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| | #2 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 387
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My personal favourite part. There is high end content we don't know about it. LOTS of it. And the best part is instead of the retards at SoE, we have the genius at blizzard designing it. | |
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| | #4 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,357
+18 Internets | Quote:
I won't be happy unless the top end guilds are beating their heads against a wall and have to gear up at the current level to beat the next one, midway through the end-game. | |
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| | #6 (permalink) | |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,688
+14 Internets | Quote:
But I'll go ahead and think happy thoughts, if it's all the same to everyone else. | |
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| | #7 (permalink) | |
| Registered User Join Date: Dec 2002
Posts: 333
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| | #8 (permalink) | |
| Registered User Join Date: Apr 2003
Posts: 525
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| | #10 (permalink) |
| Banned Join Date: Jan 2002
Posts: 2,027
| Starting raids off with a 40 man target initially is a huge mistake - its painful on guilds if they ever scale it back, and thats dangerously close to "autoattack and AFK" numbers..... I was expecting them to be 25-30 to start, I'm really disappointed. |
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| | #11 (permalink) | |
| Irritable Join Date: Apr 2002 Location: :noitacoL
Posts: 3,481
| Quote:
Again, they're mimicing EQ1. Dump a single mob in the game that requires 2-3 times the numbers of any other encounter in the game. Just like Guk and Sol, you will need multiple groups to do the big dungeon encounters but far more for the Boss. Just like Nag and Vox, you will need to zerg, or have a Guild much larger than the game can comfortably support. You just have to assume they're going to be putting more and more content like this in the game after release. Otherwise it makes very little sense and is exactly the cockblock SOE likes to pull. As for innovation, what do you expect? You can add AEs, addtional spawns, up the damage. Honestly I'm not sure what people expect. There's only so many avenues to beefing up encounter difficulty within the rules of the game engine. Oh, as for the worst MMORPG business decision of the day? This takes this cake | |
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| | #12 (permalink) | |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,688
+14 Internets | Quote:
Did they announce the number of people Onyxia is targeted for, BTW? I think I missed it. [Edit] I could hardly go without mentioning that the concept that 40 people = Autoattack and AFK in WoW is amazingly laughable. If they are testing the content with...you know, players with a pulse? There is nothing you can do that requires either pressing the same button every ten seconds or "hitting autoattack and going AFK" for any class that will bring you to even 50% efficiency. Hell, either one of those will almost assuredly leave you doing nothing very quickly under most group scenarios with most classes. If Vaclav has played the game, he knows this, but on we go, nonetheless. Last edited by FoghornDeadhorn : 11-05-2004 at 10:28 AM. | |
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| | #13 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 3,322
| what made me smile, and, maybe im the only one that likes this idea, is how they are doing loot. they never specify how much loot will drop(expected), but they do say that you can choose to keep the item or forge it into components for the items u will need to beat tougher raids. fucking brilliant. recycling all the shit from low ends to get to high ends, i heart it. Quote:
__________________ -its clobbering time Last edited by findar : 11-05-2004 at 10:36 AM. | |
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| | #14 (permalink) | ||
| Banned Join Date: Jan 2002
Posts: 2,027
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I guess you missed the part where I've decided to buy both, right? It's not going to be my primary game in how everything is currently looking, but I'm definitely going to play it some. (kinda like how alot of people are planning to play Guild Wars to goof around with it a little while playing WoW primary) 40 man targets from day one make me more confident in my "secondary game" category placement. Quote:
I honestly got bored and disinterested in EQ much quicker when our guild was "strong" fielding 50+ people regularly vs. "struggling" and fielding only 20-30 for a little history. And findar, you're not the only one who thought that idea was a good one. (since MOST will be instanced - noninstanced I'd consider it a horrifying concept though) Last edited by Vaclav : 11-05-2004 at 10:44 AM. | ||
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| | #15 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 3,322
| Quote:
well. noninstanced is funny and it really hasnt been explained yet. the idea behind the noninstanced raids is cool(giving benefits to everyone in the long run, uber guilds short run) but im not really sure how itll work(i read it on paper, execution is always different). wouldnt be surprised to see that whatever is needed for non-instanced raids also has a counterpart in instanced raids... like there is MEGAMAGMAGOD_01(non-nstanced, tier3) that guards fields of fire, or some shit, and is non-instanced... but there is KINGOFFLAMES(instanced, tier2) in the temple of fire or something and a GODOFTHUNDER(instanced, tier2) in cloud land, and the noninstanced takes parts of those 2 so you have to use a combo of gear. makes it a lot easier to make noninstanced events harder.
__________________ -its clobbering time | |
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