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Old 08-11-2004, 06:07 PM   #31 (permalink)
Xandelwyn
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Quote:
Originally posted by DisgruntledOrangatang
I have a question on how quests work? What do people mean when they say they have quests left over? Can you not do quests once you are 'too high' just for the fun and the reward if you are past the level range for them?
Yes, you can still do them. Its just most likely you won't bother since you still have plenty of other quests to do for bigger rewards.

I am enough of a completist that I *try* to finish all of the quests in an area, but I do find myself from time to time just dropping a quest to make room for a newer/better quest in my log.
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Old 08-11-2004, 07:04 PM   #32 (permalink)
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When I mentioned having quests left over I meant I had quests available for my level that I hadn't finished yet before hitting the level cap. I could still do the quest and get the item/money rewards but I wouldn't get the xp reward if I turned them in while capped.

So basically, there are more quests available to me than I needed to level.
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Old 08-12-2004, 08:37 AM   #33 (permalink)
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Have capped at least one character each of the last 3 pushes(alliance rogue 30, horde shaman 39, alliance rogue 50 now). This push the only time I've actually grinded out exp was when I was 100-150sp short of Artisian Weaponsmithing. Went to the previously mentioned whelps.

The only time I'd really say I *grind* is when trying to farm something. Smithing materials mostly. Anyhoo, the spots where straight out killing is bar none better than questing etc are few and far between. Generally any time you're grinding on something you could be killing stuff about the same level somewhere else on a quest and getting a nice 5-9k exp boost at the end.

Someone mentioned grinding in temple earlier. Well, there are like 4 quests that send you there I think=)
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Old 08-15-2004, 02:55 PM   #34 (permalink)
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Re: Re: .

Quote:
Originally posted by Mkopec1
I thought it was rather clear. Fuck the quests, make them a part of the overall experience not THE experience.

So If I dot wanna run quests like Indiana Jones that night I might as well not play right?

Quests should be a way to level not the only way.

IT totally ruins the social aspects of the game. Everyone is soloing.
im guessing you arent in beta then.
well, once you get in beta you might be pleased then. nobody is stopping anybody from killing monsters from 1 all the way to max level (50 right now).

if you wanna kill murlocs or anything else "til your eyes bleed," go for it.

its up to you to find other people who want to buckle down and spend 8 hours kiling the same thing over and over in the same spot. I think you're a rare breed who wants stagnant gameplay just for almost mandatory conversation.
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Last edited by emoo : 08-15-2004 at 03:03 PM.
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Old 08-15-2004, 03:25 PM   #35 (permalink)
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I can't imagine how anyone would prefer grinding over wow's quest system. Why of why would you prefer grinding????? Its impossible to fathom how that is possible. Ive done my share of grinding and it was never fun after the first hour or so.
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Old 08-15-2004, 05:28 PM   #36 (permalink)
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I don't think anyone here is complaining over a lack of grinding versus questing.

The problem is that WoW's quest system promotes solo play. As a mid 20s Warrior, I can scoop up a nice load of quests and run through them in a day without interacting with a single person. After a while it actually starts to feel a lot like grinding.

In those cases, there are zero bonuses for grouping. Solo xp vs group xp is almost incomparable. Even doing higher level elite quests in a fast killing group is slow slow slow xp until the big reward at the end. Running through the Van Cleef instance, for example, netted me maybe 4 bubs of mob killing experience. That's crawling compared to what I could do solo-grinding, err, questing.
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Old 08-15-2004, 05:44 PM   #37 (permalink)
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Keep in mind that most people stick to their old guilds/clans as well. Not a whole lot of people are out there to meet new people.

When I first started playing EQ I was eager to meet new people, chat up, group up, etc....now with the sheer amount of newbs out there it's hard to find people as cynical as I've become.

Not to mention that 80% of the non-instanced quests are collecsts or delivers...neither of which are very condusive to grouping and Blizzard refuses to listen to any suggestions on how to improve it. (IE: Every person in the group with the collect quest increases the chance of said item dropping by 20%).

Also when you do group for kill quests, you get 1/2~1/10th the xp so where you might have made 10k xp killing the mobs for 5k quest xp, you'll only get 2k xp for the 5k quest xp.

Personally, if they really want to promote questing, they should just get rid of mob XP altogether. They'd have to fiddle with the quests so that a quest worth 2k xp doesn't take 4 hours (that fucking rod of the yeti's anyone?) but ultimately it would kill any aspect of grinding.
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Old 08-15-2004, 07:42 PM   #38 (permalink)
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They can't really do that. Travelling, resource grinding and even questing itself rely on incidental combat to provide danger and challenge. Making this aspect generate zero XP would cause there to be even more whining than there is at the moment.
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Old 08-15-2004, 09:28 PM   #39 (permalink)
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personally i dont have any problem with questing being the main source of experience but they need to make it so that people want to group to do quests. This is supposed to be an spo (singler player online) game
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Old 08-16-2004, 06:26 AM   #40 (permalink)
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Quote:
Originally posted by Zignor
I don't think anyone here is complaining over a lack of grinding versus questing.

The problem is that WoW's quest system promotes solo play. As a mid 20s Warrior, I can scoop up a nice load of quests and run through them in a day without interacting with a single person. After a while it actually starts to feel a lot like grinding.

In those cases, there are zero bonuses for grouping. Solo xp vs group xp is almost incomparable. Even doing higher level elite quests in a fast killing group is slow slow slow xp until the big reward at the end. Running through the Van Cleef instance, for example, netted me maybe 4 bubs of mob killing experience. That's crawling compared to what I could do solo-grinding, err, questing.
Thank you for actually recognizing what I was bitching at.

As I see it, aside for those rare quests that you need a group for, there is ABSOLUTELY NO reason to group in this game.

People dont think that running 100 quests solo from LV1-50 is not grinding? Your fucking fooling yourselves! Welcome to AO solo missions. YAWN!
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Old 08-16-2004, 06:29 AM   #41 (permalink)
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Quote:
Originally posted by ganthornx
personally i dont have any problem with questing being the main source of experience but they need to make it so that people want to group to do quests. This is supposed to be an spo (singler player online) game
Thank you!

this is exactly my biggest beef with this game.

While we should have the ability to solo, grouping should provide better exp rewards, better loot and overall reward the players which group. Soloing quests all day long = YAWN!

MULTI PLAYER, key words there folks.
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Old 08-16-2004, 06:30 AM   #42 (permalink)
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I grinded most of 40-50 on whelps, much much faster then questing at that level, did 45-50 in something like 13-14 hours total. But that is mainly because those whelps give far too much exp for how easy they are, which is likely to change next patch with the elite changes.

Generaly speaking doing a mix of quests/grinding is best, but at higher levels quest exp doesn't really scale as well as mob exp, and there are less quests bunched together like lower level quests, which makes for alot more travel time. Those factors combined makes grinding more appealing, for now at least.
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Old 08-16-2004, 03:13 PM   #43 (permalink)
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But nobody, and I mean NOBODY, grinds through this game. People do it full bore quests, and it works just perfectly. You'll get enough skill points to raise the level cap of tradeskills for your level for about two tradeskills and each's collection method skill, even questing.
Yes. People do it. I "ground" xp from level 45 to 50. I did quest all the way up to 45, and loved it.

The raw truth is, at level 20 or level 49, grinding is far more "efficient" to leveling up. And yes, by "far", I mean vastly superior.

Do I make 30,000 XP an hour, or maybe 10k if I'm lucky from doing 2 quests and maybe an additional 2k xp from just killing those quests? The poster is right. At any level, mindless slaughter is more efficient. Is it fun? Nope.

And if you think you get enough skill points from just questing, you obviously aren't in beta, or haven't done more than one tradeskill at best.

There's no way in hell you can do two artisans just questing. Period. That was the other side benefit to grinding -- the skill points are wonderful. It was a strong reason I chose to "grind". (That and to catch up with friends)
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Old 08-16-2004, 03:51 PM   #44 (permalink)
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Skill points is one big strike against 'all quest, no grind' playstyles, and the other is money. People don't just miracle a horse out of their ass at 40 after paying for all their spells. Maybe it's different for melees, none of them interest me in the least bit til Hunter is out, or possibly a rogue once I see the talent list.

To be honest though, I don't even notice the grind. I pick a quest and I go kill the required stuff and then I kill about 3958034930 more of the same thing (or something else nearby that has a 0.000002% chance to drop an item/recipe I want) til I don't feel like doing it anymore. Even solo I don't really find myself getting bored much. Kind of surprising because I have absolutely zero tolerance for tedium in these games nowadays.

As far as the original topic, the rest state is a complete worthless joke now. They should either just remove it entirely or give it at least SOME balls again. I laugh every time I'm walking through a town and see "You feel rested." Wooohoo, bring on that 2 xp bonus for the next thing I kill!~

WoW would be a truly great game though if they just put in a fucking name filter, and provided they don't stick to Diablo2-esque periods of time between patches like they have so far in the beta.

Last edited by Vorph : 08-16-2004 at 03:56 PM.
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Old 08-16-2004, 05:54 PM   #45 (permalink)
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ExAcTlY, iM tIrEd Of SeEiNg ThIs TyPe Of ShIt.
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