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Old 11-08-2004, 02:35 PM   #1 (permalink)
Goanad
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EQ2 death system

What ever happened to that abortion of an idea wherein death of one person in a group is evenly distributed via exp debt to the other groupmembers?

This shit go live or go away like it should have?
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Old 11-08-2004, 03:03 PM   #2 (permalink)
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Went live, and from what I've seen, it works. If someone keeps dying, get rid of them. The amount of debt you get from a single death of another player is very small, and quickly worked off in something like 3-4 encounters.
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Old 11-08-2004, 03:09 PM   #3 (permalink)
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Went live and it's actually really good - most people like it since it's really actually trivially easy to fix with a group since it's shared.

If you group with a complete retard I guess it could get bad, but that just encourages ya to group with competent people.
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Old 11-08-2004, 03:37 PM   #4 (permalink)
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Another thing I wanted to ask about was whether or not a cleric who dies can run back and ress himself?

I read something or another about once you hit release like in lineage, the death is unressable?
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Old 11-08-2004, 03:44 PM   #5 (permalink)
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Priests can be rezzed by each other. During beta, there were items that a priest could summon and then give to other group members as an activatable rez. I'm not sure if those went live though.

As far as unrezzable death goes, I don't think there are any ways to circumvent the death penalty. You always gain debt, and your items always take durability damage. The only thing ressurect does is save you the hassle of running back to the place you died. This might change at higher levels with more potent rezzes, but I'm not sure.
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Old 11-08-2004, 03:45 PM   #6 (permalink)
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Quote:
Originally posted by Vaclav
Went live and it's actually really good - most people like it since it's really actually trivially easy to fix with a group since it's shared.

If you group with a complete retard I guess it could get bad, but that just encourages ya to group with competent people.
The answer would be no, but there's no reason to want to res yourself after you've returned to your spirit shard anyway.
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Old 11-08-2004, 03:48 PM   #7 (permalink)
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Those ress items were in the beta on last day of beta - my local Gamestop isn't getting it in until tomorrow, so no idea if they're live or not for sure, but I see no reason why not.
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Old 11-08-2004, 03:56 PM   #8 (permalink)
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The reason I asked the second question indeed focused on the more potent cleric rezzes that are sure to come with more levels. Certainly newbie clerics can't expect to get back any significant amount of exp more than any other similarly leveled player.

But at the higher levels, there simply cannot be a double standard wherein a cleric can rezz for a percentage of exp recovered for other but never himself. Why would you ever be a cleric if everytime shit hit the fan and you got buttraped at the higher levels, others could be rezzed for a much greater percent of their exp back than you could?
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Old 11-08-2004, 03:59 PM   #9 (permalink)
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Quote:
Originally posted by Goanad
The reason I asked the second question indeed focused on the more potent cleric rezzes that are sure to come with more levels. Certainly newbie clerics can't expect to get back any significant amount of exp more than any other similarly leveled player.
Well, they might appear to be "sure to come", but they don't. At least up to lvl 37.
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Old 11-08-2004, 04:12 PM   #10 (permalink)
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No upgrades to rezzes that I've seen - I'll manually cut and paste an XLS of priest spells I have here later if I get bored.
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Old 11-08-2004, 04:41 PM   #11 (permalink)
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There's no benefit to rezzing other than saving travel/clearing time. Running to your spirit shard (your body of all intents and purposes) and clicking it reduces your exp debt the same as getting a rez does. Priests get 2 rezzes their entire career. The first one received at a low level for non-combat only rezzes, and the second one around lvl 20ish which can be used in combat. Priests can (and will when the game goes live) target summon a click item to other players that allows them to rez a dead Priest. So say your group has 2 Priests and they both bite it, a Scout can go to stealth, run off to leash the mobs and clear aggro (if he gets lucky), then go back and rez a dead Priest to get the group up and running again.
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Old 11-08-2004, 06:10 PM   #12 (permalink)
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also if you yell and release the encounter you are not longer considered in combat so as a group leader we had our priest die and we still had 1 mob left so i yelled, which made everyone regen like they werent in battle and i was able to res the priest as they fought and finish the mob (for no exp/loot) but to save the day with no other deaths
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Old 11-08-2004, 08:36 PM   #13 (permalink)
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There are actually a couple variations on rez at the higher levels, with things like "Group Rez", but no rez spells in game reduce debt / restore exp.
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Old 11-08-2004, 09:24 PM   #14 (permalink)
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Quote:
but no rez spells in game reduce debt / restore exp.
Yeah, though I wouldn't be surprised to see a line of spells added later for Scout classes to reduce the debt, a similiar system to AO's.


But in any event, the EQ1 days of: "Oh fuck, I ate a death now need to spend 10 hours levelling" are gone.
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Old 11-08-2004, 10:37 PM   #15 (permalink)
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Eh, kind of. Debt is still experience lost, you just don't lose it as soon as you die. If you figure that you gain experience at a -50% rate until you earn 100xp, then you in effect have to earn 200xp, thereby flushing 100xp down the drain.

Why again can't we just lose the 100xp at the time of death? Right, the fear of deleveling characters. In that case, I could see a use for a debt system, but only in the event of a possible delevel.
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