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Old 10-20-2004, 09:54 AM   #31 (permalink)
Algol Devilstar
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Ok, so you enjoy WoW, so did Qhue. Unfortunately what you failed to address is that Qhue wanted to feel like he was seperate from the hordes of morons that can level up almost as fast. While there is no endgame yet, I imagine in Blizzards attempts to make the game easy for the casual gamers that while the end encounters will be hard, you will be able to zerg them. So in the end not much is different. Hell I dont play EQ anymore because of all the morons at 65(and now 70) that I end up getting in a pickup group. Just not worth my time anymore.

edit: I hope to God I am wrong, because I was really looking forward to WoW taking over my addiction.
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Old 10-20-2004, 09:54 AM   #32 (permalink)
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Kreugan, you can just walk into the Serpent Sewers :P Theres an entrance in the theives way and one in the sprawl, up by the Black Magi. Unless you are refering to something INSIDE serpent sewers, but i have zoned into there from both entrances, and even have a quest to go down there and talk to some gnome hehe.
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Old 10-20-2004, 09:59 AM   #33 (permalink)
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Quote:
Originally posted by Burning_Samurai
Blah blah.
Once again you cannot post on these boards anything bad about WoW, the Fanbois of Doom will come and tell you what your opinion should be. Oh and note Burning Sam, that he said he played with friends, yet one of your inane "points" was that he should try playing with friends. Ok.
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Old 10-20-2004, 10:12 AM   #34 (permalink)
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Quote:
Originally posted by Doc
You got any better ideas? If so let's hear them. Otherwise Ctrl+Tab and continue looking at girls with huge tracts of land.
what the fuck is ctrl + tab ?
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Old 10-20-2004, 10:17 AM   #35 (permalink)
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Quote:
Originally posted by findar
what the fuck is ctrl + tab ?
It speeds up the flux capacitor.
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Old 10-20-2004, 10:23 AM   #36 (permalink)
Gar
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Quote:
Originally posted by hardcore_cracka
Gar, those are some of the worst fucking ideas for a game ever.
Yeah, then give me better ones that give balanced RvR and good challenge in gameplay. My favorite and very popular mud used just that type of ruleset.

Quote:
Originally posted by Templor
Seriously, loot from quests being destroyed if you are one level over the reccomended level for the quest and mobs one level lower than you not giving any experience... lol.

please say you were kidding =(
No, I was not kidding. I think you guys overlooked my opinion without giving it much tought.

Why I want this is simple. In WoW any monkey can search for mob 2 levels behind his current level and solo good, steady stream of experience without any risk. A warrior at level 40 can take multiple level 38 mobs, gain excelent experience without any skill or risk involved.

How's that for RvR?

That bloody well isn't a good consept. Those who just have more time than me, can go for excelent exp session showing nothing in gameplay to get _good_ results. As good as I get in group doign harder content that omg, need thinking to succeed in!

Why someone gets the rewards doign nothing with zero risk? That is current WoW for you.

bottom line is, why do you get exp if there is no risk in it? Why do you get anything if there is no factor in skill or tactics? If you get rewards just by hitting buttons like a stupid monkey in random order, thats called timesink, not fucking intresting gameplay.

And fear not, this type of setup of forcing players to only exp and fight monster that give them good challenge has been tested in many mud enviroments and proven to be extremely good setup for this genre.

The idea is simple. You always have to fight monsters that are serious challenge. That way your players get much better in group tactics and communication and omg get the needed challenge ingame. Best mud's where like this, always when you wanted experience or advancement you had to fight like hell. Not autopull gimp mobs. EQ fucked on this same matter. People @ 55-60 sat in sebilis chainpulling fucking frogs when they were intended for players 10 levels lower, without any risk.

YEAH! Spend more time without any skill or tactics = win?

Maybe there is alot of shit we could still learn from muds and how questing and epxing worked in best of them.

Questing or exping = no result if risk is not involved

That is what I want. WoW is not delivering it atm.

If you have better ideas, please explain them or stop flaming my post.
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Last edited by Gar; 10-20-2004 at 10:31 AM..
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Old 10-20-2004, 10:25 AM   #37 (permalink)
Gar
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Quote:
Originally posted by findar
what the fuck is ctrl + tab ?
It switches tabbed www pages in browsers. Such as Opera or FF. Ever heard of tabbed browsing?
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Old 10-20-2004, 10:27 AM   #38 (permalink)
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Quote:
Originally posted by Kreugen
(I've yet to find people to do Den of Thieves, Serpent Sewer, or Bloodskull valley access, any tips?)
Den of Thieves, you mean Den of Darkblades? Entrance is in Thieves' Way, near the Lady, before undead spawns start, you must do a quest to get key (flag) to be able to enter, given by a ratonga female in Thieves' Way.

Serpent Sewer can be accessed too from Thieves' Way (too difficult to describe) or from the Sprawl, where all the Black Magi are, there will be a sewer grate there.

Bloodskull Valley access, I dont know, unless youre talking about Bloodskull Hiden Vale, which is in Commons, southish, along the wall of the zone.
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Old 10-20-2004, 10:30 AM   #39 (permalink)
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Quote:
Originally posted by Gar
It switches tabbed www pages in browsers. Such as Opera or FF. Ever heard of tabbed browsing?
no i have, just dont use it. never got into the bandwagon of all those freeware programs.

+ i usually have to reinstall windows so often due to rediculous acts of nature that i dont wanna get caught up in a huge list of software to reinstall. last reformat was because lightning hit my house.
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Old 10-20-2004, 10:47 AM   #40 (permalink)
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Kreugan, you can just walk into the Serpent Sewers :P Theres an entrance in the theives way and one in the sprawl, up by the Black Magi. Unless you are refering to something INSIDE serpent sewers, but i have zoned into there from both entrances, and even have a quest to go down there and talk to some gnome hehe.
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Old 10-20-2004, 11:01 AM   #41 (permalink)
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Just because someone can camp mobs endlessly for xp doesn't mean shit. WoW isn't about leveling, fucknuts. What seperates the good players from the shitty players is the challenging content, which means the high-end instances. Sure, you can zerg those down currently, but that will probably be fixed. Besides, what does it matter if someone else can do it with twice as many people? If you can do it with less and more efficiently, then what the hell is the problem?

If you want interesting gameplay, then just don't kill things that are easy. Duh.
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Old 10-20-2004, 11:03 AM   #42 (permalink)
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Quote:
Originally posted by Gar
Yeah, then give me better ones that give balanced RvR and good challenge in gameplay. My favorite and very popular mud used just that type of ruleset.

The idea is simple. You always have to fight monsters that are serious challenge. That way your players get much better in group tactics and communication and omg get the needed challenge ingame. Best mud's where like this, always when you wanted experience or advancement you had to fight like hell. Not autopull gimp mobs. EQ fucked on this same matter. People @ 55-60 sat in sebilis chainpulling fucking frogs when they were intended for players 10 levels lower, without any risk.

YEAH! Spend more time without any skill or tactics = win?
Blizzard's cash base is casual gamers. If you make a game that requires grouping then you will need to have people who are extremely good in groups--ergo, people who game all the time--that's NOT Blizzards player base, those people don't have the time or desire to invest that much effort into a game.

Get this straight right now: WoW is NOT being created to satisfy those disillusioned with EQ. If you are a hardcore gamer the only game that is going to satisfy your addiction with the difficulty and giving you niggahs the bragging rights you so desperately crave is for now, until Vanguard comes out, EverQuest.

Swallow your pride, quit your overanalyzing of WoW and EQ2 for that matter, and go back to EQ1 where you belong. Face it, EQ1 is the only place that has a playground for you--but I guess that's what pisses you off most.
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Old 10-20-2004, 11:05 AM   #43 (permalink)
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Quote:
Originally posted by Merauk
His post was the problems he had with the two games, he didn't say why either wouldn't be a commercial success. I think The Sims is the stupidest fucking game ever made, that doesn't mean it isn't commercially successful; it just means it isn't a good game for me.
My post was aimed mainly at mkopec1's rabble.
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Old 10-20-2004, 11:18 AM   #44 (permalink)
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Quote:
Get this straight right now: WoW is NOT being created to satisfy those disillusioned with EQ. If you are a hardcore gamer the only game that is going to satisfy your addiction with the difficulty and giving you niggahs the bragging rights you so desperately crave is for now, until Vanguard comes out, EverQuest.

Swallow your pride, quit your overanalyzing of WoW and EQ2 for that matter, and go back to EQ1 where you belong. Face it, EQ1 is the only place that has a playground for you--but I guess that's what pisses you off most.

Amen. For those of us not in college anymore, a faster paced game like WoW is a godsend.
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Old 10-20-2004, 11:39 AM   #45 (permalink)
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Quote:
Originally posted by Doc
Blizzard's cash base is casual gamers.
ALL game companies cash base is casual gamers.

There will be raid content, they are targetting hard-core gamers too. There were starcraft tournaments, ladders, there was people grinding to level 99 in Diablo 2 (took a couple days to get to 70, and the rest of the year to get to 99, going to complain people leveled too fast in D2?) People who buy into greed games and can stand farming the same fucking mob night after night like a good "hardcore" gamer will no doubt be happy as a pig in shit with WoW when it comes out.

As for saying WoW is targetting at drooling mouth breathers and EQ2 at brainsurgeons, give me a fucking break. Even the most retarded shit could be wearing god gear in EQ, you just needed to be in the right place (i.e. guild) at the right time (and playing cleric didn't hurt either.) We had people that would consistantly get killed going across western wastes walking around with the best gear in the game. All MMORPGs reward who you know and how much you play far more than how good you are.
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