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| | #1 (permalink) | |
| Registered User Join Date: Jan 2002
Posts: 117
| Teleporting is out of Everquest 2... http://eq2.forums.thedruidsgrove.org...ead.php?t=7848 Quote:
Last edited by Zyphria : 07-25-2004 at 10:21 AM. | |
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| | #3 (permalink) | ||
| Registered User Join Date: Apr 2002
Posts: 295
| old news. Here's more Quote:
Quote:
I especially like their concept of them not willing to make their zones and content trivial by allowing instant access everywhere right off the bat. A concept many games missed the boat on by listening to whiners. | ||
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| | #4 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 740
| The POP Portal's being so easy and ubiquitous crushed the immersion in EQ, just wiped it out of existence for me. Field of Bone is not meant to be two zone outs from Halas for ever level one character. |
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| | #5 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 295
| Quote:
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| | #6 (permalink) |
| Sons of the Storm Heal Bitch Join Date: May 2003
Posts: 771
+1 Internets | The lack of porting makes me wonder how big the world will be... and if the world is small, it makes me wonder how much content there will be =( But maybe the world is fucking huge and they just want you to run. |
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| | #7 (permalink) |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 667
| Seems like they are designing the world to be based on the cities. They will, from what I can tell, be the center of your players existance. You meet back and travel foward. While they mention portals and TP, they make no mention of gating, evacing or CotH type spells. Anyway, if they design all the content to spiral outward from a center location, and including have content INSIDE the city itself (sewers, dungeons, city sections) then an awful lot of content can be built in a large area that takes less time to travel in than a linear type world. So while the progression difficulty and content wise may start from a center point and then move around it in progessively larger spiral path, the movement to the areas can be straight to the place you want to be.
__________________ Well now everything dies baby that's a fact But maybe everything that dies someday comes back Well I got a job and tried to put my money away But I got debts that no honest man can pay |
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| | #8 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,934
| I bet druid teleport will be introduced with the first expansion "Jump to Lightspeed"...
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer |
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| | #9 (permalink) |
| Registered User Join Date: Jan 2004 Location: Memphis
Posts: 66
| They said every character including pure melee will have a gate-type of spell/ability/power to get them back to their home, but it isn't ment to be used as an evac type of spell to get out of danger's way. |
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| | #10 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,229
| Lack of teleportation is stupid. Those of you who want an immersion are simply idiots. This is just a game. The extent of which is a monitor and, if you bother, speakers. Nothing short of add ons that hit you when you get attacked, throw water on you when you swim, etc .. no computer game can really be immersive. If you want to look at the fantasy world and actually pretend you're in it, I feel sorry for you. It isn't real. If you have a choice between PITA and easy comfort, choose the latter. There obviously need to be challenges with content .. difficult mobs, encounters, etc. Perhaps even specific travel routes could be dangerous. But the fact it takes me 10 minutes to get to cobalt star outside of a port is retarded. That's 10 minutes without risk, without reward, without point. If I want to go farm wyvern hides in CS, I should be able to press a button and go there. Making it take extra time does nothing but waste people's time and cause undue aggrivation. It's rather pointless. The best implementation of course would be waypoints like from Diablo 2 (which might have come from earlier games). The first time I ran to unrest from felwithe was great. The 10th time was just a waste of 10 minutes I could be spent doing damn near anything else. Each time you enter a new zone, make it take 10 seconds to attune yourself to the new location, then from any central location (like a city) you can poof over to any pre-visited spot. The original Velious port fragment things fucking ruled. I felt on top of the world when I got my CS tooth, then a couple weeks later it was rendered useless. |
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| | #12 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 740
| I think you are wrong to dis immersion in general, but your solutions are on the money. The game should open up, with ports to places you have been or are trivial sort of following in your wake, but not at first. I want to see a system that has that proverbial Freeport to Qeynos run for everyone at some point, to get a feel for the world, but by the time you are farming in CS as you put it, travel would be trivial. In my above post, I specifically mentioned trivial travel for level one's. |
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| | #13 (permalink) |
| Sisko is the new Picard Join Date: Dec 2002
Posts: 1,556
| Ritkhan, how the fuck does allowing instant access to certain zones make it trivial? Running through WK so I can go kill the necromancer for part of my bard epic DOES NOT make killing any fucking harder. God, you really are stupid sometimes. You'll say anything to support EQ2. Are you a plant?
__________________ Baalzamon, For The Lose, Llane Balthemal, For The Lose, Llane Trolloc, Just The Tip, BDF(retired) |
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| | #14 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 4
| I like the not having teleportation be common. IMO Velious had it correct in the beginning with the keys at the portals. Too bad so many folks whined about it. You should have to travel to an area first before you can 'port there. |
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| | #15 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,609
+5 Internets | The Velious system was good indeed. As a lvl60 melee, when PoP arrived, I welcomed the PoK books warmly. But it was certainly a move that deeply hurt the perception of the world for the new players. The PoK books were not inherently bad, they were not implemented in the best possible way.
__________________ -retrosabotage- |
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