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Old 03-31-2004, 09:25 AM   #1 (permalink)
Lenardo
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Gamespy laying it on a bit thick

http://pc.gamespy.com/pc/world-of-wa.../503103p1.html

not that i disagree with their setiments about the game, but this is just going to make demand even greater...
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Old 03-31-2004, 09:56 AM   #2 (permalink)
Thunderwulf
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Re: Gamespy laying it on a bit thick

Quote:
Originally posted by Lenardo
http://pc.gamespy.com/pc/world-of-wa.../503103p1.html

not that i disagree with their setiments about the game, but this is just going to make demand even greater...
And this is a problem because??
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Old 03-31-2004, 09:58 AM   #3 (permalink)
Samus Aran
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Oh god no, PLEASE not that. More demand? Holy shit, then the Blizzard developers would be paid well, and perhaps even... *gasp*... make another great game. Maybe, just maybe, if WoW does well with the Blizzard way of doing things, i.e. taking their time, hiring gamers and testing like crazy, other companies will pop their heads out of their asses long enough to take notice and perhaps change their business models, thus creating MORE great games. Who wins?

Everyone but you. I'm sorry, can't be nonconformist and like WoW. Go play SWG. I hear it's the best new thing to like that nobody else likes.
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Old 03-31-2004, 10:12 AM   #4 (permalink)
Lenardo
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what suprised me is that all of them like the game. what i mean by greater demand- for the person not in the beta- they are going to wanting it out now (hell they aready do)- those of us in the beta (i am in the beta- was in the alpha too)- it shows that blizzard is doing it RIGHT if a avowed mmorpg hater loves the game......




oh yeah cloaks next patch
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Old 03-31-2004, 10:22 AM   #5 (permalink)
softwillow
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Quote:
Truly successful MMOs need to appeal to a broad range of tastes and gaming styles, somehow creating an environment where they can all play together and have fun
I stopped reading the article after this line. The guy is speaking out of his ass or just trying to fill out word-count.

A successful MMO does NOT need to appeal to a broad range of people. doing so waters-down its effectiveness for addictive gameplay. If WoW tries to broaden its gaming style to please the battle nett people it is going to have no long-term play value. The last thing the game needs is to go the Star Wars route ("We are designing the game so that both MMORPG veterans and first timers will both love").

The article would have been much more credible if it wasn't opened up with such an empty-headed remark.
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Old 03-31-2004, 10:29 AM   #6 (permalink)
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The only thing more demand does is make opening week even more of a lagfest than ever. There is no chance Blizzard will actually have enough servers up and systems ready opening day. Even with their stress test.

That is the only bad thing about demand.
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Old 03-31-2004, 10:34 AM   #7 (permalink)
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It's never a good idea to play on the first day, or even the first week. Even if there's no lag, there's overcrowding on the quests and people generally acting like assholes, like people do when there's too many people around.
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Old 03-31-2004, 10:40 AM   #8 (permalink)
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I actually find the opening day/week madness rather fun. Lots of people don't because they can't step back and laugh at the chaos. It can be quite amusing.

Opening hour on Tallon (or was it Vallon?) when GFay had 1000 people and everything was so bad autoattack didn't work and only warriors with kick could deal damage..

It was hilarious. Especially all the crap over shout and ooc. People really need to lighten up.
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Old 03-31-2004, 11:30 AM   #9 (permalink)
Thunderwulf
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With all the ink they are getting, blizzard knows the game is going to be huge.

Im sure they will have more than enough servers to handle launch.
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Old 03-31-2004, 01:14 PM   #10 (permalink)
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This guy is the biggest retard ever to walk the planet. Well, close to it..

Quote:
That's proven to be pretty much my last disappointment as I've worked my way up to a level 10 warrior and I haven't even left the homeland of the Night Elves yet.
Quote:
It also helps that the world is quite small for an MMO. Rather than being a detriment, though, this actually makes the entire experience feel tighter. Running across the entirety of the Night Elf starting area only takes a few minutes. Running from one end of the giant Elvish World Tree that serves as the Night Elf homeland takes less than 20 minutes. In fact, everything about the MMO experience has been tightened up in World of Warcraft.
Good god. The WoW world is probably as big as every MMORPG released to date *combined*. Someone pass whatever this guy is smoking and let me take just one toke. Please?
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Old 03-31-2004, 02:47 PM   #11 (permalink)
Tuco
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It's not 'that' big, but it is chock full of content, which is much more important.

running across Teldrassal, or is it darnassus, whatever the poppycock tree stump is, takes 5 minutes or less, but it is a 'very' cool environment.

I'm willing to bet that Shadowbane is much bigger in terms that it will take someone running at 10mph longer to get from one end of the continent to the other, in fact I know it's bigger.

Wait, scratch that, I don't know how big the endgame instanced dungeons are, but I'd say EQ has more landmass(outdoor area) than WoW does. Not vanilla EQ, and maybe not kunark either, but it's somewhere around EQ, Kunark and Velious in landmass.

Shadowbane was a huge area populated with nothingness and cookie cutter zones repeated throughout the area.

But yes, that guy is a moron if he thinks it takes 20m to run across the night elf stump, and the world is small because of that.
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Old 03-31-2004, 04:36 PM   #12 (permalink)
Matt the Gimp
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blizzard fanboy syndrome.
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