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Old 01-07-2004, 06:24 AM   #1 (permalink)
Lenardo
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Attn Monks Necros and Shadowknights

In order to alleviate the issue of needing to /q to really clear aggro in some situations, we've added a new mechanic to feign death. If you stay feigned for about two minutes, all NPCs will forget about you. There is no message to indicate it yet, but one should be going in with the next Test patch.

- Kavhok, SOE


just thought to let ya know Woo Hoo ...WoW beta and now This....

oh and Monks Gates of Discord

AA to make feign be ignored by spells...
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Old 01-07-2004, 07:40 AM   #2 (permalink)
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Yea...but the AA is a tiered one...which sucks.

Bottom tier should make it so ALL RESISTED spells do not break FD %100 of the time. If you wanna keep spending points, then you can have an increasing chance for spells that hit to not break it.

The FD change for 2 min is nice too.
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Old 01-07-2004, 07:56 AM   #3 (permalink)
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So SOE finally decided to legitamize this exploit. All this time and I'm still bitter about nerfing instaclickies to refresh spells, LOL!
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Old 01-07-2004, 08:05 AM   #4 (permalink)
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Be happy monks used this "exploit". We did it out of consideration for the raid/group. I would have been just as happy to train the whole lot of them as I ran to the zoneline.

Well, I usually ended up doing that anyways hehehe ;p
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Old 01-07-2004, 11:57 AM   #5 (permalink)
Iannis
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holy crap, best monk skill ever. Getting zapped, and the mobs suddenly running up to beat on your ass again was horrible. (note: i dunno what other abilities they get, but i always hated the feign-breaker caster)
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Old 01-07-2004, 02:02 PM   #6 (permalink)
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I cant wait till i need to grind an aa point before Im allowed to drink lemon flavored water.
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Old 01-07-2004, 03:31 PM   #7 (permalink)
Zehn - Vhex
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It's even worse as an sk/necro because our feign has a cast time. Have to guess how long the cast time on a spell is and begin feigning about a half second prior or you = fizucked. 8/
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Old 01-08-2004, 06:18 AM   #8 (permalink)
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i want to see what drunken master does it costs 15 aa....
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Old 01-08-2004, 08:45 AM   #9 (permalink)
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This is a good change. From a cleric's standpoint, it's definitely nice to know that the heal you're about to land on the 'FD' monk isn't gonna end up with a train headed for you when a random spell nullifies the fd. heh. Plus this saves us from waiting for the /q'd monk to come back, reinvite, heal, and resume. Yeah, I'm happy.

Ps. Cybsled, do you still play anymore? I haven't seen you around in ages.

Edit: wow that's an old sig. heh
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Old 01-08-2004, 09:35 AM   #10 (permalink)
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After EOD folded and I was seemingly blacklisted by guild association, I stopped playing. Their loss ;p
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Old 01-08-2004, 12:27 PM   #11 (permalink)
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Stonewall AA

Unfortunately, it's not a 100% thing currently.

Quote:
Stonewall
5 Levels
3 AA for first level
Chance for spells to not break FD
I'd bet it doesn't cap higher than 50% success.
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Old 01-08-2004, 01:30 PM   #12 (permalink)
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Quote:
Originally posted by Cybsled
After EOD folded and I was seemingly blacklisted by guild association, I stopped playing. Their loss ;p
Did you REALLY want to join Zerg Nation or the Mormon Alliance Cybslut, let's be honest.
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Old 01-08-2004, 01:36 PM   #13 (permalink)
Kassarsixx
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The 2 minute guaranteed memblur is a good thing; I don't imagine many of you keep going back to the scene of a roadkill to see if it got back up and left so you can chase it and run it over again.

Quote:
Unfortunately, it's not a 100% thing currently. I'd bet it doesn't cap higher than 50% success.
And rightfully so. If it were possible for a monk to just feign and no spells or AEs would break the feign, what skill would it require to be a monk after that? Pulling is the only thing monks do that requires having an IQ over 68. Any braindead fool can move out of a mob's riposte arc and turn on autoattack. Successfully feign splitting a group of 8 mobs during the Fennin script when there's 3-5 casters in the group, on the other hand, requires a certain amount of skill.

I feel the same way about the "monk lull" currently on Test. Some fancy new phantom spellcasting ability comes out of nowhere into the hands of monks everywhere for what reason? To make pulling easier? Really...Sony is the only company I know that gives you a crutch for a broken finger. There is nothing "wrong" with monk pulling atm; the problem is what other classes are able to do, and not what the monk is unable to do.

They broke the pulling game by putting Fading Memories into the game, so to compensate they "fix" bard lull and now they're going to give monks a lull too. Huh? We don't need a Lull, Fading Memories needs to be made so that it's not an instant get-out-of-a-beatdown-free card useable at the drop of a hat. I hear bards talk about cleric Pax spells, but hey, clerics don't have an instant de-aggro button if their lulls fail (which they very often do if you're playing an LDoN High Risk mission).

So to get back on track, while I like the idea of being able to feign through a spell hit, I'm hoping that they have the good sense to not make it fail-proof. Given the rate at which they're dumbing the game down for the majority of players who're lucky they can play and breathe at the same time, I'll be surprised if they remember not to break a certain little thing called "balance" even further.

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Old 01-08-2004, 02:00 PM   #14 (permalink)
Soygen
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I don't mind if it doesn't work 100% of the time, as that would really trivialize feigning casters off. What I do hope is that it works 100% of the time when the monk fully resists a spell. Resisted spells breaking feign is rather annoying.
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Old 01-08-2004, 02:06 PM   #15 (permalink)
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Having FD hold through spells would not have been on my list of "things to fix" for monks. Wouldn't have been in the top ten actually.

I doubt that they will make it 100% at the highest trained level.
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