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| | #17 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,032
| I agree smacktalk is a very imporant part of PVP. Plus you remove a valid tactic...one player smacktalks, the enemy players all gun for him to "own" him and put him in his place, ignoring the REAL threats (smacktalker's friends) nearby that make handy work of them as they try to kill the loud mouth. 9 times out of 10 that will work vs. people who arent seasoned in PVP. The hardcore PVPers dont care about the smacktalkers...they take out your support classes first, then the lightly armored melee. Big ol' tank is always the last to die ;P
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #19 (permalink) | |
| Seething with dark power and -internets Join Date: Jul 2002
Posts: 1,715
| Quote:
And than they came out with Counterstrike, which is about oh 1000x better. People were locked out for the duration of a fight after they died. Holy shit! Suddenly there were objectives and some purpose to the game. All of a sudden stratejagorizing became possible. I can't stand scrubbing, so I'm all for lock-outs. Try it once and when you fail go do something else and come back later. | |
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| | #20 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,634
+9 Internets | Whatever Counterstrike is one kind of game and Quake is another. You can't make a fragfest out of a game where people permadeath, and some people like fragfests. So, you would like people to be locked out of the game for 24 hours whenever they die? You know, I'd like you to be locked out of the forums for a month every time you make a fucking retarded statement, but then you might stop posting ![]() Purpose? Game? What is Game Purpose? |
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| | #21 (permalink) | |||
| Seething with dark power and -internets Join Date: Jul 2002
Posts: 1,715
| Re: Whatever Quote:
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| | #22 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,634
+9 Internets | Ahh, vintage Awanka Yeah, you know, I often can't tell the difference between Metal Gear Solid and Spyro, they are both third-person single-player console games. If only there was something to define them further? Curses. I can't distinguish between appendages either, nor the distinction between their uses. Are hands better than feet? Hmm, well, they can grab, so I guess they are better than my feet, my feet can't grab anything but pencils on the floor. Then there are war games and RTS games. You know what the difference is between them? Retards play RTS games, because you can get your units back, and they happen all fast and shit. I'm sorry if you've been owned at multi-life shooters, my brother, but I'll wager if you've never known any fans of the genre IRL who aren't "epilectic retards" you need to get more RL friends. I know I, and many of my friends who give love to games like Goldeneye, Quake, and UT, could fuck you up in a handful of other genres too. Poor baby. Some people play games to feel superior to others, which then becomes the defining purpose to them. Me? I think the overall objective to games is to enjoy them. There are different approaches to this objective, and obviously Counterstrike is a good and popular one. I often like going back after my assailants after they kill me, as do millions of other people. So what? Is it inappropriate for some modes of play? Yes. Always? No. I like that whole fun thing sometimes. |
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| | #23 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,102
+14 Internets | So I imagine he's here to balance the pvp aspect, perhaps. That being said, there are no players here who have played under the UO pvp system who can comment on Evocare's abilities as a designer? |
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| | #25 (permalink) | |
| Closing in on Makata Join Date: Sep 2003 Location: USA
Posts: 1,180
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| | #26 (permalink) | |
| Remember what the doorknob said. Join Date: Jan 2002 Location: Houston, TX
Posts: 6,813
+34 Internets | Quote:
But that's niether here nor there, it's all about the smack talk. Adds spice to the game, and a lot of it. | |
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| | #27 (permalink) | |
| Seething with dark power and -internets Join Date: Jul 2002
Posts: 1,715
| Quote:
It actually has a lot of things going for it. It's a dynamic penalty that punishes hardcore players more than casual players, which is how it should be. From a developer's standpoint, you'll save on bandwidth costs, and greatly retard the rate of progression through your game's content. Right now you might be thinking, "That's crazy talk!" But if they were to actually implement it in a good game, you would get used to it. Bleat for me, you sheep. | |
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| | #29 (permalink) | |
| Seething with dark power and -internets Join Date: Jul 2002
Posts: 1,715
| Quote:
The reason I like this idea is because one of the biggest problems concerning gameplay in MMORPGs as of late has been the emphasis on cat-assing. People play for hours and hours without much thought for what they're doing, and they stay on all day so that their guilds can throw themselves at an encounter until they finally pass it. Same thing in RvR, people die and they're back out in the field in ten minutes. This is some very generic gameplay. I want to see a return to the value of quality of play and not quantity. I want to see people give their best when they're playing and try their damndest not to get killed, not this "oh well, if I die I'll be back in a few minutes." Think of the early raids with Fear and Vox etc. They were planned out raids filled with trepidation because of the consequences. They weren't things that you tried every day. They weren't like, "ok, today we're going to try Vox three times, and tomorrow we're going to try to crack Fear 4 times." There is a sad lack of consequences in MMORPGs these days. | |
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| | #30 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,102
+14 Internets | I'm not even going to point out more flaws with having a 24 hour death system. If you don't want to play a game that allows those who have lots of time, to dominate it, then play one of those turn based games that give you 10 turns a day or something, legend of the green dragon! |
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