|
| | #10 (permalink) |
| Registered User Join Date: Mar 2002 Location: Tucson, AZ
Posts: 89
| Screw Spiritual Possession, http://lucy.allakhazam.com/spell.htm...51&source=Test owns it. Can you say Venril Sathir? Although a beneficial charm spell is kinda odd. Also whats up with all the Rag'Zhezum Special target types? Do they use him as their test subject on the test server or what? |
| | |
| | #12 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,268
+14 Internets | Thats why I always liked fighting Cursed...people with the shitty disease resists would become fairgame. Our wizards used to manaburn random charmed people ;P
__________________ Training the citizens of Norrath from 1999-2003! |
| | |
| | #13 (permalink) |
| When my negative Internets reach 300 i will gain a golden glow and be restricted to the rickshaw. Join Date: Aug 2002 Location: wandering around
Posts: 1,543
| cursed with another guild trying to steamroll, then gettin charmed then gettin owned by the guild who does cursed is even more fun! leads me to another idea, how about you people lacking vision (hi sony!)enable some sort of pvp slot in boss events for that new lame expansion.The idea is to give people the opportunity to beat on a full operating raid ( preferably the guild you hate to make it more fun)and trying to screw it up. You get special abilities or wutever, the limit is the sky. Say random boss_01 is supposed to charm 3 people at a time, how about we dont annoy the people who get charmed and let people do it who would LOVE to beat on their beloved opposing guild. Random event 01 started --> event says 3 slots free in the lfg console or wutever in 1 hour---->the 3 first to respond get the chance --> while in 'charm mode' you have the abilities the designers want you to have ---> 3 happy people can pvp a whole guild while they deal with it and its all balanced + more intelligent Artificial Intelligence without sony needing to pay employers for it. Just an idea |
| | |
| | #15 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Project M needed some polish and some flashier mobs to play, but it certainly was fun for the one behind the monster. I'm all for "better AI through player input" for mobs, but to be honest, I think it would have to be more of a RTS style control with sluggish responses from the mobs to be fair (and with limitations on them, like successful taunts + extreme amounts of hate making the mob revert to normal AI and such) Unless they do it a method like that I don't see how they could manage it without gimping the mobs to the point of making them undesirable to run them or making the raids frustratingly impossible unless you get idiots/allies running the adds poorly. | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |