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| | #17 (permalink) | |
| Fires of Heaven Member Join Date: Feb 2002
Posts: 290
| Quote:
MMORPG's generate their revenue by monthly fee's and expansions, not in initial box sales. If you rush your production cycle and sour your customers initial impression (Shadowbane), no amount of fan boi flag waving is going to get it back (Shadowbane), nor will any amount of improvements (Shadowbane). | |
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| | #18 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 223
| I'd say it's an issue of whether the games are good or not, not when they're released. Personally, I'm hoping that EQ2 is going to be a more hardcore game than WoW, therefore releasing first wouldn't be as big of a deal as people here make it out to be because the hardcore people would go out and buy it regardless. WoW is way too easy and arcady for my style (potions, the food/drink system, and race wars have no place in a MMORPG imo). After my beta experiences with WoW, the only reason I'd buy it is if there was nothing else worth playing. Either way the release date argument is pretty moot; obviously, EQ2 is going to be released first. Blizzard really has to hope that EQ2 is another shitty SOE product like SWG, because if it's another hit like EQ1, a lot of people including myself aren't even going to give WoW the time of day. Last edited by Morb : 08-10-2004 at 09:30 AM. |
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| | #19 (permalink) |
| Registered User Join Date: Nov 2003
Posts: 7
| According to Gamespy they are both coming out November 15. Amazon shows WoW out October 15, and EQ2 out November 15 as well. I was initially hoping they would go up against each other head to head on the same day. Last edited by Aurard : 08-10-2004 at 09:35 AM. |
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| | #20 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 77
| Quote:
COH isnt that great a game, but its come out at a time when theres not much else new on the market. I myself even bought the game and subscibed for a few months, something i would not have done had EQ2 or WoW been out. Like i said, timing wont guarantee some kind of "victory" people are talking about. But it will definately have an effect on revenue. Id be surprised however if anyone here cares which game "wins" in the popularity stakes. The most popular game does not automatically make the better game. FFXI for instance has a larger player base than EQ according to the last stats. I would doubt many here take that as a confirmation of FFXI's superiority. | |
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| | #21 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 1,312
| Quote:
So trying to say that EQ is tops because it keeps bringing in new blood is kinda misleading. The new players were drawn in by the existing community, at least in part. | |
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| | #22 (permalink) | |
| Banned Join Date: Nov 2003 Location: A-T-L-Joja
Posts: 540
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| | #23 (permalink) |
| Registered User Join Date: Nov 2003 Location: Los Angeles
Posts: 355
| I would think that SoEs push for an expansions every 6 months plus aggressive repackaging and marketing of old content would point towards box sales being a significant source of revenue. If you take the 1 year average subscription figure as fact, that is 1 initial box sale and 2 expansions as well as 12 months of fees. $100 for the boxes ($40 for old content, $30 for each expansion) $143 in yearly fees ($13 for 11 months, 1 month free) Box sales are creeping up on half of their revenue in that example. Maybe my numbers are off but even if they are I don't think you can say MMOs do not generate their revenue with box sales. EDIT: Just noticed after a browse on Amazon that the boxed sets haven't been up to date with current expansions. So add in another expansion or 2 for a new player to catch up after buying the current boxed set. Last edited by Witoubo : 08-10-2004 at 10:36 AM. |
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| | #24 (permalink) | |
| Hey, man. We've been riding in this same lousy bus since 1978! Join Date: Oct 2003
Posts: 1,043
| Quote:
got a source for this? | |
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| | #25 (permalink) | |
| Good. Bad. I'm the guy with the gun. Join Date: Mar 2002
Posts: 1,044
+2 Internets | Quote:
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| | #28 (permalink) |
| The troll who sold the world Join Date: Jan 2003 Location: State College, PA
Posts: 2,699
| I just logged onto EQ for 20 minutes. I insulted a few people. I told another one that he was a big soggy vagina. I then logged. I threw my cd's in the bin outside. It's full of maggots. The moral of the story? No matter how many people tell you "it's great fun," EQ1 is not interesting once you have played WoW.
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| | #29 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| Quote:
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| | #30 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,205
| Quote:
100% of the fee goes into SOE's pocket. For expansions, that depend a lot on where you get them. At one end of the spectrum, digital downloads give 100% to SOE. At the other end, the $30 box you buy at your retailer translates into about $10 revenue for SOE (typical breakdown of a box sale is 1/3 for the publisher, 1/3 for the distribution channels, 1/3 for the retailer). Mail order straight from SOE squeezes out the retailer part (SOE = publisher + retailer in that case). It used to be important that you'd get boxes on retailer's shelves - a new expansion stimulates sales of the base game. I'm not sure SOE still considers important to push EQ1 on the retailer's shelves, hence the switch to digital downloads / direct sales for the new expansions (might as well squeeze out more, if the expansion aren't fulfilling their secondary function, which is to attract new players to the basic game). | |
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