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| | #1 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 19
| World of Warcraft Visit Article http://worldofwar.net/articles/visit2004/index.php First three sections are up. Rest should be coming soon supposedly. They visited Blizzard last Friday and recorded the entire visit. I like that comment on siege engines....hoping they have some seriously kick-ass siege content. ![]() Should be some good info. A Table of Contents: Introduction About Blizzard Your Questions State of the Alpha, Moving to Beta Getting About Getting Together Reputation Good Grief! PvP Quests Spells and Rituals Crafts Places and People Interfaces Gameplay!
__________________ -Mythlar Silverfire Human Mage of Aegis! www.aegisguild.com Last edited by Mythlar : 01-20-2004 at 12:27 PM. |
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| | #2 (permalink) |
| Irritable Join Date: Apr 2002 Location: :noitacoL
Posts: 3,481
| Hmm, link doesn't work for me. Nice though. Here's hoping they implement sieges a lot better than that Camalot crap. Edit: NM Link was just slow. I like the comment about the summons =) As a Pet-Slinger, I'd like to hear my critters talk shit to me every once in a while. Last edited by Jait : 01-20-2004 at 01:20 PM. |
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| | #5 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Canada
Posts: 276
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| | #6 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 19
| Updated to include the State of the Alpha and expected Beta start. http://worldofwar.net/articles/visit2004/alpha_beta.php
__________________ -Mythlar Silverfire Human Mage of Aegis! www.aegisguild.com |
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| | #7 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,282
+17 Internets | Quote:
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| | #8 (permalink) | |
| Banned Join Date: Jan 2003
Posts: 3,390
| Quote:
I think the general mmorpg rule is to extend itself to the bounds it sets, using them as a limiter. So, if some dungeons can last for a week, be sure there will eventually be one that requires that much time. | |
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| | #9 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,283
| some article somewhere said that some of the dungeons are huge and could take a guild a week to clear. shrug, we'll find out for sure once we actually PLAY the game and find out how much is instanced and how much isn't |
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| | #10 (permalink) |
| Ad Hoc Join Date: Jul 2002 Location: orange county
Posts: 1,210
+2 Internets | Hmmmmmm. Imagine a mines of Moira-type instanced dungeon that took a week to clear across. You could have typical yard trash mobs, dynamic mini-ring events, the odd balrog or two, and when you cross over, ta-da, you're "keyed" for whatever lays on the other side. Want to come back without having to clear it again? You're flagged, so now you know the secret safe paths under the mountains and can travel instantly. That would be so much more fun than fucking keys, shards, or flags. |
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| | #12 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 1,670
| Is the Game Fun in Alpha? Sure was for us, but we only played for a short while. How about for the normal Friends and Family testers? Well, one of the developers we talked to has his mother in the game. How involved is she? In the Undead alpha testing, she had made it to level 21, higher than some of the developers themselves! She's not a gamer normally, so for her to stick with it as much as she has, including being up at midnight one night anxiously instant messaging her son for knowledge of when the next patch would be out really speaks to the accessibility of this game. Well, if she's playing for the long haul, we're going to take that as a ringing endorsement of the longer term play value of the Alpha. (It also made us wish that we had relatives working at Blizzard. Anyone want to adopt us?) That's something else...
__________________ I eat grass like an ox and shat like a fox. |
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| | #13 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 19
| Updated to include Getting About and Getting Together http://worldofwar.net/articles/visit...ting_about.php http://worldofwar.net/articles/visit...g_together.php Good stuff.
__________________ -Mythlar Silverfire Human Mage of Aegis! www.aegisguild.com |
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| | #14 (permalink) | |||||||
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,282
+17 Internets | Quote:
Man, could you imagine playing through a single instance every night for 3 weeks or something? Quote:
I guess I'm just made that way as a warrior, but I don't think you should be able to hit sixty without grouping. 40 yes, 50 maybe, 60 no. The last thing I need is the lack of affirmation that someone who was level sixty knew a bit about how to play their class. Someone's role will widely change if they're grouped rather than solo, etc. Quote:
It sounds cool, have a sort of 'solo' farm inside the dungeon, then have the hard instanced version later. You can tell the LoSteel players in Blizzard spent a lot of time waiting with their thumbs up their asses while playing EQ to make this feature. Quote:
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Really I like anything that promotes adventuring off on your own. I read before that there might be quests in which the player(probably rogueish) has to do covert missions inside the other faction's homecities and has to steal an item or something. Personally that'd be kind of cool, especially if it was somewhat hard and undoable as a raid force or something.(If it was hard and meant something it'd be good implementation, like getting the 'Silent Assassin' rank in Hitman or something. Just something to differentiate yourself from someone without the skill) Quote:
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Last edited by Tuco : 01-23-2004 at 06:22 PM. | |||||||
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| | #15 (permalink) | |
| Transcended - Blackhand Join Date: Jul 2002 Location: Here
Posts: 281
| Quote:
It was much much much faster to group. It just lets you do something between groups that helps get your character closer to level. | |
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