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Old 08-17-2004, 03:30 PM   #16 (permalink)
Shinrai
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They removed invis? excellent, it looked really broken, allowed lots of exploits and added precious little to the gameplay. And the mage class certainly didn't need it for balance.

In fact I hate invis in EQ too, when you have to invis past content it's a pretty clear sign that the content is boring.
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Old 08-17-2004, 03:42 PM   #17 (permalink)
Malakie Torsade
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Quote:
Gar said:
Best moments in EQ, where those that you really were afraid that you might die and lose yer corpse.
ehh.... No. Maybe for some people, but the fear of losing your equipment pretty much went away with summon corpse. I was more frustrated over losing than the possibility of having to do a CR or losing my corpse.

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Quest system just means pick up all the quests you can find in area A, move to area B when all quests are done in area A.
Are you in the Beta Gar? Seriously? BC I rarely just stay in the same zone and finish all the quests there. I tend to bounce between a few.

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World is small, there is no adventure in it.

...

Are there going to be any real multiplayer dungeons like sebilis? Or are they all instanced to your own group or raid? This might also be reason why everone complains the world is really, really small.
What? Seems quite large to me, especially considering a few outdoor areas are still unavailable. Where are these people who are complaining about the world size? And why are people calling to go back to non-instanced dungeons? Did people really LIKE fighting for spawns, sitting on "lists" to get into groups, trains, and being forced to just have mobs pulled to you for 4 hours? I'm sure Vanguard will be sure to bring that back for folks who where into that kinda thing...

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What comes to the DEVs pushing this to be loot fest 2.0, what the fuck you think MMORPG's are about?
You realize that a lot of people don't just play for loot, right?

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Vorph said:
I dunno about them not having a vision, but I'll definitely say that today's announcement of removing invis from mages because a bunch of gimps who suck at PvP whined about it doesn't sit too well with me.
Right... because with great skill and strategy, you could uncover invis mages. Oh wait...

I will agree that taking it out completly might have been a bit far. It needed a PvP nerf for sure, but I didn't think they'd remove it completely.
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Old 08-17-2004, 03:58 PM   #18 (permalink)
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Thanks for patch info tigole.. I just hope you don't get in shit for posting official info on a non official site before the official site and disapear like Kat =p
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Old 08-17-2004, 04:00 PM   #19 (permalink)
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Originally posted by Tigole
I challenge you to make that same accusation when the patch goes up (a matter of hours).
Proof of a patch today!

Now if only I had beta.
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Old 08-17-2004, 04:03 PM   #20 (permalink)
Khalikryst
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Smile for the b.net kiddies because they're linking this thread left and right over on the community forums.
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Old 08-17-2004, 04:04 PM   #21 (permalink)
FoghornDeadhorn
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http://www.worldofwarcraft.com/threa...2082&s=new#new [Edit] What the hell, broken link already? hahaha

I'd like to add to the discussion here that while people are crying about "not enough content" this patch looks mighty impressive content-wise. While sometimes it has been a downer knowing there's only so high you can reach for in the game, launch is looking to be sweeter by the minute. Too bad I'm in the middle of heading to the cap from scratch again and it will be weeks before I see the new stuff.
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Old 08-17-2004, 04:15 PM   #22 (permalink)
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Quote:
Originally posted by Malakie Torsade
And why are people calling to go back to non-instanced dungeons? Did people really LIKE fighting for spawns, sitting on "lists" to get into groups, trains, and being forced to just have mobs pulled to you for 4 hours? I'm sure Vanguard will be sure to bring that back for folks who where into that kinda thing...


Uh....... so in this quote, you are also implying there is some solid form that makes a dungeon, and that EverQuest defined it? And that the camps and size of the dungeon must fit exactly into the mold so that there are 'lists', 'trains', and 'fighting for spawns?


Or uh
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Old 08-17-2004, 04:20 PM   #23 (permalink)
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Originally posted by Sampo
Uh....... so in this quote, you are also implying there is some solid form that makes a dungeon, and that EverQuest defined it? And that the camps and size of the dungeon must fit exactly into the mold so that there are 'lists', 'trains', and 'fighting for spawns?


Or uh
Or what man? I take it you know exactly what card Sigil has up its sleeves to eliminate this? I know they've made vague reference and it has something to do with content...I'm as intrigued to see how it pans out as anyone else, but I can say that the intimacy of an instanced dungeon is a very cool experience in WoW, one I would not trade. It is also a system we have in our hands, and Vanguard, right now, is two birds in a bush.
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Old 08-17-2004, 04:33 PM   #24 (permalink)
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Good god, there's already people on the WoW board whinging about Tigole posting here (particularly the "matter of hours till patch" bit) instead of posting such information at the WoW board.

I swear to god, Blizzard's potential player base (a significant portion of it at least) is quite possibly the single biggest problem they are going to have.

Cheers,

Sorran.
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Old 08-17-2004, 05:31 PM   #25 (permalink)
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The board-trollers signify a certain segment of the population, I think you know that.

And because I can't stop posting in this thread I want to say that recently I have reacquired the same excitement about this game that I had before I got my hands on it, and that's saying something.

I am also so happy for rogues right now. Between the drinking nerf and the temporary elimination of invisibility Rogues now have the sustainable DPS, and are no longer a second-rate scouting class. I'm going to save my list of why 90% of mages are the worst players in the game for later.
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Old 08-17-2004, 06:01 PM   #26 (permalink)
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Tigole is the shit. Just need to state that again.
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Old 08-17-2004, 06:18 PM   #27 (permalink)
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Quote:
Originally posted by FoghornDeadhorn
I'm going to save my list of why 90% of mages are the worst players in the game for later.
Hey, as long as you're on a roll, I could use some more comedy gold. The official forums are a little dry at the moment!
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Old 08-17-2004, 06:18 PM   #28 (permalink)
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I never even really used invis to gank people in PvP. I can sneak up on them just fine without it. The real problem in PvP was polymorph. A mage could polymorph(fast cast time) someone then cast pyroblast unmolested, following up with an instant cast fireblast, killing pretty much anyone instantly but warriors or pallies.

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World is small, there is no adventure in it. This is a huge problem for me atleast
Uh...the world is HUGE.

Last edited by Coraniz : 08-17-2004 at 06:23 PM.
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Old 08-17-2004, 06:21 PM   #29 (permalink)
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Tigole, do you have a rough guess as to when the next batch of Beta keys are going out?
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Old 08-17-2004, 06:30 PM   #30 (permalink)
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you can take care of dungeon overcrowding problems fairly easily, having more dungeons takes care of it, instancing some dungeons and not instancing others takes care of it, since i havent play wow or any game which used heavy instancing yet ill reserve final judgement but imo it would hurt the sense of community to have all instancing in dungeons, seb was a great dungeon, lists sucked ya but there were solutions to that other than instancing, hell half the time the lists were because of the triad required for grouping at the time and not because there were no open areas.. in other senses its ok i cant really honestly say i met that many people in dungeons who werent in my group.

Biggest worry personally for wow is trivial travel making the world seem small and not letting different factions group together, oh and the bnet morons who will play. I honestly hope an mmo comes out with lineage 2 style leveling, hard as hell and you didnt fly through the content in half a day.. to bad it was boring and had no content other than leveling.
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