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Old 08-17-2004, 11:14 AM   #61 (permalink)
Coraniz
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What they really need to do is add a group exp bonus.
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Old 08-17-2004, 11:18 AM   #62 (permalink)
Tuco
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There's no group exp bonus????


When Diablo2 came out it was very exp innefficient to group, probably 99.9% of the time people were exping they were soloing, the other .1% was just for fun.

They added a group xp bonus and bam, everyone groups. I can't comment on post 1.10 though.

They need to make grouping better, because it's more challenging(If you take on tougher mobs), and is more fun generally. Among the addiction from making friends etc.

Groping with quests needs to be the best way to exp from level 1->60. Soloing and grinding should still be a viable way from 1->60 though.
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Old 08-17-2004, 11:50 AM   #63 (permalink)
The Bog
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Quote:
Originally posted by Tuco
There's no group exp bonus????
Oh god no.
Group exp is awful unless you're doing elites.
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Old 08-17-2004, 12:59 PM   #64 (permalink)
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concur.
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Old 08-17-2004, 01:31 PM   #65 (permalink)
Malakie Torsade
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Quote:
I have been playing my mage unguilded and don't have any trouble with grouping when I want to.
heh... if you are playing a Mage, Priest, or Warrior, never post that you have no problems getting a group; it's assumed. They are currently the "Holy Trinity" of WoW. It helps that every retard thinks you have to have a Mage to do any dungeons. Everytime I see "LF 1 more for SM, need Mage, PST" I want to explode. Thankfully, Sap misses about 10-15% of the time, again ascerting that Mages are superior in all aspects and making it so noone wants the Rogue to do CC/pulling. Not that I'm bitter.

I have a 38 Rogue and a 40 Rogue. Both of these solo'd the vast majority of the time. That is because 1) I play very late (1AM -6AM EST,) 2) Rogues are currently undesireable, and 3) it's usually more efficent for me to spend my time soloing most quests vs trying to put a group together.

They really need to make collection quests more group friendly. Unless there are lots of mobs, it's usually much better to solo or maybe duo. And there are a TON of collection quests... way too many.

I agree that WoW needs to stay solo friendly... but grouping should be significantly better in most cases.
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Old 08-17-2004, 01:42 PM   #66 (permalink)
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Actually, the best xp is duoing quests, you're not held back by the collects too much and you can do just about every quest besides elites with 2 people. I've duoed with a warrior from 20 to 50 and I got there pretty fast, faster than a soloer imo.
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Old 08-17-2004, 01:55 PM   #67 (permalink)
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Well, it sounds like the patch is going to drag everyone else down to the level of suck of warlocks, druids, and rogues. That's certainly one way to balance things, I guess we'll see what happens when the patch notes are out.

I can understand your bitterness, but I think the problem lies with rogues and not with mages (except that pyro is grossly overpowered--not that I'd remain a fire spec mage after the drinking change goes in anyway). I think the people who are gloating over the invis removal are petty little bitches who probably deserved it all the times they got their asses ganked by a mage.
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Old 08-18-2004, 05:01 AM   #68 (permalink)
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I cannot speak for PvP server, but on Beta, Horde side, being a Warrior doesn't help you get a group. Doing a /who 50 usually nets you about 80 results, about 30 being warriors, 6 being priests. So getting a group as a Warrior can actually be quite hard. I can't speak for alliance, that usually has 200 50s on, with about 60 being Warrior, 30 priest. They have unbelievable amounts of healers alliance side... Hopefully Priest talents will make them more popular.

The changes made in the patch were all critical fixes, and while I am not done downloading yet, I can't wait to get in. I play a Warrior as my main and a Mage as my primary alt, so its not like I don't have an investment in the nerfing, but I'm quite happy with what I have read. Enrage wasn't really that overpowered, so I'm wondering what they did to it to make it not increase attack speed and stay useful.. Maybe it lasts a fixed time instead of 4 hits, I dunno.
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