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| Registered User Join Date: Sep 2002
Posts: 17
| Give enough monkeys typewriters... So, since this is labeled a "bug" I'll try to be as vague as possible. I just thought I would look at it from a game developer point of view. 1. While I was doing the "war" it was very fast paced, totally unsafe and alot of fun. It then occured to me that this is what exping should be like, fast paced, alot of action and alot of fun. 2. The more people that do it the better the exp becomes, since the hardest part about exping this way was keeping the war going. 3. No matter how many people join in the fray the exp stays the same for the individual. Being more people in this doesn't get penalized. 4. Any class that can generate aggro and move a mob from point A to point B is welcome. No class becomes redundant. 5. Exp solo was worse than when I charm soloed, but the more people the more exp was generated since the war was kept going easier and longer. It's funny how solutions for the larger problems involving the boredom of exp grind comes from a bug. I wonder if anyone will notice this and make something useful out of it.
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