Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 01-02-2004, 09:03 PM   #106 (permalink)
Jait
Irritable
 
Jait's Avatar
 
Join Date: Apr 2002
Location: :noitacoL
Posts: 3,505
Lets be honest, many whining for higher raid numbers and no instancing are jerk-offs that can't see the content otherwise.

Smaller count and instancing means playing with who you want.

No longering having to deal with the assholes of these games simply cause they have 18+ hours and dps/CH.


Raise your hand if you've been in a guild simply because "they were the ones at the content and/or they have the people to do x/y/z".

Thought so. Gonna be a lotta sad ex-necros/rogues/clerics
Jait is offline   Reply With Quote
Old 01-02-2004, 09:13 PM   #107 (permalink)
Worfless
Registered User
 
Worfless's Avatar
 
Join Date: Oct 2002
Posts: 3,680
-1 Internets
Quote:
Raise your hand if you've been in a guild simply because "they were the ones at the content and/or they have the people to do x/y/z".
that's the reason i've joined all but one guild in my eq career. that 1 guild was my first one and it was a nice family guild that i was with for a looooooong time.

i've been in a lot of raiding guilds and i've founded two guilds for the purpose of rallying my friends and getting at the group content.

i stick to my idea that sometimes more people is more fun. i don't mean more zergers, i mean more people doing their thing.
Worfless is offline   Reply With Quote
Old 01-03-2004, 02:15 AM   #108 (permalink)
Goladus
Registered User
 
Join Date: Mar 2002
Posts: 329
-1 Internets
Quote:
Originally posted by Kreugen
Its better than the bullshit we go through now - IE, we no longer do LDON raids.
Ya it works fine in sports, at least imo heh. That came out a little more sarcastic than I intended.
Goladus is offline   Reply With Quote
Old 01-03-2004, 02:23 AM   #109 (permalink)
Goladus
Registered User
 
Join Date: Mar 2002
Posts: 329
-1 Internets
My problem with instancing on a raid scale is that it may let everyone choose one optimal raiding path and stick to it. You'll just have a set schedule that you follow to progress.

Even now there's a clear tendancy to do that in EQ (eg people not doing fear/hate because Kael is easier and better loot). But at least sometimes you're faced with a "well everything else is taken so let's try something different."
Goladus is offline   Reply With Quote
Old 01-03-2004, 03:32 AM   #110 (permalink)
Chips
Registered User
 
Chips's Avatar
 
Join Date: May 2002
Location: Atlanta, GA
Posts: 716
-55 Internets
Only problem I see with instanced zones is content, if you can get a high speed group of people to clear a zone in ~40 minutes and just keep doing it over and over you can get some uber exp there and be max level very soon. Once you out level a instanced zone move to the next.

Face it, the only thing that kept a lot of people from getting lvl 50 pre kunark was lack of shit to kill in sol B and Lguk, I remember sitting there for hours shouting for a group and playing the list game
Chips is offline   Reply With Quote
Old 01-03-2004, 08:31 PM   #111 (permalink)
Vaclav
Banned
 
Join Date: Jan 2002
Posts: 2,027
+0 Internets
All mentions I've seen about instancing in both WoW and EQ2 is in reference to raid content - I don't recall either making official mentions of XP camps being instanced. (although I could well have missed it, I don't read up terribly often)
Vaclav is offline   Reply With Quote
Old 01-04-2004, 07:25 AM   #112 (permalink)
Goladus
Registered User
 
Join Date: Mar 2002
Posts: 329
-1 Internets
Quote:
Originally posted by Chips
Only problem I see with instanced zones is content, if you can get a high speed group of people to clear a zone in ~40 minutes and just keep doing it over and over you can get some uber exp there and be max level very soon. Once you out level a instanced zone move to the next.
On addition to "only instancing raid content" as the above poster mentioned, the other way to do this is to put limits on the time a dungeon is available to you. Suppose you clear a zone in 40 minutes.. you can't do it again for another 5 hours. Other people can, just not you or anyone in your group.
Goladus is offline   Reply With Quote
Old 01-04-2004, 07:36 AM   #113 (permalink)
Cybsled
Registered User
 
Join Date: Feb 2002
Posts: 9,436
+16 Internets
Blizzard had mentioned that their solution for heavy camping would be increased spawn rate if tons of mobs are being killed. So I'm guessing due to that they probably wont do much instancing for grinding. Im guessing they will do instancing a la FFXI...missions, some quests, and certain bosses. Its more of a tool to prevent zerging as much as it is a tool to prevent racing to kill something first. As much FFXI bashing that goes on here, they did implement that part of the game well, so I wouldnt be surprised if WoW adapts it as well.
__________________
Training the citizens of Norrath from 1999-2003!
Cybsled is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 07:21 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6