. |
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| | #11 (permalink) |
| snape kills razorgore Join Date: Jun 2002
Posts: 2,705
| As soon as I saw the EQ2 videos, I knew it was shit. Same generic environments, devoid of any creativity or interesting features. Same bullshit all around. People who think EQ2 will be run better than EQ1 are fooling themselves. You cant polish a turd. But anyway, look at the niggas in EQ1 backpedal. Im surprised you dont just start at 50 now. |
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| | #12 (permalink) |
| Registered User Join Date: Mar 2002 Location: Kanagawa, Japan
Posts: 1,472
| You probably don't play EQ anymore (neither do I), so you most likely don't understand the situation, but compared to when you and your guild were having troubles with backflagging, it's 100 times worse now days. Now a days, no one does any of the pre-elemental bosses (not many people even do elementals outside of EXP anymore either) so it is nearly impossible to get the necessary flags one needs to join powerful guilds. Back in your day, it was still possible, it was just a pain in the ass. However, there were still people who did those zones at least. The flaggins situation has magnified greatly since you last played, and I think this is an awesome fix. Also, I don't see why the should have to offer a completely alternative method to gaining flags, I think hailing the elemental after the boss mob is just fine. This makes it so that a guild has to go through the normal progression, but if they have a few people who weren't online on the night that they killed a big new boss, then they can just hail the boss of the new zone later (the main problem with flagging before was that not everyone got the flag, because a few stragglers couldn't be online at the time). I don't see why you're so against this honestly. Is it some hatred for SoE and you just want to see EQ1 fail, or something? |
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| | #14 (permalink) |
| snape kills razorgore Join Date: Jun 2002
Posts: 2,705
| "I don't see why you're so against this honestly. Is it some hatred for SoE and you just want to see EQ1 fail, or something?" I'm not against it at all. I wish it was there when I was a guild leader. Whats fucking stupid is that it's taken them over two years since the release of PoP to figure out that something had to be done. |
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