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| | #1 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,323
| Attn Monks Necros and Shadowknights In order to alleviate the issue of needing to /q to really clear aggro in some situations, we've added a new mechanic to feign death. If you stay feigned for about two minutes, all NPCs will forget about you. There is no message to indicate it yet, but one should be going in with the next Test patch. - Kavhok, SOE just thought to let ya know Woo Hoo ...WoW beta and now This....oh and Monks Gates of Discord AA to make feign be ignored by spells... |
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| | #2 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,436
+16 Internets | Yea...but the AA is a tiered one...which sucks. Bottom tier should make it so ALL RESISTED spells do not break FD %100 of the time. If you wanna keep spending points, then you can have an increasing chance for spells that hit to not break it. The FD change for 2 min is nice too.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #4 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,436
+16 Internets | Be happy monks used this "exploit". We did it out of consideration for the raid/group. I would have been just as happy to train the whole lot of them as I ran to the zoneline. Well, I usually ended up doing that anyways hehehe ;p
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #5 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| holy crap, best monk skill ever. Getting zapped, and the mobs suddenly running up to beat on your ass again was horrible. (note: i dunno what other abilities they get, but i always hated the feign-breaker caster) |
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| | #9 (permalink) |
| Registered User Join Date: Jun 2002 Location: Pennsylvania
Posts: 5
| This is a good change. From a cleric's standpoint, it's definitely nice to know that the heal you're about to land on the 'FD' monk isn't gonna end up with a train headed for you when a random spell nullifies the fd. heh. Plus this saves us from waiting for the /q'd monk to come back, reinvite, heal, and resume. Yeah, I'm happy. Ps. Cybsled, do you still play anymore? I haven't seen you around in ages. Edit: wow that's an old sig. heh
__________________ Gauze Bandages Cleric of the 65th Bandage Cazic Thule |
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| | #11 (permalink) | |
| Registered User Join Date: Apr 2003 Location: Atlanta
Posts: 266
| Stonewall AA Unfortunately, it's not a 100% thing currently. Quote:
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| | #12 (permalink) | |
| Rocket Powered Robocop Jesus Join Date: Nov 2002
Posts: 556
| Quote:
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| | #13 (permalink) | |
| The Unsilent Majority Join Date: Dec 2003 Location: Providence, Rhode Island
Posts: 16
| The 2 minute guaranteed memblur is a good thing; I don't imagine many of you keep going back to the scene of a roadkill to see if it got back up and left so you can chase it and run it over again. Quote:
I feel the same way about the "monk lull" currently on Test. Some fancy new phantom spellcasting ability comes out of nowhere into the hands of monks everywhere for what reason? To make pulling easier? Really...Sony is the only company I know that gives you a crutch for a broken finger. There is nothing "wrong" with monk pulling atm; the problem is what other classes are able to do, and not what the monk is unable to do. They broke the pulling game by putting Fading Memories into the game, so to compensate they "fix" bard lull and now they're going to give monks a lull too. Huh? We don't need a Lull, Fading Memories needs to be made so that it's not an instant get-out-of-a-beatdown-free card useable at the drop of a hat. I hear bards talk about cleric Pax spells, but hey, clerics don't have an instant de-aggro button if their lulls fail (which they very often do if you're playing an LDoN High Risk mission). So to get back on track, while I like the idea of being able to feign through a spell hit, I'm hoping that they have the good sense to not make it fail-proof. Given the rate at which they're dumbing the game down for the majority of players who're lucky they can play and breathe at the same time, I'll be surprised if they remember not to break a certain little thing called "balance" even further. Kassarsixx Seylas`Kizrad Swifttail Transcendant Fires Within The Seventh Hammer | |
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| | #14 (permalink) |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 6,334
+25 Internets | I don't mind if it doesn't work 100% of the time, as that would really trivialize feigning casters off. What I do hope is that it works 100% of the time when the monk fully resists a spell. Resisted spells breaking feign is rather annoying. ![]() |
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| | #15 (permalink) |
| Registered User Join Date: Oct 2002 Location: Iraq
Posts: 208
| Having FD hold through spells would not have been on my list of "things to fix" for monks. Wouldn't have been in the top ten actually. I doubt that they will make it 100% at the highest trained level. |
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