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| | #1 (permalink) |
| here for the bitching Join Date: Oct 2002
Posts: 84
| GoD predictions I posted this last night in the GoD spells thread but got no response, and wanted to see what people thought of the following predictions, and what they mean for the game. They are adding new chanter mezzes that have a rather large resist adjust (-50 to -60 mr). This seems like it would trivialize crowd control in old content (Our existing pop mezzes have -10 resist adjust). In apparent answer to this, these new mezzes, which are otherwise almost exactly like the existing chanter mezzes, have one other difference: they are limited to a specific target type. I am willing to bet this means these new spells will *only* work in GoD, and that mobs in GoD will be stupidly resistant to non-GoD spells. Most of the new expansion spells on test so far are the same way: big resist adjust, limited target type. So instead of adding more levels, and potentially trivializing old content, we are getting getting these gimp expansion-specific spells, which will be useless outside of GoD. Is this a valid way of mitigating the trivialization of old content? Should they even care if old content gets trivialized? Is this better than new levels? How much is it going to suck when your enchanter accidentally has the GoD-specific mez spell loaded in a non GoD zone? |
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| | #3 (permalink) | |
| Seething with dark power and -internets Join Date: Jul 2002
Posts: 1,749
| Doesn't seem much different from Dragonbane etc.. Not the worst idea I've heard to control mudflation. Would be kind of nice to be able to take a break from a game at the top, and come back a year later and not be a complete gimp.
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| | #4 (permalink) |
| here for the bitching Join Date: Oct 2002
Posts: 84
| They're not exactly new, but they were usually "bonus" spells in the past, its looking to me like they may be required here, considering all the 'required' detrimental spell lines are getting special new GoD only versions. |
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| | #6 (permalink) |
| here for the bitching Join Date: Oct 2002
Posts: 84
| This wasn't intended as a bitch about GoD spells, more as a question to the people here who are so opinionated about game balance: is the apparent attempt at limiting the trivialization of old content and mudflation a good one. (If it is good, it could very well apply to more than just EQ.) |
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| | #7 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 387
| Umm what exactly is wrong with this?? It stops you from being overpowered and making the old content trivial and yet makes you still play-able in the new content. Different content. Different situations. Different spells. Makes sense to me. Whats the problem? is your spellbook getting full or something? First good idea I've heard out of sony in ages. |
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| | #8 (permalink) | |
| Fires of Heaven Member Join Date: May 2002 Location: DigiPen
Posts: 809
| One thing SoE should do with GoD and future expansions (perhaps), or in the near future, is introduce more special-target spells a la Dragonbane etc., so that your Wizards and Enchanters, for example, don't all have the same spell lineup, and what have you. Example You get, oh, five different types of NPCs in a zone, and you have spells that are meant to work on just two of those types. Enchanters can normal-CC the others, but have to special-CC the special two (one that's perhaps short duration because it's an insane mob-type; high DPS or what have you). Wizards would have special-type nukes meant for that NPC type (they would resist it less than other nukes as is shown currently with GoD spells(?) ), Mages and Necros could have (get this): SPECIAL PETS meant to do a good bit of DPS against those NPCs, or something along that line. Maybe a pet like the wards that sits in one place, and does a nasty bit of nuke-debuffing on that NPC type (AI targets only them). It'd make things a little more interesting in raids, and pickup groups, don't you think?
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| | #9 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,691
+11 Internets | Gaining power means making trivial what was possible for some, but it also means making possible what was not for others. It's a natural movement of the game, and I would even say that the belly of the power curve is made of the people that reach the end of the previous expansion with the power gained in the current one. So in a way it's beneficial for the player base really, everyone gets to move forward and see some new content. If you totally block that, and make each expansion it's own little bubble of power progression through specific spells, it's a lot more problematic. For the top guilds, it does not change things much: they still see it all. But for the followers, they see 90% of each expansion instead of 90% of the last one and everything of the others... With GoD it's not entirely the case, since power will also come through AAs and Gear.
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| | #10 (permalink) |
| 4th Tier Guild Main Tank Join Date: May 2002
Posts: 34
| Spells Why mob specific spells suck ass. I dont have, nor do any other enchanters I know, have room in out line up for monster specific spells. What this means is that they will never be memmed, and if they are never memmed, then they are a waste of a spell slot. I know, lets make it so that these same mobs that can only be hit with these specific spells are also immune to everything but bane weapons for their type. Then we can scatter them randomly throughout a dungeon so melee keep having to switch weapons so they can deal with them. And what in the fuck is wrong with trivializing old content? Seriously, why do people think that it is a good thing that a person that puts in the time should NOT be able to go back a couple of years and have a MUCH easier time at something? Or hell, even be able to do that something in the first place? This was one of the reasons I left UO, and a major one, when my 5 time tradeskill GM in UO was killed by a fucking basic orc I said to hell with it. After 5 years I expect old content to be a minor inconvience at best to my character, ALL old content.
__________________ Sage Sassnik Dreameweaver Coercer Tunare (Krieger) Not Maxed In: Brewing 230 Smithing 190 Tailoring 174 |
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| | #11 (permalink) | ||
| Registered User Join Date: Feb 2002
Posts: 139
| Re: GoD predictions Well I think you're jumping the gun here. But in all the conjecture I do think you made 1 good point. Quote:
2) However, if the mobs in GoD arn't incredibly resistant to non resist adjustment spells the next expansion following GoD will be just by default of creating a challenge. The problem I see with resist adjustments is that the difference between not having one and having a small -10 resist adjustment is HUGE. However the difference between having a -10 resist adjustment and a -30, -40, -60 resist adjustment is almost non existant. Basically the problem is that resist adjustments don't scale right. In particular you are going to see many Wizzies complaining about this as all other classes are getting nukes with resist adjustments as well. Quote:
You are saying that in places like Ssra during SoL you couldn't have used a Ssra mez with a longer duration and cheaper mana cost than Rapture? You make it sound like Enchanters are dumbasses and will load the spells when there is no reason to load them at all. Common Sense bro. Situational spells are SITUATIONAL! Enches WILL use em if the situation deems the spell to fit until a new expansion comes along and you get something better. I don't think they are overpowered at all like the original poster claims, but I also don't see em as so utterly useless as you have tried to make them sound. | ||
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| | #12 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,282
+17 Internets | Do I worry about old content becoming trivial? Aren't there still people having difficulty farming kunark dragons? Still people getting through ToV? Some guilds don't have the numbers / coordination / time / etc to do all this old crap, and they need to have all the added 'non-uber' bonuses of every new expansion, to keep their progression going. I say let them, I'm not worried about content I had to fight and die a lot to get down, getting farmed by less organized people, let them have fun. |
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| | #13 (permalink) | |
| Banned Join Date: Oct 2002 Location: The NW
Posts: 3,497
| Quote:
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| | #15 (permalink) | |
| Banned Join Date: Jan 2003
Posts: 3,390
| Re: GoD predictions Quote:
I hate your predictions, they mean nothing for the game because they are PREDICTIONS. I have a prediction that everyone hates you. What does that mean for your future? In order to find out, first write a text file in this format: Elby1: Hello, Elby2! Elby2: Hello, Elby1! Elby1: How are you today? Elby2: I am fine, how are you? Elby1: I am fine, would you like to hear my predictions? Elby2: First stick my finger in my ass! Elby1: Way ahead of you, hombre! Elby2: Ready for lift-off, anal commander! Elby1: OK, here goes: Next, submit it to www.slashdot.org as a news item. When they reject your news item, allow as long as it takes for the feeling of alienation to soak in. Yep, it's true: everyone hates you! | |
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