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Old 04-06-2004, 11:31 PM   #1 (permalink)
Grez
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Current EQ Melee Balancing

Since I haven't found anything regarding the current state of melee balancing in EQ and since I have not played EQ in about 10 months; I want to know if the big Melee patch from December(or was it January?) managed to balance melee with casters/hybrids.

More specifically, how do warriors now compare to pallys and sks?
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Old 04-07-2004, 01:35 AM   #2 (permalink)
Samus Aran
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Warriors can get aggro faster and hold it better than they used to. Paladins/SKs are still better at snap aggro, but warriors are not bad now. Warriors also get a 5% innate damage reduction to all melee attacks. There might be more, but those are the big things. They seem pretty good. Monks got a lull ability that seems to work well but they still aren't too happy. Rogues, who knows? Go stab something.

That's what I know.
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Old 04-07-2004, 08:04 AM   #3 (permalink)
arbosch
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Well the answer is damm easy.

They create 'kiddie' versions of the instanced single groupe zones that knights are able to tank in this.

Seriously they just shown every kngiht the middlefinger and told him. Yes you are useless but our answer is that we put you in the 'kiddie' school and let you tank 'weaker' mobs so you dont feel uselss and we let the big boys 'warriors' do there job.

Or in other words. There is only one tankclass left after Tier2 in GoD. That are warriors. You will not see knights offtank anything past tier2 in GoD on raids. You will not see knights tank anything in a normal 'instance' in a single groupe version and you have to join the 'kiddie' groupe and go to the 'kiddie' instance when you will do something with a knight.

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Old 04-07-2004, 08:10 AM   #4 (permalink)
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Don't kiddy's need permission to register on this board from their parents? Off with you!
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Old 04-07-2004, 08:14 AM   #5 (permalink)
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Quote:
Or in other words. There is only one tankclass left after Tier2 in GoD. That are warriors. You will not see knights offtank anything past tier2 in GoD on raids. You will not see knights tank anything in a normal 'instance' in a single groupe version and you have to join the 'kiddie' groupe and go to the 'kiddie' instance when you will do something with a knight.
That was painful to read.

At least in my opinion, every class should be the "best" at something. As a Paladin, you should not expect to be able to tank as well as a warrior can. Tanking is the bread and butter of a warriors job.
As a hybrid, you are passable to good at many things, but a master of none. If you could tank as well as a warrior, then why would anyone play as a warrior?

I do not think I've ever seen a warrior posting about why they can't cast heals and buffs.
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Old 04-07-2004, 08:21 AM   #6 (permalink)
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There are kiddie versions of the trials?!?! Thats new to me, do they have kiddie versions of the kodtaz trials today? or are you just asking sony to put kiddie versions in so you can tank? I dont understand =(
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Old 04-07-2004, 05:40 PM   #7 (permalink)
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Well... we have knights offtanking stuff all the time in Inkinz raids and Uqua. Maybe they would not if we had more warriors though...
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Old 04-07-2004, 05:48 PM   #8 (permalink)
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Devs said at fanfaire theyre putting in versions of Tipt and KT trials that will give you a knight tankable boss if you dont have a warrior in your group
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Old 04-07-2004, 05:48 PM   #9 (permalink)
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Knights can tank bosses in Ikkinz raids, however, the difference is, you can't fit 5 clerics in the first 3 ikkinz trials.
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Old 04-07-2004, 06:19 PM   #10 (permalink)
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I think what knights are trying to say is there should be a better than "theoretically possible in opimum conditions" chance that they'll live through a trial. NFC of the validity, but I saw a post on pally boards that mentioned that this pally, 11khp, 2200 ac (IIRC) was only 6 for 11 in tanking final bosses in Tipt. Might have details a bit mixed up, but pretty sure that's right. And this was with the already pre-requisite 2 healers, I believe it was clr + dru.

That's kind of retarded. A 9.5k war could make it through most Tipt's if his healers are doing their jobs, but without defensive, the knight, at 1500 hp superior, couldn't do the job.

I think what knights want is to be able to do some / most of what a warrior can as far as physically being able to live through a fight. A warrior should obviously be able to do it more often / more reliably, but unless the pally can survive the named semi-reliably, even if it means 2 clerics vs clr + dru, you still need to bring a war, which religates pallies to nothing but a substandard dps role.
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Old 04-09-2004, 02:58 AM   #11 (permalink)
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Quote:
Originally posted by Genado
Devs said at fanfaire theyre putting in versions of Tipt and KT trials that will give you a knight tankable boss if you dont have a warrior in your group
Whoo. Shortbus trials.
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Old 04-09-2004, 03:35 AM   #12 (permalink)
Grez
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I have to disagree - Warriors are there to tank - only tank. If you make its hybrid red-headed step children better or equal to it in tanking ability, then you may as well just get rid of the warrior class. Pallys are basically 1/2 cleric + 1/2 warrior and SKs are 1/2 necro + 1/2 warrior - note the *1/2 warrior*.
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Old 04-09-2004, 04:01 AM   #13 (permalink)
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Exactly, Grez.
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Old 04-09-2004, 05:08 AM   #14 (permalink)
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Every melee is a hybrid in EQ now. The Hybrid vs. Pure melee issue is moot.
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Old 04-09-2004, 06:01 AM   #15 (permalink)
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Quote:
Every melee is a hybrid in EQ now. The Hybrid vs. Pure melee issue is moot
How is a warrior a hybrid? What classes are the warrior derived from? Or the monk or the rogue for that matter?
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