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| | #17 (permalink) | |
| Jackass Join Date: Feb 2002 Location: Cincinnati, OH
Posts: 944
| Quote:
wow, that is so blatantly untrue. lets see, majority of all wizard nukes have a -10, some are 0, one is a +20, and draughts are -50, and lures are -300. There is a very noticable differance between each and every resist adjust. Draughts, unless youre being stupid and using the wrong one, or simply against a really resistant mob, do not get resisted. The differance between -10 and -50 is huge. | |
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| | #18 (permalink) | |
| Registered User Join Date: May 2002 Location: Fort Bragg, NC
Posts: 37
| Quote:
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| | #21 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 71
| Quote:
On the downside, the content is now so easy for uber players that they go 1 group it when they're bored. So a lot of bosses still aren't there for the up and coming guilds to take out. Sticking to no drop items more would help cut down on the problem. Ubers would still loot for their twinks, but a few decent and now trivial for uber players mobs get killed for droppable stuff that sells for lots of plat and that would stop. And sometimes rewards are out of balance for how easy a mob is now, like the tear quests from Dozekar. But lots of no drop items and better, progressive itemization in terms of risk vs. reward would help. Still, the best way to keep lower content available for those still challenged by it is probably to make sure plenty of high end content is entering the game to keep the hardcore players busy. Since LDoN high end content kind of sucks, that hasn't happened enough lately. | |
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| | #22 (permalink) |
| The original liberal-fucking-hippie left-wing-cracker welfare-bitch Join Date: Nov 2002 Location: Ak'anon
Posts: 40
| Sticking to no drop items more would help cut down on the problem. The problem is, people just sell "loot rights" to NO DROP items. All NO DROP does is shorten the window, it doesn't really fix bottom feeding. |
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