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Old 01-12-2004, 06:13 PM   #31 (permalink)
ArkturusMaximus
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Quote:
Originally posted by Taelnayael
Personally, a CR where you are in some ethereal form and you have to hop back in your body or something might be a nice idea. Especially if everyone has to run back in etheral form, maybe non killable by PC's, allow you to drag your own corpse to a safe spot then hop back in your body and heal back up to full health then go at it again?
How does removing danger (a/k/a risk) make an activity like a CR more fun? This would make CR's not only a penalty but a boring one at that...like traveling on EQ boats.


Quote:
Originally posted by Lhon
I agree with Lalala. If you weren't naked for CRs they would be fine. One of the problems was they were unfair. Melees were screwed for CRs, being helpless without gear, while casters could invis, mez, root, gate their way back.
Of course you could always have kept some extra equipment in the bank. But you probably think thats an unfair expectation for players too...

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Old 01-12-2004, 07:19 PM   #32 (permalink)
Qalar-Drinal
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Quote:
But what is more exciting, fighting back to get to your corpse to get something off it, or get some xp back, or sitting on your ass for 30 minutes afk waiting for your corpse and all on it to convieniently pop up next to you?
Fighting back to your corpse was an extremely RARE occurance before EQ had any expansion, and pretty much impossible when you get to Trakanon/NToV and beyond.

What was CR? Monks, Clerics, and the almighty res stick. Of course if you're lucky enough to have a cleric or later a paladin camp out, you may be able to CR there as well.

CR was implemented completely WRONG in EQ. From the way we avoided it if a wipe was going to happen, to the standard way of recovering from it; camping out and ressing back into the fight. Woo! Camping and Ressing! GAY.

I wish there was a way to implement CR in a way that makes it somewhat fun to actually work to get your corpse back, and I had it on the top of my head. Fighting back would be ok, but do you want to fight back through the same boring respawned trash that may have taken HOURS to get through in the first place, except this time you don't have your gear making it longer? VT anyone? FUCK NO. Every single form of EQ CRs were a mistake.
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Old 01-12-2004, 07:24 PM   #33 (permalink)
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Fighting back to your corpse was an extremely RARE occurance before EQ had any expansion, and pretty much impossible when you get to Trakanon/NToV and beyond.
Heh...did you even PLAY EQ pre-kunark? I can remember stone-spider room CRs. Insects and spiders had elephant/undead aggro (read: they ALWAYS remembered a monk even after they FD). Pulling was very difficult in a full spawn, so CRs were a massive pain. Live side king too...no one used to do live side. Alot of the frogs saw invis so CRs were difficult as well.

Heh...and lets not forget PoF CRs
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Old 01-12-2004, 07:28 PM   #34 (permalink)
Qalar-Drinal
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Like I said, they were RARE. Hello?
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Old 01-12-2004, 07:44 PM   #35 (permalink)
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played a mage from 51 to 46 once because i fell asleep bound in fear.

love that.

or maybe my paladin that went back to 45 in fear...

oh the joys of not being able to zone back.
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Old 01-12-2004, 07:54 PM   #36 (permalink)
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Quote:
Originally posted by findar
played a mage from 51 to 46 once because i fell asleep bound in fear.

love that.

or maybe my paladin that went back to 45 in fear...

oh the joys of not being able to zone back.
http://fohguild.org/forums/showthrea...threadid=10187
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Old 01-12-2004, 08:02 PM   #37 (permalink)
Makata
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Quote:
Originally posted by potam
but then again, I like what CRs bring to the game. just ask yourself this: when was the last time you were worried about your corpse when you died?
Past a certain point you shouldn't be. If you are 50+ there is no reason you should ever have to lose your corpse. Lose some exp, lose some time, even lose some pp, but it is never fair to lose your corpse even if you do the most stupid thing in the book.

With that in mind, popping w/ gear and having to fight back for exp or similar would be fair. But without GY's PoP progression would have been horrid. I can't even imagine some exp and raid areas without GY's. All GYs are after all are free corpse summons. Hardly that imbalancing.
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Old 01-12-2004, 08:07 PM   #38 (permalink)
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it wasnt so much unbalancing as just one more thing in a long line of things that trivialized EQ content, atleast with a necro you needed to actually get someone to come and summon you and you had to pay for it if you were to lazy to recover your corpse. and up until velious robes necro summoning corpses could take a long long time.
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Old 01-12-2004, 08:07 PM   #39 (permalink)
Sean
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Jesus H. Christ, I can't believe some of you sissies.

Here is a tip: If you don't want to have a CR, don't put yourself in a position where you would die.

It's called Risk Vs. Reward, and it's a VERY GOOD THING.

Sadly, EQ has been pussified for a long time. PoP made it even worse.

I really can't believe some of you people, you want every damned thing handed to you on a silver platter with no effort put forth at all.

P.S. For the record, I don't believe in the Summon Corpse spell at all, let alone Graveyards. They are horrible, horrible ideas.
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Old 01-12-2004, 08:24 PM   #40 (permalink)
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Chardok and ToV were some of the funnest zones because it was a CR heaven.

Nothing more fun then running naked through Sirens Grotto and then zoning to WW with a whole bunch of mobs trained to that zoneline and then rushing across the valley and into ToV just because someone KoS walked in front of the door and aggroed the outside guards.
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Old 01-12-2004, 08:27 PM   #41 (permalink)
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Quote:
Originally posted by Sean
Jesus H. Christ, I can't believe some of you sissies.

Here is a tip: If you don't want to have a CR, don't put yourself in a position where you would die.

It's called Risk Vs. Reward, and it's a VERY GOOD THING.

Sadly, EQ has been pussified for a long time. PoP made it even worse.

I really can't believe some of you people, you want every damned thing handed to you on a silver platter with no effort put forth at all.

P.S. For the record, I don't believe in the Summon Corpse spell at all, let alone Graveyards. They are horrible, horrible ideas.

Make that a sticky or put it in bold at the top of the forums. It's like they want to play Pac-Man without the little ghosties.
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Old 01-12-2004, 09:00 PM   #42 (permalink)
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/Clap Sean

Reminds me of my early days in EQ, pre Kunark. First character was a halfling druid, I level'd out in good ol Misty Thicket till around 8, when my friend had this genious idea that we should go to butcherblock mountains and hunt some bandits that he heard were good exp at around our level. I said to him, how do we get there? He says well we have to cross a dark forest full of undead that will kill us in a few hits, then we have to cross 2 commonlands full of kodiaks that will maul us to death. Then we have to find the boat in a city called freeport. After we get on the boat we sail through the ocean of tears, and occasionaly a cyclops will hop on board and murder everyone on the trip.

I said, sounds fun, but if the cyclops kills us its your fault because I think we should stay here till we get our new spells, then leave. Now incase you didn't know, the chances that a seafury will actually agro you while your on the boat back then was slim to none, but alas, a mighty seafury cyclops half jumped on the boat, half still in water, and proceeded to slaughtering us.

So were dead, in the middle of the ocean, Im not gonna lie, I wasn't happy. Specially when we went to get our corpses and couldn't because they were at the bottom of the ocean, so we petitioned. Guide Tinket pops up and summons our corpses to the sister isle, we thank her, then notice the boat is about to leave to butcherblock and we don't want to wait 20 minutes. So instead of looting our corpses and then trying to make the boat, we drag our corpses onto the boat. Thinking they will zone on over to butcherblock with us since they are "on" the boat. Sure enough, we zone into butcherblock, no corpses to be found, they are back at the bottom of the ocean.

Looking back on it, that was one of the funnest times I have ever had in EQ, as are most of my days pre luclin. Mainly old world. It was really exciting venturing into the unknown, specially with the danger involved. Now if I wouldn't have had to CR, or would have to worry about CR, I probably wouldn't even have remembered that adventure now.


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Old 01-12-2004, 10:35 PM   #43 (permalink)
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Ahh yes

The days of learning new things and experiencing new lands. My most hated zone to CR in is and always will be Seb and the most exciting place to zone into was unforgetable PoH, especially after hearing all the stories of 7 group raids wiping upon port up, then having that happen to you the first trip up..
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Old 01-12-2004, 11:21 PM   #44 (permalink)
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No, you're a fool. It might make a good story now, but I can clearly remember that after spending hours crossing the Karanas only to be pwnd by the cyclopses that it wasn't 'fun.'

Of course graveyards aren't real exciting either. Summon corpse was a good idea - when the regeant was expensive enough to offset the convenience.

Climb on the next bandwagon, son.
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Old 01-12-2004, 11:37 PM   #45 (permalink)
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Fun may or may not be the right word for it, but that scenario, like many others we've experienced are rich experiences. CR's in seb or other zones may have been a bitch sometimes, but for me they lead to combining with other groups and meeting new people. They lead to situations where you had to test your abilities both as an individual and as a team and to me added to the immersion in the world.
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